|
Project Zomboid (Mar 11, 2012 prototype)
|
Build date |
Mar 11, 2012
|
Build name |
0.2.0a
|
Dump status |
Released
|
File release date |
March 11, 2012
|
Game
|
Project Zomboid
|
System |
PC
|
Genre |
Role-Playing, Simulation
|
|
A prototype of Project Zomboid for the PC.
Notes
- For the build to work, JRE 7 is required, which can be found here.
- Changelog:
- Added crafting of Stairs, Walls, Door Frames, Window Frames, and Crates.
- Added ability to chop down trees with Axe to get Logs.
- Added ability to place wood floor tiles using one Plank, Claw Hammer and Nails.
- Added mouse-only movement.
- Running now takes a couple of seconds to reach full speed and a second to slow down.
- Thirsty system added along with ability to fill any container with water.
- Zombies and players can now travel through open windows.
- Players take fall damage based on how high a window they jump out of.
- Sheet Rope added to climb down buildings safely.
- Boredom moodle re-added.
- Stress moodle added.
- Unhappiness moodle added.
- Mood moodle added, and being in angry mood disables happy interactions with NPC's.
- NPC AI Overhaul including player-NPC interactions.
- Support for LUA scripting added.
- Added skills that level up with use.
- Pushable objects added.
- Wheelie Bins added.
- Map size quadrupled.
- Multi-cell map support.
- Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map.
- Lighting system and graphics overhaul.
- Functional lights/lamps added in most buildings.
- Weapons Added: Pencils, Pens, Kitchen Knife, Butter Knife, Sledgehammer, Nailed Plank
- Ability for sledgehammer to break through walls.
- New music and ambient sounds.
- Many more items and features added.
Acknowledgments
Thanks to the PZwiki for preserving and making this build available to everyone to play.
See also
Project Zomboid prototypes
Project Zomboid demos