Project Zomboid (Jun 19, 2011 demo)

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Title Screen
Project Zomboid (Jun 19, 2011 demo)
Build date Jun 19, 2011 demo
Dump status Released
File release date June 19, 2011
Game Project Zomboid
System PC
Genre Role-Playing, Simulation
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A demo build of Project Zomboid for the PC.

Notes

  • Changelog:
    • Adjustments and tweaks to Panic system.
    • Fire Animation rate fix.
    • Fire-system memory leak fixed.
    • A bug un-spotted so far with the Clock has been fixed.
    • Infection rates from zombie scratches and bites modified after _extensive_ testing.
    • Memory leak in the rain system fixed
    • Based on extensive play-testing - Fixes to incorporate the specific number of bruises, scratches, bites has been factored into the body damage calculations.
    • Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed.
    • Body part status updated to reflect being on fire/burning.
    • Alcohol helps you calm down and combat the panic-state moodles and their negative effects.
    • Player can become drunk from consuming too much alcohol.
    • Drunkenness moodles added.
    • Mass mantis bug cleanup fix operation.
    • Panic only triggers when a zombie comes into view closeby, not if it wanders closeby while in view. Panic still occurs if suddenly you see a ton of zombies, but only if you're outside or the zombies are inside the same building as you.
    • Stumbling about like a buffoon when drunk.
    • Fixed various LOS issues with walls / windows / doors.
    • Changed 'time since seen zombie' code to avoid 'permazomb music' syndrome.
    • Hallucinations cannot break down doors.
    • Indoor ambush zombies are deaf and only respond to seeing player, to avoid them thumping at doors.
    • Addition to panic system to aid in 'user empathetic response to character panic'
    • Fix to mac log file problem stopping it working.
    • Weather blending system to stop it from raining constantly.
    • Fix to allow the drinking of booze by dropping it on the heart icon.
    • Fix to bug in fire code.
    • Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy.
    • Sleeping clears the system of sleeping pills, beta blockers and anti-depressants.