Project Zomboid (Jul 24, 2012 prototype)

From Hidden Palace
Jump to navigation Jump to search
Title Screen
Project Zomboid (Jul 24, 2012 prototype)
Build date Jul 24, 2012
Build name 0.2.0r RC2.5
Dump status Released
File release date July 24, 2012
Game Project Zomboid
System PC
Genre Role-Playing, Simulation
Download Project Zomboid (Jul 24, 2012 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Project Zomboid for the PC.

Notes

  • For the build to work, JRE 7 is required, which can be found here.
  • According to PZwiki: "The binaries for this build were infected with something. The executable files immediately flagged my AV with some serious results. I removed the executable files, replaced the DLLs with clean versions from Project Zomboid (Jun 29, 2012 prototype) and added the custom bat file I set up for the other builds. After all this it needed to be re-cracked (which shouldn't happen, since PZ needs to be cracked by editing the java files - not the executable), so I'm almost 100% sure the original executable was a fake crack. I you're going to run this, please absolutely do it in a VM."
  • Changelog:
    • NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls):
      • Why are you trying to pathfind through trees, you fools?!
      • Tweaked flee behavior to avoid 'stand there looking stupid getting eaten' issues. Will now favor a close range pathfind instead of opposite side of map, for quicker results.
      • tweaked pathfind manager to put pathfind jobs on empty threads to reduce wait time for NPCs to get long pathing results
      • Factored in danger rating of tiles for short range fleeing.
      • Found intriguing bug where NPCs stand waiting for a pathfind to complete that's not in the system any more (must have failed or completed) no known cause yet but intriguing and may help a LOT if fixed.
      • Fixed bug with 'obtainitem' behavior where character would go to all the buildings he plans to search before actually searching any of them.
      • NPCs no longer collide with pushable objects (for now) so they don't get stuck on them.
    • changed zombie spawn. If it still goes weird I literally have no clue what's up.
    • Fixed hammer sound glitch.(This is still not fixed)
    • Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue.
    • Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs)

Acknowledgments

Thanks to the PZwiki for preserving and making this build available to everyone to play.

See also