Project Zomboid (Jul 24, 2012 prototype)
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Project Zomboid (Jul 24, 2012 prototype) | ||||||||||||||
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Download Project Zomboid (Jul 24, 2012 prototype) (info) |
A prototype of Project Zomboid for the PC.
Notes
- For the build to work, JRE 7 is required, which can be found here.
- According to PZwiki: "The binaries for this build were infected with something. The executable files immediately flagged my AV with some serious results. I removed the executable files, replaced the DLLs with clean versions from Project Zomboid (Jun 29, 2012 prototype) and added the custom bat file I set up for the other builds. After all this it needed to be re-cracked (which shouldn't happen, since PZ needs to be cracked by editing the java files - not the executable), so I'm almost 100% sure the original executable was a fake crack. I you're going to run this, please absolutely do it in a VM."
- Changelog:
- NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls):
- Why are you trying to pathfind through trees, you fools?!
- Tweaked flee behavior to avoid 'stand there looking stupid getting eaten' issues. Will now favor a close range pathfind instead of opposite side of map, for quicker results.
- tweaked pathfind manager to put pathfind jobs on empty threads to reduce wait time for NPCs to get long pathing results
- Factored in danger rating of tiles for short range fleeing.
- Found intriguing bug where NPCs stand waiting for a pathfind to complete that's not in the system any more (must have failed or completed) no known cause yet but intriguing and may help a LOT if fixed.
- Fixed bug with 'obtainitem' behavior where character would go to all the buildings he plans to search before actually searching any of them.
- NPCs no longer collide with pushable objects (for now) so they don't get stuck on them.
- changed zombie spawn. If it still goes weird I literally have no clue what's up.
- Fixed hammer sound glitch.(This is still not fixed)
- Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue.
- Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs)
- NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls):
Acknowledgments
Thanks to the PZwiki for preserving and making this build available to everyone to play.