XGRA: Extreme G Racing Association (Jul 28, 2003 prototype)
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XGRA: Extreme G Racing Association (Jul 28, 2003 prototype) | ||||||||||||||||||||||||||||
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A prototype of XGRA: Extreme G Racing Association for the PlayStation 2.
Notes
- A PAL build dated about 3 weeks before the final game.
- For some reason, there's a green "0" at the top left of the screen at all times.
- The player is greeted to a choice of either a "Dance" or "Rock" soundtrack when starting up the game, like some of the much earlier builds, though you're now given the choice to play a "Mix" instead. It's still not clear if this actually affects the music that is played.
- There's a debugging display containing camera coordinates near the bottom of the screen in-game at all times.
- There's a new save format, meaning this build will not be able to use the same save format as earlier ones.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - XGRA 26ish.bin | File | 2020-11-18 11:38:17 | 1.19 GB | a49ef753bfa63557036be9799ab033a15c4ebef3 |
PS2 - XGRA 26ish.cue | File | 2020-11-18 11:38:17 | 70 bytes | 8defef93947a6d37641af9da0abdc35c8f8b401f |
PS2 - XGRA 26ish.jpeg | File | 2021-03-14 11:43:13 | 978.1 KB | 9ea2358d4f4dba6130ead4e614105658ce531aa8 |
Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)