Halo: Reach (Jul 24, 2010 prototype): Difference between revisions
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Preview build from two months prior to release, given to Microsoft employees. Disc contents are virtually identical to the retail build, other than the executables and libraries. | Preview build from two months prior to release, given to Microsoft employees. Disc contents are virtually identical to the retail build, other than the executables and libraries. |
Revision as of 15:27, August 30, 2023
Halo: Reach (Jul 24, 2010 prototype) | ||||||||||||||||||||||
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Download Halo: Reach (Jul 24, 2010 prototype) (info) |
Preview build from two months prior to release, given to Microsoft employees. Disc contents are virtually identical to the retail build, other than the executables and libraries.
Notes
The game is signed for use on a retail console, but the disc label includes a prominent warning not to use it on a console signed into Live, or the Live account will be disabled.
Patch to enable use of the game on an XDK:
Media:Halo-Reach-2010-07-24-XDK_Patch.7z
There are two virtually identical builds, with the main differences being found in the Media ID, PVD creation date, and XeMID.
Type | Build 1 | Build 2 |
---|---|---|
Media ID (Ringcode) | FFFFFDE3 | FFFFFDEB |
XeMID | MS213901W14F11 | MS213913W0F11 |
PVD creation date | 2011-06-05 | 2011-03-27 |
Screenshots
Origin
See also