Halo: Reach (Jul 24, 2010 prototype)
|Halo: Reach (Jul 24, 2010 prototype)|
Preview build from two months prior to release, given to Microsoft employees. Disc contents are virtually identical to the retail build, other than the executables and libraries.
The game is signed for use on a retail console, but the disc label includes a prominent warning not to use it on a console signed into Live, or the Live account will be disabled.
Patch to enable use of the game on an XDK: