PaRappa the Rapper (Sep 24, 1996 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=PaRappa the Rapper (Sep 24, 1996 prototype) | |Page name=PaRappa the Rapper (Sep 24, 1996 prototype) | ||
|titlescreen=PaRappa the Rapper (Sep 24, 1996 prototype) title.png | |||
|builddate=Sep 24, 1996 | |builddate=Sep 24, 1996 | ||
|status=Released | |status=Released | ||
|dumper= | |dumper=Mementomori | ||
|releasedby= | |releasedby=Mementomori | ||
|filereleasedate=June 29, 2021 | |filereleasedate=June 29, 2021 | ||
|origin_type=CD-R | |origin_type=CD-R | ||
|origin_ownership= | |origin_ownership=mementomori (2021-2022), Vindico (Present) | ||
|game=PaRappa the Rapper | |game=PaRappa the Rapper | ||
|system=PlayStation | |system=PlayStation | ||
|genre=Rhythm | |genre=Rhythm | ||
|final_builddate={{RegionDate|JP|Sep | |final_builddate={{RegionDate|JP|Sep 27, 1996}} {{RegionDate|EU|Aug 23, 1997}} {{RegionDate|US|Sep 1, 1997}} | ||
|release_date={{RegionDate|JP|Dec 6, 1996 }} {{RegionDate|EU| | |release_date={{RegionDate|JP|Dec 6, 1996}} {{RegionDate|EU|Sep 26, 1997}} {{RegionDate|US|Oct 31, 1997}} | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
{{Download | {{Download | ||
|file=PaRappa the Rapper (Sep 24, 1996 prototype).7z | |||
|external=https://archive.org/details/parappa-the-rapper-sep-24-1996-prototype.-7z | |external=https://archive.org/details/parappa-the-rapper-sep-24-1996-prototype.-7z | ||
}} | }} | ||
A prototype of PaRappa the Rapper for the Sony PlayStation | A prototype of PaRappa the Rapper for the Sony PlayStation. | ||
==Notes== | ==Notes== | ||
{{Tcrf link|Proto:PaRappa the Rapper (PlayStation)/Sep 24, 1996}} | |||
===General Differences=== | |||
*Executable file is dated three days before NTSC-J final's EXE of September 27, 1996. | |||
*The executable file is named PRR.BIN instead of SCPS_180.02. This appears to differ from the final build but at this time it is unsure in what ways. | |||
*Stage 7's audio file, STAGE7.XA1 apparently differs from final, however the differences are trivial/unnoticeable. This also applies to Stage 3's FMV. These may need further investigating, but the files in the final build could just be simple re-renders or exports. | *Stage 7's audio file, STAGE7.XA1 apparently differs from final, however the differences are trivial/unnoticeable. This also applies to Stage 3's FMV. These may need further investigating, but the files in the final build could just be simple re-renders or exports. | ||
*S8/XMOVIE8.STR, the end credits of the game, includes a credits sequence that differ from the final build slightly. A couple of examples include "P.Fleaswallow" being referred to as "P.Freaswallow" and Joe Chin's last name being lowercased. | *S8/XMOVIE8.STR, the end credits of the game, includes a credits sequence that differ from the final build slightly. A couple of examples include "P.Fleaswallow" being referred to as "P.Freaswallow" and Joe Chin's last name being lowercased. | ||
*Every scene's COMOD(X).BIN file differs from the final build. These are overlay files which contain the scene's unique code as well as subtitles, and seem to contain more debug code than the final files. The English dialogue appear to match the final NTSC-J release, unsure of Japanese dialogue. | |||
*Every | |||
===Gameplay Differences=== | |||
*It is possible to spam button inputs and consistently successfully obtain points. This allows you to complete the game with considerably more ease than the final version. | |||
*Sometimes, you will not fail the song when you reach "AWFUL". | |||
==Origin== | |||
<center><gallery mode="packed"> | |||
File:ParappaTheRapper 1996-09-24 PSX.png|Disc scan. | |||
PaRappa1Disc.jpg|Disc photo. | |||
</gallery></center> | |||
==Videos== | |||
<center> | |||
<youtube heights="320" widths="224">_4RBQ3abRYc</youtube> | |||
<youtube heights="320" widths="224">LS3WGbd2ajg</youtube> | |||
</center> | |||
==Acknowledgments== | ==Acknowledgments== | ||
* Special thanks to Hwd45 for assisting with the initial research for the build. | *Special thanks to Hwd45 for assisting with the initial research for the build. | ||
{{Prototype Footer|{{Navbox prototype|PaRappa the Rapper}}}} | {{Prototype Footer|{{Navbox prototype|PaRappa the Rapper}}}} |
Latest revision as of 14:08, October 8, 2023
PaRappa the Rapper (Sep 24, 1996 prototype) | ||||||||||||||||||||||||
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Download PaRappa the Rapper (Sep 24, 1996 prototype) (info) |
Download PaRappa the Rapper (Sep 24, 1996 prototype) from external mirror |
A prototype of PaRappa the Rapper for the Sony PlayStation.
Notes
The Cutting Room Floor research
General Differences
- Executable file is dated three days before NTSC-J final's EXE of September 27, 1996.
- The executable file is named PRR.BIN instead of SCPS_180.02. This appears to differ from the final build but at this time it is unsure in what ways.
- Stage 7's audio file, STAGE7.XA1 apparently differs from final, however the differences are trivial/unnoticeable. This also applies to Stage 3's FMV. These may need further investigating, but the files in the final build could just be simple re-renders or exports.
- S8/XMOVIE8.STR, the end credits of the game, includes a credits sequence that differ from the final build slightly. A couple of examples include "P.Fleaswallow" being referred to as "P.Freaswallow" and Joe Chin's last name being lowercased.
- Every scene's COMOD(X).BIN file differs from the final build. These are overlay files which contain the scene's unique code as well as subtitles, and seem to contain more debug code than the final files. The English dialogue appear to match the final NTSC-J release, unsure of Japanese dialogue.
Gameplay Differences
- It is possible to spam button inputs and consistently successfully obtain points. This allows you to complete the game with considerably more ease than the final version.
- Sometimes, you will not fail the song when you reach "AWFUL".
Origin
Videos
Acknowledgments
- Special thanks to Hwd45 for assisting with the initial research for the build.