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The Hidden Palace is a community dedicated to the preservation of video game development media (such as prototypes, hardware, source code, artwork, and more). This website can be utilized as a catalog for the items that we and others are able to collect and share.

If you are interested in contributing, please see our How to Contribute page.

Past news
Dec 31 2020: Holiday 2019 (Day 7) - Flintstones
Dec 30 2019: Holiday 2019 (Day 6) - Putty Squad and Mega Drive Treats
Dec 29 2019: Holiday 2019 (Day 5) - Ecco
Dec 28 2019: Holiday 2019 (Day 4) - Superman: Battle for Metropolis (Unreleased GBC game)
Dec 27 2019: Holiday 2019 (Day 3) - N64 Goodies
Dec 26 2019: Holiday 2019 (Day 2) - Some Stocking Stuffers!
Dec 25 2019: Holiday 2019 (Day 1) - A.D. 2019 - AKIRA (Sega Mega Drive)
Nov 16 2019: Sonic Month Part 5 - Before Hard Times - Sonic 3 (MD)
Nov 9 2019: Sonic Month Part 4 - Filling Blanks With Sonic 2 (MD)
Nov 2 2019: Sonic Month Part 3 - Sonic Chaos (GG/MS)
Oct 26 2019: Sonic Month Part 2 - Sonic CD, You Say?
Oct 25 2019: Sonic Month Part 1 - Sega No. 1
Oct 8 2019: Silent Hill 2 (v0.10)
Sep 28 2019: Mr Tuff + Donations/Discord
Jun 22 2019: Run Saber and Atari Collection (SNES)
Jun 8 2019: Universal Wrestling Corporation (Unreleased NES game)
May 5 2019: The Jungle Book + Some Extra Goodies
Apr 20 2019: Tom Vs. Jerry: The Chase is On
Apr 7 2019: Atmosfear / NightMare
Mar 31 2019: Dreamcast Month Part 4 - Ecco the Dolphin
Mar 24 2019: Dreamcast Month Part 3 - Tony Hawk & Stunt GP
Mar 18 2019: Dreamcast Month Part 2 - Sonic Adventure 2 Review
Mar 10 2019: Dreamcast Month Part 1 - Internet Game Pack
Mar 6 2019: Pinocchio SNES
Feb 24 2019: Star Wars & Star Trek
Feb 17 2019: Doom Troopers And Some More SNES
Feb 14 2019: What Was Once Old Is New Again
Feb 11 2019: NBA Jam and Atari Jaguar
Feb 3 2019: A Proto Sandwich
Jan 27 2019: When You Wish Upon a 32-bit Star
Jan 20 2019: An Old Can of Worms!
Jan 1 2019: A Spooky New Years!
Dec 25 2018: A Merry Eidos Christmas
Jan 11 2018: F-1 World Grand Prix Prototype (GBC)
Jan 1 2018: Early Battlecorps Prototype for the Sega CD
Dec 25 2017: Sonic CD (8/1/93) prototype
Feb 25 2017: Captain Lang and Mickey Mania Prototypes
Feb 6 2017: Lion King (SNES)
Jan 8 2017: Sonic the Hedgehog Pocket Adventure Prototype
Jun 28 2016: Defender of the Universe (Dreamcast) (Ecco month part 2)
Jun 17 2016: Ecco II - Sentinels of the Universe (Ecco month part 1)
May 27, 2016: Final ROM Archive Release Part 4
May 20, 2016: Final ROM Archive Release Part 3
May 13, 2016: Final ROM Archive Release Part 2
May 2, 2016: 10 years of Hidden Palace / Final ROM Archive Release Part 1
Oct 22, 2011: Tomb Raider E3 Demo
Oct 12, 2011: Miscellanea
Mar 22, 2011: 15th Anniversary of Resident Evil
Jul 30, 2010: Stone Protectors Genesis + Super Mario All-stars
Jul 20, 2010: Sonic Spinball 1910 5/8
Jul 16, 2010: Sega Art Tool, Sega Sound Tool, GEMS 2.8 ROM
(earlier news)
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Hidden Palace and The Cutting Room Floor PROUDLY present...

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Star Wars (Jan 25, 1993 prototype)
Discuss this release on our Discord server!

Here it is, the grand finale of Holiday 2019. With the help of our pals at The Cutting Room Floor (TCRF), today we have yet another unreleased game for the Sega Mega Drive - the long lost Super Star Wars port for the Sega Mega Drive (just in time for the release of the new movie)!

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Originally developed for the SNES by LucasArts in 1992, Super Star Wars was the very first Star Wars title to grace the SNES platform. It was a faithful retelling of "A New Hope". The game was released in late 1992, but plans for ports of the game had begun. Both a Sega CD and a PC port were teased sometime in 1993-1994, but both would eventually be canceled by LucasArts themselves. However, these wouldn't be the only platforms that the game would see.


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In Europe, a Sega Mega Drive port of Super Star Wars was teased and even shown in various magazines throughout 1993. The port was being done by Sega Interactive, formally known as Interactive Designs, who were responsible for Eternal Champions, Garfield: Caugh in the Act, and Star Wars Arcade (32x). A more ambitious version the Sega CD was also planned which would've included CD quality audio and FMV sequences. Aside from a few scarce screenshots of the first level and oddly some shots from a developer's workstation, this is all the information that would be gathered on the project. The game was soon canceled for unknown reasons along with the rest of the planned ports of the game.

The game doesn't appear to have been present at any known trade show event, so the public never got to see or play the game in person before, until now. For the first time in over 25 years, you can now play Sega Interactive's attempt at bringing the game over to the Sega Mega Drive complete with a blaring rendition of John Williams' Cantina theme with the glorious GEMs sound driver. The holiday is complete.


Until next time everyone, have a happy New Year!

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