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| SSX 3 (Jul 17, 2003 prototype)
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| Build date |
Jul 17, 2003 21:29:58
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| Build name |
Preview
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| Dump status |
Released
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| Dumped by |
GlitcherOG
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| Released by |
GlitcherOG
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| File dump date |
August 11, 2026
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| File release date |
August 11, 2026
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| Origin
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DVD-R
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| Disc type |
PlayStation 2 Preview
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| Labels |
Preview 31/07/2003
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| Ownership |
GlitcherOG
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| Game
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SSX 3
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| System |
PlayStation 2
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| Genre |
Sports - Snowboarding
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| Final build |
EU Sep 17, 2003 US Sep 17, 2003 KR Oct 22, 2003 JP Oct 29, 2003
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| Release date |
US Oct 20, 2003 EU Oct 31, 2003 JP Oct 31, 2003
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A preview prototype of SSX 3 for the PlayStation 2.
This build is from roughly 3 months before the game's official American release, yet its content is wildly different and features many early designs, most of the tracks still being from the Pre-Alpha phase of development. This build is very likely the one used to produce the pre-rendered intro cutscene seen in the final release. The print date of the disk is labeled 31/07/2003 and was originally sent out to reviewers such as magazines and other publications.
Notes
- Debug menu (press Circle while in the pause menu)
- Freecam (hold L3 and press R2)
- Debug Quick Start menu accessible via the title screen by pressing Circle (However doesn't currently work)
- Cheat Menu Accessible in title screen by pressing Square
- Online Mode does connect to SSX 3 Online Server however the games don't start a match
- Accept and back/reject sound effects are different.
- Quick Play was the earlier name for Single Event.
- Bonus Materials was the earlier name for Previews.
- Character attributes are very basic.
- The chosen character render on the Setup Character Screen is broken.
- The Equip Character Screen is very basic.
- The Ubertrick Configuration Screen is very basic.
- Request Line was the earlier name for Custom Playlist with and without Radio Big.
- Metro City Breakdown was the earlier name for the Metro City race track.
- There's Peak information for all three peaks on the Choose Event and Map Info screens.
- The loading screen was different.
- The Message Center screen is very basic.
- You can get more money from doing better tricks whereas the maximum is just 20 dollars in the final game.
- There is no Super Uber announcer or level sound effects.
- The pause sound effect is different.
- Let's Get Retarded was the earlier Black Eyed Peas song chosen for the game's soundtrack whereas it was changed to Labor Day (It's A Holiday) for the final game.
- The Big Challenge icons were completely different.
- Paying to move to different session points is present whereas this was removed for the final game.
- "Faces" were the earlier names for the stations.
- There is a quick camera zoom in on the SSX 3 logo when the player enters the event podium and crosses the finish line.
- There were originally 10 characters in a race.
- Event info screens were completely different. Rival aggression information is present too.
- Boost isn't lost when wiped out or when a wipeout reset with the select button is pressed.
- Event winning cutscene is unfinished.
- DJ Atomica has a different voice actor.
- The speed boost pickup sound is different.
- There is no multiplier announcer.
- There is a hub music track for Peak 2 that's not in the final game.
- There were more clothing customization assets for all the characters that were cut before release.
- Svelte Luther was originally called Naked Luther and had a different model.
- Some of the rewards are different from the final game's. There are no purchasable videos either.
Cheat Codes
- 1 - Unknown but seems to be UI Related
- 2 - UI Debug
- UP2 - Unlock Peak 2
- UP3 - Unlock Peak 3
- LP2 - Lock Peak 2
- LP3 - Lock Peak 3
- CASH - Set Cash to 1,000,000
- PL - Set Cash to 1,000,000
- MUSIC - Unlocks All Music Menu
- CHARS - Unlocks Cheat Characters
- POSTERS - Unlocks All Posters
- CARDS - Unlocks All Cards
- ARTS - Unlocks All Art
- VIDEOS - Unlocks All Videos
- TOYS - Unlocks All Toys
- BOLTS - Unlocks All Outfits
Videos
Origin