Far Cry 3 (Tools)

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Far Cry 3 (Tools)
Game Far Cry 3
System Other
Genre FPS

This page was made to share useful tools which help people interesed in Far Cry 3's pre-release stage to make new mods. Every author of these tools is credited and asked about the upload of their work!


!WARNING! Right now, these tools are made for XBox 360 only! They won't work on other platforms.


XBox 360 - Archive extraction tool

Download Tool

.Vbs script made by Scxbrah (Scooba)
Decompression.exe made by VP (known for Watch Dogs modding)

This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.

How to use

  • 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool
  • 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.
  • 3. Wait until a windows saying "Finished extracting files" pops out
  • Files are now extracted in a sub-folder with the same name as the archive

Additional info

  • If you get a error make sure that the "Only read" attribute in currently used folder is not checked (Folder right click --> Properties --> Attributes)


XBox 360 - Noesis texture import

Download Tool

Download Noesis

Python script made by Miru (mirukutea)
Noesis made by Dick from Rich Whitehouse

Thanks for Scooba for sharing me this script

This script is made to import, load and export textures (.xbt) inside Noesis

How to use

  • 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python
  • 2. Open Noesis
  • 3. Double click on a .xbt file in Noesis to view one

Additional info

  • Some files like the minimap textures from some builds cannot be opened or exported


XBox 360 - Material header reverse

Download Tool

.Vbs script made by Scxbrah (Scooba)

This script is made to reverse headers inside material.bin files to use them in retail pc version

How to use

  • 1. Place the script inside a folder with material files inside a sub-folder called "_materials"
  • 2. Open the script
  • 3. Materials should get their headers reversed (can check using hex)

Additional info

  • Folder for materials MUST BE called "_materials", otherwise the script won't work
  • Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions
  • If you get a error make sure that the "Only read" attribute in currently used folder is not checked (Folder right click --> Properties --> Attributes)


Playstation 3 Tools

.No tools available.