BioShock 2 (Nov 30, 2009 prototype)
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| BioShock 2 (Nov 30, 2009 prototype) | ||||||||||||||||||||||||||
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| Download BioShock 2 (Nov 30, 2009 prototype) (info) |
| Download BioShock 2 (Nov 30, 2009 prototype) from external mirror |
| Download Bootable MP xexs and fixed engine file (info) |
A prototype of BioShock 2 for the Xbox 360.
Notes
Comparison of XEX binaries to the equivalent files in the NTSC release build:
- Default.xex: 2009-11-30 11:37:50 vs 2009-12-08 23:54:07
- Bioshock2_Xenon.xex: 2009-11-30 11:48:57 vs. 2009-12-09 00:05:00
- Bioshock2MP_Xenon.xex: 2009-11-30 06:30:44 vs 2009-11-30 22:57:33
In other words, except for the multiplayer component, this prototype is from about a week before the NTSC release build.
- A fix to get the original Nov single player xex to boot has been posted. Drop in the files and boot Bioshock2MP_XenonNewer.xex (if you want to play multiplayer you need to be connected to xbox live and use the _spoof.xex (yes this xex does not match the build, multiplayer is final and as so we do not care about it) once in the menu press single player. This will successfully boot into Bioshock2_Xenon.xex and let you play the single player from that original November xex.
- Xenia has not been tested I suspect you need to be on an XDK to use this because of what I was told, and the fact that you need a debugger attached to continue past 2 things upon boot (likely will not run on RGH/badupdate firmware)