Vigilante 8 (Mar 30, 1998 Prototype): Difference between revisions
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A prototype of Vigilante 8 for the Sony PlayStation. dated 3-4 months before final. | A prototype of Vigilante 8 for the Sony PlayStation. dated 3-4 months before final. | ||
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*Different physics and weight, cars feel more rigid | *Different physics and weight, cars feel more rigid | ||
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* | *HUD from older prototype is leftover unused in files | ||
*You can pick up destroyed enemies specials and it gives you your special with the ammo they had | |||
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Revision as of 08:49, November 27, 2022
Vigilante 8 (Mar 30, 1998 Prototype) | ||||||||||||||||||||||
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Download Vigilante 8 (Mar 30, 1998 Prototype) from external mirror |
A prototype of Vigilante 8 for the Sony PlayStation. dated 3-4 months before final.
Notes
- Early menu
- Early start screen
- Secret character "Y" is unplayable (trying to force the game to load him causes a crash)
- Various changes across multiple maps
- Every ending is a placeholder FMV with the character's name and some music from the game in the background
- John torque's car has blue windows instead of black
- Sid and boogie both crash on the casino city level in quest mode
- Casino city has large open part at edge of map with no invisible wall, allowing you to go out of bounds
- Luxoflux logo appears in between loading between levels and menus
- Dave's special "invasion" crashes the game when used
- Game is buggy and crashes easily
- Only a few weapon combos have been added, and they have no cool down and use only 1 ammo
- Intro FMV has placeholder music from the game
- Different physics and weight, cars feel more rigid
- HUD from older prototype is leftover unused in files
- You can pick up destroyed enemies specials and it gives you your special with the ammo they had
Screenshots
Acknowledgments
- Thanks to the Vigilante 8 discord for documenting the prototype!
See also
- Repository where info came from: https://v8.chasseyblue.com/
- Redump page: http://redump.org/disc/89699/