Tony Hawk's Pro Skater 2 (May 9, 2000 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|titlescreen=Tony Hawk's Pro Skater 2 (E3 Demo) (May 09 2000) Title.png | |titlescreen=Tony Hawk's Pro Skater 2 (E3 Demo) (May 09 2000) Title.png | ||
|builddate=May 09, 2000 | |builddate=May 09, 2000 17:00:48 | ||
|buildname=E3 | |buildname=E3 demo | ||
|status=Released | |status=Released | ||
|releasedby= | |releasedby=sairuk | ||
|origin_type=CD-R | |origin_type=CD-R | ||
|game=Tony Hawk's Pro Skater 2 | |game=Tony Hawk's Pro Skater 2 | ||
|system=PlayStation | |system=PlayStation | ||
|genre= | |genre=Sports - Skateboarding | ||
|final_builddate={{RegionDate|US|Aug 12, 2000}} {{RegionDate|EU|Aug 16, 2000}} {{RegionDate|JP|Jan 22, 2001}} | |final_builddate={{RegionDate|US|Aug 12, 2000}} {{RegionDate|EU|Aug 16, 2000}} {{RegionDate|FR|Aug 22, 2000}} {{RegionDate|DE|Aug 22, 2000}} {{RegionDate|JP|Jan 22, 2001}} | ||
|release_date={{RegionDate|US|Sep 20, 2000}} {{RegionDate|EU|Sep 29, 2000}} {{RegionDate|JP|Mar 8, 2001}} | |release_date={{RegionDate|US|Sep 20, 2000}} {{RegionDate|EU|Sep 29, 2000}} {{RegionDate|JP|Mar 8, 2001}} | ||
|unreleased=No | |unreleased=No | ||
}} | |filereleasedate=October 25, 2016}} | ||
{{Download | {{Download | ||
|file=Tony Hawk's Pro Skater 2 (E3 Demo) (May 09 2000).7z | |file=Tony Hawk's Pro Skater 2 (E3 Demo) (May 09 2000).7z | ||
}} | }} | ||
A prototype of Tony Hawk's Pro Skater 2 for the Sony PlayStation, dated 95 days before the final build. | |||
==Notes== | ==Notes== | ||
*An NTSC-U demo created for and used at E3 2000 and sent to press outlets as a preview version. | |||
*The "Options" menu hasn't been implemented yet, it redirects to the Skateshop. | *The "Options" menu hasn't been implemented yet, it redirects to the Skateshop. | ||
**Most decks are not available yet. | **Most decks are not available yet. | ||
*Skater | *Create-A-Skater, though mostly complete, is a bit buggy. | ||
**Often the weight reverts back to 180 pounds when the skaters skin color or some clothing is changed. | **Often the weight reverts back to 180 pounds when the skaters skin color or some clothing is changed. | ||
**The given name of the skater, would default to "Custom Skater" in the ''Level Select'' and competition heat score screens. | **The given name of the skater, would default to "Custom Skater" in the ''Level Select'' and competition heat score screens. | ||
**Once the game is restarted and a save file loaded, the skater reverts to his default style. | **While the ''Career'' progress can be saved onto a memory card, the customized skater can not. Once the game is restarted and a save file loaded, the skater reverts to his default style. | ||
*Cash pick-ups as well as some ''Career'' mode goal objects can be collected in the other game modes as well. | *Cash pick-ups as well as some ''Career'' mode goal objects can be collected in the other game modes as well. | ||
* | *In similar fashion to the previous ''Pro Skater'' installment, obtaining cash pick-ups count as points. | ||
* | *The trick assignment option has not been implemented at this point in development. | ||
*None of the game's secret characters can be found in this build. | *None of the game's secret characters can be found in this build. | ||
*Some levels are not finalized, most notably ''Hangar, Venice Beach, The Bullring and Skate Heaven'', with varying degrees of untextured or unfinished spots. | *Some levels are not finalized, most notably ''Hangar, Venice Beach, The Bullring and Skate Heaven'', with varying degrees of untextured or unfinished spots. | ||
**If you select the 2-player restart in ''Venice Beach'' you get a very early version of it that is so big, it will crash when you get to some areas. | **If you select the 2-player restart in ''Venice Beach'' you get a very early version of it that is so big, it will crash when you get to some areas. | ||
**A | **A 100-point pick-up can be found in one of the outside areas in ''Skatestreet''. Originating in the first ''Pro Skater'' game, this is a leftover from earlier versions of THPS2 before the cash pick-ups were introduced to replace them. | ||
**There's a small passage above the pit in ''New York'', that connects both streets. | **There's a small passage above the pit in ''New York'', that connects both streets. | ||
**''Chopper Drop, Skate Heaven'' and | **''Chopper Drop, Skate Heaven'' and all THPS levels in the game files can only be accessed via hacking. None of them have pages in the level select menu. | ||
**The level select menu has an unused page for the ''Park Editor'' level called "Demo Park". | |||
*Hold down '''L1+L2''' in any menu to open a hidden debug feature, where you can move around separate menu elements. | *Hold down '''L1+L2''' in any menu to open a hidden debug feature, where you can move around separate menu elements. | ||
*All numbers and symbols in the trick string are yellow. Therefor any blue-colored gap names would color these green. | *All numbers and symbols in the trick string are yellow. Therefor any blue-colored gap names would color these green. | ||
*The physics are not refined yet. Especially the newly introduced | *The physics are not refined yet. Especially the newly introduced game mechanics. | ||
**The skater loses his manual balance much faster in this version. | |||
===Cheat codes=== | ===Cheat codes=== | ||
Line 43: | Line 46: | ||
!'''Always full special meter''' | !'''Always full special meter''' | ||
|X, Triangle, Circle, Down, Up, Right | |X, Triangle, Circle, Down, Up, Right | ||
|XTCDUR | |''<small>XTCDUR</small>'' | ||
|- | |- | ||
!'''Autotest''' | !'''Autotest''' | ||
|Triangle'''<nowiki/>''', Up, Square, Triangle, Up, Right | |Triangle'''<nowiki/>''', Up, Square, Triangle, Up, Right | ||
|TUSTUR | |''<small>TUSTUR</small>'' | ||
|- | |- | ||
!'''Color config'''¹ | |||
!'''Color config''' | |||
|X, '''<nowiki/>'''Left, Up, X | |X, '''<nowiki/>'''Left, Up, X | ||
|XLUX | |''<small>XLUX</small>'' | ||
|- | |- | ||
!'''Debug panel and build date''' | !'''Debug panel and build date''' | ||
|Down, Down, Triangle, Down, Down, Triangle | |Down, Down, Triangle, Down, Down, Triangle | ||
|DDT DDT | |''<small>DDT DDT</small>'' | ||
|- | |- | ||
!'''Disco lights''' | !'''Disco lights''' | ||
|Down, Up, Square, Circle, Up | |Down, Up, Square, Circle, Up | ||
|DUSCU | |''<small>DUSCU</small>'' | ||
|- | |- | ||
!'''End Run''' | !'''End Run''' | ||
|Circle, Up, Triangle, Circle, Up, Triangle | |Circle, Up, Triangle, Circle, Up, Triangle | ||
|CUT CUT | |''<small>CUT CUT</small>'' | ||
|- | |- | ||
!'''Flip level''' | !'''Flip level''' | ||
|X, Up, Triangle | |X, Up, Triangle | ||
|XUT | |''<small>XUT</small>'' | ||
|- | |- | ||
!'''FPS counter and stats display''' | !'''FPS counter and stats display''' | ||
|Down, Up, Left, Left, Down, Up, Left, Left | |Down, Up, Left, Left, Down, Up, Left, Left | ||
|DULL DULL | |''<small>DULL DULL</small>'' | ||
|- | |- | ||
!'''Kid | !'''Kid mode²''' | ||
|Circle, Up, Left, Left, Square | |Circle, Up, Left, Left, Square | ||
|CULLS | |''<small>CULLS</small>'' | ||
|- | |- | ||
!'''<nowiki/>L<nowiki/>evel Select<nowiki/><nowiki/>''' | !'''<nowiki/>L<nowiki/>evel Select<nowiki/><nowiki/>''' | ||
|Triangle, Right, Up,''<nowiki/>'' Square, Triangle, Left, Up, Square, Triangle | |Triangle, Right, Up,''<nowiki/>'' Square, Triangle, Left, Up, Square, Triangle | ||
|TRUSTLUST | |''<small>TRUSTLUST</small>'' | ||
|- | |- | ||
!'''Perfect balance''' | !'''Perfect balance''' | ||
|Right, Up, Left, Square | |Right, Up, Left, Square | ||
|RULS | |''<small>RULS</small>'' | ||
|- | |- | ||
!'''Remove HUD''' | !'''Remove HUD''' | ||
|Square, Left, Up, Triangle | |Square, Left, Up, Triangle | ||
|SLUT | |''<small>SLUT</small>'' | ||
|- | |- | ||
!'''Score x10''' | !'''Score x10''' | ||
|Triangle, X, Triangle, Up, Down, Up | |Triangle, X, Triangle, Up, Down, Up | ||
|TXTUDU | |''<small>TXTUDU</small>'' | ||
|- | |||
!'''Screenshots³''' | |||
|Sq'''<nowiki/>'''uare, Circle, Right, X'''<nowiki/>''' | |||
|''<small>SCRX</small>'' | |||
|- | |- | ||
!'''Skater gains weight''' | !'''Skater gains weight''' | ||
|X(x4), Left | |X(x4), Left | ||
|XXXX L | |''<small>XXXX L</small>'' | ||
|- | |- | ||
!'''Skater loses weight''' | !'''Skater loses weight''' | ||
|X(x4), Square | |X(x4), Square | ||
|XXXX S | |''<small>XXXX S</small>'' | ||
|- | |- | ||
!'''Skip to Restart''' | !'''Skip to Restart''' | ||
|Square, Circle, X, Up, Down | |Square, Circle, X, Up, Down | ||
|SCXUD | |''<small>SCXUD</small>'' | ||
|- | |- | ||
!'''Slow motion''' | !'''Slow motion''' | ||
|Square, Left, Up, Square, Left | |Square, Left, Up, Square, Left | ||
|SLUSL | |''<small>SLUSL</small>'' | ||
|- | |- | ||
!'''Stats at 3''' | !'''Stats at 3''' | ||
|Down, Up, Down, X, Square | |Down, Up, Down, X, Square | ||
|DUD XS | |''<small>DUD XS</small>'' | ||
|- | |- | ||
!'''Stats at 5''' | !'''Stats at 5''' | ||
|Up, Square, Triangle, Up, Down | |Up, Square, Triangle, Up, Down | ||
|U STUD | |''<small>U STUD</small>'' | ||
|- | |- | ||
!'''Stats at 6''' | !'''Stats at 6''' | ||
|Down, Square, Triangle, Up, Down | |Down, Square, Triangle, Up, Down | ||
|D STUD | |''<small>D STUD</small>'' | ||
|- | |- | ||
!'''Stats at 7''' | !'''Stats at 7''' | ||
|Left, Square, Triangle, Up, Down | |Left, Square, Triangle, Up, Down | ||
|L STUD | |''<small>L STUD</small>'' | ||
|- | |- | ||
!'''Stats at 8''' | !'''Stats at 8''' | ||
|Right, Square, Triangle, Up, Down | |Right, Square, Triangle, Up, Down | ||
|R STUD | |''<small>R STUD</small>'' | ||
|- | |- | ||
!'''Stats at 9''' | !'''Stats at 9''' | ||
|Circle, Square, Triangle, Up, Down | |Circle, Square, Triangle, Up, Down | ||
|C STUD | |''<small>C STUD</small>'' | ||
|- | |- | ||
!'''Stats at 10''' | !'''Stats at 10''' | ||
|Square, Triangle, Up, Down | |Square, Triangle, Up, Down | ||
|STUD | |''<small>STUD</small>'' | ||
|- | |- | ||
!'''Stats at 13''' | !'''Stats at 13''' | ||
|X, Square, Square, Triangle, Up, Down | |X, Square, Square, Triangle, Up, Down | ||
|XS STUD | |''<small>XS STUD</small>'' | ||
|- | |- | ||
!'''Toggle blood''' | !'''Toggle blood''' | ||
|Right, Up, Square, Triangle | |Right, Up, Square, Triangle | ||
|RUST | |''<small>RUST</small>'' | ||
|} | |} | ||
¹ ''The camera configuration only works in 2-Player mode and can be activated in-game by pressing'' '''SELECT'''''. The game will freeze and the camera can be moved with the following inputs:'' | '''<big>Unknown codes</big>''' | ||
{| class="wikitable" | |||
|- | |||
|Right, Circle, Right, Down, Right, Circle, Right, Down | |||
|''<small>RCRDRCRD</small>'' | |||
|}¹ ''Press'' '''SELECT''' ''to freeze game and change values.'' | |||
''² It's required to reload the level for the change to take effect.'' | |||
³ ''The camera configuration (Screenshots) only works in 2-Player mode and can be activated in-game by pressing'' '''SELECT'''''. The game will freeze and the camera can be moved with the following inputs using Controller 2:'' | |||
{| class="wikitable" | {| class="wikitable" | ||
!'''Horizontal Sphere Left / Right''' | !'''Horizontal Sphere Left / Right''' | ||
Line 165: | Line 177: | ||
!'''Lock input''' | !'''Lock input''' | ||
|R2 | |R2 | ||
|}'' | |} | ||
===Gameshark codes=== | |||
{| class="wikitable" | |||
|- | |||
! colspan="2" |<small>Level codes</small> | |||
|- | |||
!'''Play (unfinished) "Hanger"''' | |||
'''instead of "School II"''' | |||
|300DA2AA 0068 | |||
300DA2AB 0061 | |||
300DA2AC 006E | |||
|- | |||
!'''Play (unfinished) "Venice Beach"''' | |||
'''instead of "School II"''' | |||
|300DA2AA 0056 | |||
300DA2AB 0065 | |||
300DA2AC 006E | |||
|- | |- | ||
!''' | !'''Play (unfinished) "Bull Ring"''' | ||
| | |||
'''instead of "School II"''' | |||
|300DA2AA 0042 | |||
300DA2AB 0075 | |||
300DA2AC 006C | |||
|- | |- | ||
!''' | !'''Play (unfinished) "Chopper Drop"''' | ||
| | '''instead of "School II"''' | ||
|300DA2AA 0042 | |||
300DA2AB 0031 | |||
300DA2AC 005F | |||
300DA2AD 0054 | |||
300DA2AE 0000 | |||
|- | |- | ||
!''' | !'''Play (unfinished) "Skate Heaven"''' | ||
| | |||
'''instead of "School II"''' | |||
|300DA2AA 0048 | |||
300DA2AB 0076 | |||
300DA2AC 006E | |||
|- | |- | ||
!''' | !'''Play THPS "Downhill Jam"''' | ||
| | |||
'''instead of "School II"''' | |||
|300DA2AA 004A | |||
300DA2AB 0061 | |||
300DA2AC 006D | |||
|- | |- | ||
!'''Play | !'''Play THPS "Roswell"''' | ||
| | |||
'''instead of "School II"''' | |||
|300DA2AA 0052 | |||
300DA2AB 006F | |||
300DA2AC 0073 | |||
|- | |- | ||
! | ! colspan="2" |<small>Tony Hawk</small> | ||
| | |||
|- | |- | ||
!''' | !'''Lots of Cash''' | ||
| | |800BD9A8 FFFF | ||
|- | |- | ||
!''' | !'''Max Air''' | ||
| | |801F6E28 000A | ||
|- | |- | ||
!''' | !'''Max Hangtime''' | ||
| | |801F6DAC 000A | ||
|- | |- | ||
! | ! colspan="2" |<small>Bob Burnquist</small> | ||
| | |||
|- | |- | ||
!''' | !'''Lots of Cash''' | ||
| | |800BDAA0 FFFF | ||
|} | |} | ||
Revision as of 16:56, May 13, 2021
Tony Hawk's Pro Skater 2 (May 9, 2000 prototype) | ||||||||||||||||||||||
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Download Tony Hawk's Pro Skater 2 (May 9, 2000 prototype) (info) |
A prototype of Tony Hawk's Pro Skater 2 for the Sony PlayStation, dated 95 days before the final build.
Notes
- An NTSC-U demo created for and used at E3 2000 and sent to press outlets as a preview version.
- The "Options" menu hasn't been implemented yet, it redirects to the Skateshop.
- Most decks are not available yet.
- Create-A-Skater, though mostly complete, is a bit buggy.
- Often the weight reverts back to 180 pounds when the skaters skin color or some clothing is changed.
- The given name of the skater, would default to "Custom Skater" in the Level Select and competition heat score screens.
- While the Career progress can be saved onto a memory card, the customized skater can not. Once the game is restarted and a save file loaded, the skater reverts to his default style.
- Cash pick-ups as well as some Career mode goal objects can be collected in the other game modes as well.
- In similar fashion to the previous Pro Skater installment, obtaining cash pick-ups count as points.
- The trick assignment option has not been implemented at this point in development.
- None of the game's secret characters can be found in this build.
- Some levels are not finalized, most notably Hangar, Venice Beach, The Bullring and Skate Heaven, with varying degrees of untextured or unfinished spots.
- If you select the 2-player restart in Venice Beach you get a very early version of it that is so big, it will crash when you get to some areas.
- A 100-point pick-up can be found in one of the outside areas in Skatestreet. Originating in the first Pro Skater game, this is a leftover from earlier versions of THPS2 before the cash pick-ups were introduced to replace them.
- There's a small passage above the pit in New York, that connects both streets.
- Chopper Drop, Skate Heaven and all THPS levels in the game files can only be accessed via hacking. None of them have pages in the level select menu.
- The level select menu has an unused page for the Park Editor level called "Demo Park".
- Hold down L1+L2 in any menu to open a hidden debug feature, where you can move around separate menu elements.
- All numbers and symbols in the trick string are yellow. Therefor any blue-colored gap names would color these green.
- The physics are not refined yet. Especially the newly introduced game mechanics.
- The skater loses his manual balance much faster in this version.
Cheat codes
Always full special meter | X, Triangle, Circle, Down, Up, Right | XTCDUR |
---|---|---|
Autotest | Triangle, Up, Square, Triangle, Up, Right | TUSTUR |
Color config¹ | X, Left, Up, X | XLUX |
Debug panel and build date | Down, Down, Triangle, Down, Down, Triangle | DDT DDT |
Disco lights | Down, Up, Square, Circle, Up | DUSCU |
End Run | Circle, Up, Triangle, Circle, Up, Triangle | CUT CUT |
Flip level | X, Up, Triangle | XUT |
FPS counter and stats display | Down, Up, Left, Left, Down, Up, Left, Left | DULL DULL |
Kid mode² | Circle, Up, Left, Left, Square | CULLS |
Level Select | Triangle, Right, Up, Square, Triangle, Left, Up, Square, Triangle | TRUSTLUST |
Perfect balance | Right, Up, Left, Square | RULS |
Remove HUD | Square, Left, Up, Triangle | SLUT |
Score x10 | Triangle, X, Triangle, Up, Down, Up | TXTUDU |
Screenshots³ | Square, Circle, Right, X | SCRX |
Skater gains weight | X(x4), Left | XXXX L |
Skater loses weight | X(x4), Square | XXXX S |
Skip to Restart | Square, Circle, X, Up, Down | SCXUD |
Slow motion | Square, Left, Up, Square, Left | SLUSL |
Stats at 3 | Down, Up, Down, X, Square | DUD XS |
Stats at 5 | Up, Square, Triangle, Up, Down | U STUD |
Stats at 6 | Down, Square, Triangle, Up, Down | D STUD |
Stats at 7 | Left, Square, Triangle, Up, Down | L STUD |
Stats at 8 | Right, Square, Triangle, Up, Down | R STUD |
Stats at 9 | Circle, Square, Triangle, Up, Down | C STUD |
Stats at 10 | Square, Triangle, Up, Down | STUD |
Stats at 13 | X, Square, Square, Triangle, Up, Down | XS STUD |
Toggle blood | Right, Up, Square, Triangle | RUST |
Unknown codes
Right, Circle, Right, Down, Right, Circle, Right, Down | RCRDRCRD |
¹ Press SELECT to freeze game and change values.
² It's required to reload the level for the change to take effect.
³ The camera configuration (Screenshots) only works in 2-Player mode and can be activated in-game by pressing SELECT. The game will freeze and the camera can be moved with the following inputs using Controller 2:
Horizontal Sphere Left / Right | Square / Circle |
---|---|
Vertical Sphere Up / Down | D-Pad Up / Down |
Zoom In / Out | D-Pad Left / Right |
Rise / Lower | L1 / L2 |
Lock input | R2 |
Gameshark codes
Level codes | |
---|---|
Play (unfinished) "Hanger"
instead of "School II" |
300DA2AA 0068
300DA2AB 0061 300DA2AC 006E |
Play (unfinished) "Venice Beach"
instead of "School II" |
300DA2AA 0056
300DA2AB 0065 300DA2AC 006E |
Play (unfinished) "Bull Ring"
instead of "School II" |
300DA2AA 0042
300DA2AB 0075 300DA2AC 006C |
Play (unfinished) "Chopper Drop"
instead of "School II" |
300DA2AA 0042
300DA2AB 0031 300DA2AC 005F 300DA2AD 0054 300DA2AE 0000 |
Play (unfinished) "Skate Heaven"
instead of "School II" |
300DA2AA 0048
300DA2AB 0076 300DA2AC 006E |
Play THPS "Downhill Jam"
instead of "School II" |
300DA2AA 004A
300DA2AB 0061 300DA2AC 006D |
Play THPS "Roswell"
instead of "School II" |
300DA2AA 0052
300DA2AB 006F 300DA2AC 0073 |
Tony Hawk | |
Lots of Cash | 800BD9A8 FFFF |
Max Air | 801F6E28 000A |
Max Hangtime | 801F6DAC 000A |
Bob Burnquist | |
Lots of Cash | 800BDAA0 FFFF |
Screenshots
Videos