Tony Hawk's Pro Skater 2 (May 9, 2000 prototype): Difference between revisions

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{{Prototype
{{Prototype
|titlescreen=Tony Hawk's Pro Skater 2 (E3 Demo) (May 09 2000) Title.png
|titlescreen=Tony Hawk's Pro Skater 2 (E3 Demo) (May 09 2000) Title.png
|builddate=May 09, 2000 18:00:48
|builddate=May 09, 2000 17:00:48
|buildname=E3 Demo
|buildname=E3 demo
|status=Released
|status=Released
|releasedby=Sairuk
|releasedby=sairuk
|origin_type=CD-R
|origin_type=CD-R
|game=Tony Hawk's Pro Skater 2
|game=Tony Hawk's Pro Skater 2
|system=PlayStation
|system=PlayStation
|genre=Extreme Sports
|genre=Sports - Skateboarding
|final_builddate={{RegionDate|US|Aug 12, 2000}} {{RegionDate|EU|Aug 16, 2000}} {{RegionDate|JP|Jan 22, 2001}}
|final_builddate={{RegionDate|US|Aug 12, 2000}} {{RegionDate|EU|Aug 16, 2000}} {{RegionDate|FR|Aug 22, 2000}} {{RegionDate|DE|Aug 22, 2000}} {{RegionDate|JP|Jan 22, 2001}}
|release_date={{RegionDate|US|Sep 20, 2000}} {{RegionDate|EU|Sep 29, 2000}} {{RegionDate|JP|Mar 8, 2001}}
|release_date={{RegionDate|US|Sep 20, 2000}} {{RegionDate|EU|Sep 29, 2000}} {{RegionDate|JP|Mar 8, 2001}}
|unreleased=No
|unreleased=No
}}
|filereleasedate=October 25, 2016}}
{{Download
{{Download
|file=Tony Hawk's Pro Skater 2 (E3 Demo) (May 09 2000).7z
|file=Tony Hawk's Pro Skater 2 (E3 Demo) (May 09 2000).7z
}}
}}
An E3 demo of Tony Hawk's Pro Skater 2 for PlayStation, dated 95 days before the final build.
A prototype of Tony Hawk's Pro Skater 2 for the Sony PlayStation, dated 95 days before the final build.
==Notes==
==Notes==


*An NTSC-U demo created for and used at E3 2000 and sent to press outlets as a preview version.
*The "Options" menu hasn't been implemented yet, it redirects to the Skateshop.
*The "Options" menu hasn't been implemented yet, it redirects to the Skateshop.
**Most decks are not available yet.
**Most decks are not available yet.
*Skater customization is still buggy.
*Create-A-Skater, though mostly complete, is a bit buggy.
**Often the weight reverts back to 180 pounds when the skaters skin color or some clothing is changed.
**Often the weight reverts back to 180 pounds when the skaters skin color or some clothing is changed.
**The given name of the skater, would default to "Custom Skater" in the ''Level Select'' and competition heat score screens.
**The given name of the skater, would default to "Custom Skater" in the ''Level Select'' and competition heat score screens.
**Once the game is restarted and a save file loaded, the skater reverts to his default style.
**While the ''Career'' progress can be saved onto a memory card, the customized skater can not. Once the game is restarted and a save file loaded, the skater reverts to his default style.
*Cash pick-ups as well as some ''Career'' mode goal objects can be collected in the other game modes as well.
*Cash pick-ups as well as some ''Career'' mode goal objects can be collected in the other game modes as well.
*Similar to the previous game, obtaining cash pick-ups count as points.
*In similar fashion to the previous ''Pro Skater'' installment, obtaining cash pick-ups count as points.
*Trick and stats editing is not available.
*The trick assignment option has not been implemented at this point in development.
*None of the game's secret characters can be found in this build.
*None of the game's secret characters can be found in this build.
*Some levels are not finalized, most notably ''Hangar, Venice Beach, The Bullring and Skate Heaven'', with varying degrees of untextured or unfinished spots.
*Some levels are not finalized, most notably ''Hangar, Venice Beach, The Bullring and Skate Heaven'', with varying degrees of untextured or unfinished spots.
**If you select the 2-player restart in ''Venice Beach'' you get a very early version of it that is so big, it will crash when you get to some areas.
**If you select the 2-player restart in ''Venice Beach'' you get a very early version of it that is so big, it will crash when you get to some areas.
**A 200-point pick-up can be found in one of the outside areas in ''Skatestreet''. Originating in the first ''Pro Skater'' game, this is a leftover from earlier versions of THPS2 before the cash pick-ups were introduced to replace them.
**A 100-point pick-up can be found in one of the outside areas in ''Skatestreet''. Originating in the first ''Pro Skater'' game, this is a leftover from earlier versions of THPS2 before the cash pick-ups were introduced to replace them.
**There's a small passage above the pit in ''New York'', that connects both streets.
**There's a small passage above the pit in ''New York'', that connects both streets.
**''Chopper Drop, Skate Heaven'' and the THPS levels in the game files can only be accessed via hacking. None of them have pages in the level select menu.
**''Chopper Drop, Skate Heaven'' and all THPS levels in the game files can only be accessed via hacking. None of them have pages in the level select menu.
**The level select menu has an unused page for the ''Park Editor'' level called "Demo Park".
*Hold down '''L1+L2''' in any menu to open a hidden debug feature, where you can move around separate menu elements.
*Hold down '''L1+L2''' in any menu to open a hidden debug feature, where you can move around separate menu elements.
*All numbers and symbols in the trick string are yellow. Therefor any blue-colored gap names would color these green.
*All numbers and symbols in the trick string are yellow. Therefor any blue-colored gap names would color these green.
*The physics are not refined yet. Especially the newly introduced ones. The skater loses his manual balance much faster in this version.
*The physics are not refined yet. Especially the newly introduced game mechanics.  
**The skater loses his manual balance much faster in this version.


===Cheat codes===
===Cheat codes===
Line 43: Line 46:
!'''Always full special meter'''
!'''Always full special meter'''
|X, Triangle, Circle, Down, Up, Right
|X, Triangle, Circle, Down, Up, Right
|XTCDUR
|''<small>XTCDUR</small>''
|-
|-
!'''Autotest'''
!'''Autotest'''
|Triangle'''<nowiki/>''', Up, Square, Triangle, Up, Right
|Triangle'''<nowiki/>''', Up, Square, Triangle, Up, Right
|TUSTUR
|''<small>TUSTUR</small>''
|-
|-
!'''Camera config¹'''
!'''Color config'''¹
|Sq'''<nowiki/>'''uare, Circle, Right, X
|SCRX
|-
!'''Color config'''²
|X, '''<nowiki/>'''Left, Up, X
|X, '''<nowiki/>'''Left, Up, X
|XLUX
|''<small>XLUX</small>''
|-
|-
!'''Debug panel and build date'''
!'''Debug panel and build date'''
|Down, Down, Triangle, Down, Down, Triangle
|Down, Down, Triangle, Down, Down, Triangle
|DDT DDT
|''<small>DDT DDT</small>''
|-
|-
!'''Disco lights'''
!'''Disco lights'''
|Down, Up, Square, Circle, Up
|Down, Up, Square, Circle, Up
|DUSCU
|''<small>DUSCU</small>''
|-
|-
!'''End Run'''
!'''End Run'''
|Circle, Up, Triangle, Circle, Up, Triangle
|Circle, Up, Triangle, Circle, Up, Triangle
|CUT CUT
|''<small>CUT CUT</small>''
|-
|-
!'''Flip level'''
!'''Flip level'''
|X, Up, Triangle
|X, Up, Triangle
|XUT
|''<small>XUT</small>''
|-
|-
!'''FPS counter and stats display'''
!'''FPS counter and stats display'''
|Down, Up, Left, Left, Down, Up, Left, Left
|Down, Up, Left, Left, Down, Up, Left, Left
|DULL DULL
|''<small>DULL DULL</small>''
|-
|-
!'''Kid mode³'''
!'''Kid mode²'''
|Circle, Up, Left, Left, Square
|Circle, Up, Left, Left, Square
|CULLS
|''<small>CULLS</small>''
|-
|-
!'''<nowiki/>L<nowiki/>evel Select<nowiki/><nowiki/>'''
!'''<nowiki/>L<nowiki/>evel Select<nowiki/><nowiki/>'''
|Triangle, Right, Up,''<nowiki/>'' Square, Triangle, Left, Up, Square, Triangle
|Triangle, Right, Up,''<nowiki/>'' Square, Triangle, Left, Up, Square, Triangle
|TRUSTLUST
|''<small>TRUSTLUST</small>''
|-
|-
!'''Perfect balance'''
!'''Perfect balance'''
|Right, Up, Left, Square
|Right, Up, Left, Square
|RULS
|''<small>RULS</small>''
|-
|-
!'''Remove HUD'''
!'''Remove HUD'''
|Square, Left, Up, Triangle
|Square, Left, Up, Triangle
|SLUT
|''<small>SLUT</small>''
|-
|-
!'''Score x10'''
!'''Score x10'''
|Triangle, X, Triangle, Up, Down, Up
|Triangle, X, Triangle, Up, Down, Up
|TXTUDU
|''<small>TXTUDU</small>''
|-
!'''Screenshots³'''
|Sq'''<nowiki/>'''uare, Circle, Right, X'''<nowiki/>'''
|''<small>SCRX</small>''
|-
|-
!'''Skater gains weight'''
!'''Skater gains weight'''
|X(x4), Left
|X(x4), Left
|XXXX L
|''<small>XXXX L</small>''
|-
|-
!'''Skater loses weight'''
!'''Skater loses weight'''
|X(x4), Square
|X(x4), Square
|XXXX S
|''<small>XXXX S</small>''
|-
|-
!'''Skip to Restart'''
!'''Skip to Restart'''
|Square, Circle, X, Up, Down
|Square, Circle, X, Up, Down
|SCXUD
|''<small>SCXUD</small>''
|-
|-
!'''Slow motion'''
!'''Slow motion'''
|Square, Left, Up, Square, Left
|Square, Left, Up, Square, Left
|SLUSL
|''<small>SLUSL</small>''
|-
|-
!'''Stats at 3'''
!'''Stats at 3'''
|Down, Up, Down, X, Square
|Down, Up, Down, X, Square
|DUD XS
|''<small>DUD XS</small>''
|-
|-
!'''Stats at 5'''
!'''Stats at 5'''
|Up, Square, Triangle, Up, Down
|Up, Square, Triangle, Up, Down
|U STUD
|''<small>U STUD</small>''
|-
|-
!'''Stats at 6'''
!'''Stats at 6'''
|Down, Square, Triangle, Up, Down
|Down, Square, Triangle, Up, Down
|D STUD
|''<small>D STUD</small>''
|-
|-
!'''Stats at 7'''
!'''Stats at 7'''
|Left, Square, Triangle, Up, Down
|Left, Square, Triangle, Up, Down
|L STUD
|''<small>L STUD</small>''
|-
|-
!'''Stats at 8'''
!'''Stats at 8'''
|Right, Square, Triangle, Up, Down
|Right, Square, Triangle, Up, Down
|R STUD
|''<small>R STUD</small>''
|-
|-
!'''Stats at 9'''
!'''Stats at 9'''
|Circle, Square, Triangle, Up, Down
|Circle, Square, Triangle, Up, Down
|C STUD
|''<small>C STUD</small>''
|-
|-
!'''Stats at 10'''
!'''Stats at 10'''
|Square, Triangle, Up, Down
|Square, Triangle, Up, Down
|STUD
|''<small>STUD</small>''
|-
|-
!'''Stats at 13'''
!'''Stats at 13'''
|X, Square, Square, Triangle, Up, Down
|X, Square, Square, Triangle, Up, Down
|XS STUD
|''<small>XS STUD</small>''
|-
|-
!'''Toggle blood'''
!'''Toggle blood'''
|Right, Up, Square, Triangle
|Right, Up, Square, Triangle
|RUST
|''<small>RUST</small>''
|}
|}
¹ ''The camera configuration only works in 2-Player mode and can be activated in-game by pressing'' '''SELECT'''''. The game will freeze and the camera can be moved with the following inputs:''
'''<big>Unknown codes</big>'''
{| class="wikitable"
|-
|Right, Circle, Right, Down, Right, Circle, Right, Down
|''<small>RCRDRCRD</small>''
|}¹ ''Press'' '''SELECT''' ''to freeze game and change values.''
 
''² It's required to reload the level for the change to take effect.''
 
³ ''The camera configuration (Screenshots) only works in 2-Player mode and can be activated in-game by pressing'' '''SELECT'''''. The game will freeze and the camera can be moved with the following inputs using Controller 2:''
{| class="wikitable"
{| class="wikitable"
!'''Horizontal Sphere Left / Right'''
!'''Horizontal Sphere Left / Right'''
Line 165: Line 177:
!'''Lock input'''
!'''Lock input'''
|R2
|R2
|}''² Press'' '''SELECT''' ''to freeze game and change values.''
|}
===Gameshark codes===
{| class="wikitable"
|-
! colspan="2" |<small>Level codes</small>
|-
!'''Play (unfinished) "Hanger"'''
 
'''instead of "School II"'''
|300DA2AA 0068
 
300DA2AB 0061
 
300DA2AC 006E
|-
!'''Play (unfinished) "Venice Beach"'''
 
'''instead of "School II"'''
|300DA2AA 0056


''³ It's required to reload the level for the change to take effect.''
300DA2AB 0065


===Gameshark codes===
300DA2AC 006E
{| class="wikitable"
|-
|-
!'''Lots of Cash (Hawk)'''
!'''Play (unfinished) "Bull Ring"'''
|
 
800BD9A8 FFFF
'''instead of "School II"'''
|300DA2AA 0042
 
300DA2AB 0075
 
300DA2AC 006C
|-
|-
!'''Max Air (Hawk)'''
!'''Play (unfinished) "Chopper Drop"'''
|
'''instead of "School II"'''
801F6E28 000A
|300DA2AA 0042
300DA2AB 0031
 
300DA2AC 005F
 
300DA2AD 0054
 
300DA2AE 0000
|-
|-
!'''Max Hangtime (Hawk)'''
!'''Play (unfinished) "Skate Heaven"'''
|
 
801F6DAC 000A
'''instead of "School II"'''
|300DA2AA 0048
300DA2AB 0076
 
300DA2AC 006E
|-
|-
!'''Lots of Cash (Burnquist)'''
!'''Play THPS "Downhill Jam"'''
|
 
800BDAA0 FFFF
'''instead of "School II"'''
|300DA2AA 004A
 
300DA2AB 0061
 
300DA2AC 006D
|-
|-
!'''Play (unfinished) 'Hanger' Instead of 'School 2''''
!'''Play THPS "Roswell"'''
|
 
300DA2AA 0068
'''instead of "School II"'''
300DA2AB 0061
|300DA2AA 0052
300DA2AC 006E
 
300DA2AB 006F
 
300DA2AC 0073
|-
|-
!'''Play (unfinished) 'Venice Beach' Instead of 'School 2''''
! colspan="2" |<small>Tony Hawk</small>
|
300DA2AA 0056
300DA2AB 0065
300DA2AC 006E
|-
|-
!'''Play (unfinished) 'Bull Ring' Instead of 'School 2''''
!'''Lots of Cash'''
|
|800BD9A8 FFFF
300DA2AA 0042
300DA2AB 0075
300DA2AC 006C
|-
|-
!'''Play (unfinished) 'Chopper Drop' Instead of 'School 2''''
!'''Max Air'''
|
|801F6E28 000A
300DA2AA 0042
300DA2AB 0031
300DA2AC 005F
300DA2AD 0054
300DA2AD 0000
|-
|-
!'''Play (unfinished) 'Skate Heaven' Instead of 'School 2''''
!'''Max Hangtime'''
|
|801F6DAC 000A
300DA2AA 0048
300DA2AB 0076
300DA2AC 006E
|-
|-
!'''Play THPS 'Roswell' Instead of 'School 2''''
! colspan="2" |<small>Bob Burnquist</small>
|
300DA2AA 0052
300DA2AB 006F
300DA2AC 0073
|-
|-
!'''Play THPS 'Downhill Jam' Instead of 'School 2''''
!'''Lots of Cash'''
|
|800BDAA0 FFFF
300DA2AA 004A
300DA2AB 0061
300DA2AC 006D
 
|}
|}



Revision as of 16:56, May 13, 2021

Title Screen
Tony Hawk's Pro Skater 2 (May 9, 2000 prototype)
Build date May 09, 2000 17:00:48
Build name E3 demo
Dump status Released
Released by sairuk
File release date October 25, 2016
Origin CD-R
Game Tony Hawk's Pro Skater 2
System PlayStation
Genre Sports - Skateboarding
Final build US Aug 12, 2000
EU Aug 16, 2000
FR Aug 22, 2000
DE Aug 22, 2000
JP Jan 22, 2001
Release date US Sep 20, 2000
EU Sep 29, 2000
JP Mar 8, 2001
Download Tony Hawk's Pro Skater 2 (May 9, 2000 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Tony Hawk's Pro Skater 2 for the Sony PlayStation, dated 95 days before the final build.

Notes

  • An NTSC-U demo created for and used at E3 2000 and sent to press outlets as a preview version.
  • The "Options" menu hasn't been implemented yet, it redirects to the Skateshop.
    • Most decks are not available yet.
  • Create-A-Skater, though mostly complete, is a bit buggy.
    • Often the weight reverts back to 180 pounds when the skaters skin color or some clothing is changed.
    • The given name of the skater, would default to "Custom Skater" in the Level Select and competition heat score screens.
    • While the Career progress can be saved onto a memory card, the customized skater can not. Once the game is restarted and a save file loaded, the skater reverts to his default style.
  • Cash pick-ups as well as some Career mode goal objects can be collected in the other game modes as well.
  • In similar fashion to the previous Pro Skater installment, obtaining cash pick-ups count as points.
  • The trick assignment option has not been implemented at this point in development.
  • None of the game's secret characters can be found in this build.
  • Some levels are not finalized, most notably Hangar, Venice Beach, The Bullring and Skate Heaven, with varying degrees of untextured or unfinished spots.
    • If you select the 2-player restart in Venice Beach you get a very early version of it that is so big, it will crash when you get to some areas.
    • A 100-point pick-up can be found in one of the outside areas in Skatestreet. Originating in the first Pro Skater game, this is a leftover from earlier versions of THPS2 before the cash pick-ups were introduced to replace them.
    • There's a small passage above the pit in New York, that connects both streets.
    • Chopper Drop, Skate Heaven and all THPS levels in the game files can only be accessed via hacking. None of them have pages in the level select menu.
    • The level select menu has an unused page for the Park Editor level called "Demo Park".
  • Hold down L1+L2 in any menu to open a hidden debug feature, where you can move around separate menu elements.
  • All numbers and symbols in the trick string are yellow. Therefor any blue-colored gap names would color these green.
  • The physics are not refined yet. Especially the newly introduced game mechanics.
    • The skater loses his manual balance much faster in this version.

Cheat codes

Pause the game, hold L1 and enter the following codes:
Always full special meter X, Triangle, Circle, Down, Up, Right XTCDUR
Autotest Triangle, Up, Square, Triangle, Up, Right TUSTUR
Color config¹ X, Left, Up, X XLUX
Debug panel and build date Down, Down, Triangle, Down, Down, Triangle DDT DDT
Disco lights Down, Up, Square, Circle, Up DUSCU
End Run Circle, Up, Triangle, Circle, Up, Triangle CUT CUT
Flip level X, Up, Triangle XUT
FPS counter and stats display Down, Up, Left, Left, Down, Up, Left, Left DULL DULL
Kid mode² Circle, Up, Left, Left, Square CULLS
Level Select Triangle, Right, Up, Square, Triangle, Left, Up, Square, Triangle TRUSTLUST
Perfect balance Right, Up, Left, Square RULS
Remove HUD Square, Left, Up, Triangle SLUT
Score x10 Triangle, X, Triangle, Up, Down, Up TXTUDU
Screenshots³ Square, Circle, Right, X SCRX
Skater gains weight X(x4), Left XXXX L
Skater loses weight X(x4), Square XXXX S
Skip to Restart Square, Circle, X, Up, Down SCXUD
Slow motion Square, Left, Up, Square, Left SLUSL
Stats at 3 Down, Up, Down, X, Square DUD XS
Stats at 5 Up, Square, Triangle, Up, Down U STUD
Stats at 6 Down, Square, Triangle, Up, Down D STUD
Stats at 7 Left, Square, Triangle, Up, Down L STUD
Stats at 8 Right, Square, Triangle, Up, Down R STUD
Stats at 9 Circle, Square, Triangle, Up, Down C STUD
Stats at 10 Square, Triangle, Up, Down STUD
Stats at 13 X, Square, Square, Triangle, Up, Down XS STUD
Toggle blood Right, Up, Square, Triangle RUST

Unknown codes

Right, Circle, Right, Down, Right, Circle, Right, Down RCRDRCRD

¹ Press SELECT to freeze game and change values.

² It's required to reload the level for the change to take effect.

³ The camera configuration (Screenshots) only works in 2-Player mode and can be activated in-game by pressing SELECT. The game will freeze and the camera can be moved with the following inputs using Controller 2:

Horizontal Sphere Left / Right Square / Circle
Vertical Sphere Up / Down D-Pad Up / Down
Zoom In / Out D-Pad Left / Right
Rise / Lower L1 / L2
Lock input R2

Gameshark codes

Level codes
Play (unfinished) "Hanger"

instead of "School II"

300DA2AA 0068

300DA2AB 0061

300DA2AC 006E

Play (unfinished) "Venice Beach"

instead of "School II"

300DA2AA 0056

300DA2AB 0065

300DA2AC 006E

Play (unfinished) "Bull Ring"

instead of "School II"

300DA2AA 0042

300DA2AB 0075

300DA2AC 006C

Play (unfinished) "Chopper Drop"

instead of "School II"

300DA2AA 0042

300DA2AB 0031

300DA2AC 005F

300DA2AD 0054

300DA2AE 0000

Play (unfinished) "Skate Heaven"

instead of "School II"

300DA2AA 0048

300DA2AB 0076

300DA2AC 006E

Play THPS "Downhill Jam"

instead of "School II"

300DA2AA 004A

300DA2AB 0061

300DA2AC 006D

Play THPS "Roswell"

instead of "School II"

300DA2AA 0052

300DA2AB 006F

300DA2AC 0073

Tony Hawk
Lots of Cash 800BD9A8 FFFF
Max Air 801F6E28 000A
Max Hangtime 801F6DAC 000A
Bob Burnquist
Lots of Cash 800BDAA0 FFFF

Screenshots

Videos