Star Wars: The Force Unleashed (Aug 6, 2008 prototype): Difference between revisions
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m (→Notes: Expanded notes with further discoveries from time playing the prototype.) |
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* Postdates the final build by over 3 months. | * Postdates the final build by over 3 months. | ||
* Original filename: Star Wars The Force Unleashed (Demo 2008-08-05).7z | * Original filename: Star Wars The Force Unleashed (Demo 2008-08-05).7z | ||
* Confirmed to be a near-release build of The Force Unleashed's Xbox 360 demo. Matches the final release closely. | |||
* Bonus objectives appear to not be implemented. | |||
* A few enemy squads have different combinations, like a much earlier introduction to the minigun Militia soldier | |||
* Tie Fighters/Bombers in the starting hangar are slightly harder to destroy and the their destruction gibs last longer on-screen before despawning. | |||
* Additional radio chatter from the station's security administrator | |||
* A few slight level geometry variations, but nothing that dramatically alters the layout, just slight adjustments to odd ends of certain walkways. | |||
* Booting from the Scum 360 XEX does boot to a debug level selector, but it's still only the grip tutorial and demo levels. | |||
==Acknowledgments== | ==Acknowledgments== | ||
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! | A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! |
Latest revision as of 07:24, March 29, 2024
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Download Star Wars: The Force Unleashed (Aug 6, 2008 prototype) (info) |
A prototype of Star Wars: The Force Unleashed for the Xbox 360.
Notes
- Postdates the final build by over 3 months.
- Original filename: Star Wars The Force Unleashed (Demo 2008-08-05).7z
- Confirmed to be a near-release build of The Force Unleashed's Xbox 360 demo. Matches the final release closely.
- Bonus objectives appear to not be implemented.
- A few enemy squads have different combinations, like a much earlier introduction to the minigun Militia soldier
- Tie Fighters/Bombers in the starting hangar are slightly harder to destroy and the their destruction gibs last longer on-screen before despawning.
- Additional radio chatter from the station's security administrator
- A few slight level geometry variations, but nothing that dramatically alters the layout, just slight adjustments to odd ends of certain walkways.
- Booting from the Scum 360 XEX does boot to a debug level selector, but it's still only the grip tutorial and demo levels.
Acknowledgments
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
See also