Sonic Heroes (Sep 28, 2003 prototype): Difference between revisions

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*50/60Hz switcher does not work, the game runs at 50Hz regardless of the setting.
*50/60Hz switcher does not work, the game runs at 50Hz regardless of the setting.
*Uses the final title screen despite being older than the 10.8 build
*Uses the final title screen despite being older than the 10.8 build
*Subtitles lack background, and many of the subtitles are unescaped.
*Subtitles lack background, and many of the subtitles are unescaped, functioning additive color blending like the ''Mario Kart: Double Dash!'' demo build.
*Two Player mode has XBOX HUD Elements, and black bar
*Two Player mode has XBOX HUD Elements, and black bar
*Massive slowdown on 2P splitscreen levels
*Massive slowdown on 2P splitscreen levels

Revision as of 23:37, January 1, 2024

Title Screen
Sonic Heroes (Sep 28, 2003 prototype)
Build date Sep 28, 2003
Dump status Released
Dumped by drx
Released by Hidden Palace
File release date Jan 1, 2024
Origin DVD-R
Dump method DiscImageCreator
Ownership drx
Game Sonic Heroes
System PlayStation 2
Release date JP Dec 30, 2003
US Jan 5, 2004
EU Feb 6, 2004
Download Sonic Heroes (Sep 28, 2003 prototype) (info)
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A PAL prototype of Sonic Heroes for the PlayStation 2.

General Changes

  • Basic debug mode (L+R in-game).
  • Runs at 50fps without any frameskip
  • 50/60Hz switcher does not work, the game runs at 50Hz regardless of the setting.
  • Uses the final title screen despite being older than the 10.8 build
  • Subtitles lack background, and many of the subtitles are unescaped, functioning additive color blending like the Mario Kart: Double Dash! demo build.
  • Two Player mode has XBOX HUD Elements, and black bar
  • Massive slowdown on 2P splitscreen levels
  • Team Chaotix uses Sonic level layouts most of the time, sometimes with functional goal rings
  • Audio is a mix of English and Japanese voices
  • Only the audio tracks from the E3 and TGS Builds are present (Seaside Hill, Rail Canyon, Bullet Station).
  • Unique sound effect for score counter at end.
  • Omega uses unfiltered voice clips.
  • FMVs show corruption on the bottom of the screen.
  • Various missing textures

Screenshots

Origin

Acknowledgments

Thanks to Sewer56 for helping to research this build!