Sonic Heroes (E3 prototype): Difference between revisions
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Ashthedragon (talk | contribs) m (→Notes: I added what was my first release ( you can check it at Retro https://forums.sonicretro.org/index.php?threads/sonic-heroes-e3-build-gamecube-up-for-grabs.33359/ )) |
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==See also== | |||
*[https://datomatic.no-intro.org/index.php?page=show_record&s=160&n=0028 No-Intro entry] | |||
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}} | {{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}} |
Revision as of 04:14, January 5, 2024
Sonic Heroes (E3 prototype) | ||||||||||||||
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Download Sonic Heroes (E3 prototype) (info) |
A prototype build for E3 of Sonic Heroes for the Nintendo Gamecube.
Notes
The Cutting Room Floor research
- Contains some small debug features when pressing certain buttons with controller one in game.
Action Replay/Gecko
[Action Replay/Gecko]
$Level modifier Notes: First line is the code for Seaside Hill (Easy), and the second is Rail Canyon (Hard). Some stages, like Grand Metropolis, and Power Plant, stored on disc will crash if used. |
[Action Replay/Gecko]
$Team modifier |
[Action Replay]
Hold L+R+A for Raising Jump (E3, Sonic Heroes) |
[Action Replay]
Press D-Pad Up for Turbo (E3, Sonic Heroes) |
[Action Replay]
Infinite Flight (E3, Sonic Heroes) |
See also