Sonic Heroes (E3 prototype): Difference between revisions
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(Created page with "{{Prototype |status=Released |origin_type=NR Disc |game=Sonic Heroes |system=Nintendo GameCube |genre=Adventure |release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Ja...") |
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{{Prototype | {{Prototype | ||
|titlescreen=Sonic Heroes E3 GameCube Prototype.png | |||
|status=Released | |status=Released | ||
|dumper=ashthedragon | |||
|releasedby=ashthedragon | |||
|filereleasedate=April 6, 2016 | |||
|origin_type=NR Disc | |origin_type=NR Disc | ||
|game=Sonic Heroes | |game=Sonic Heroes | ||
Line 7: | Line 11: | ||
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}} | |release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}} | ||
|unreleased=No | |unreleased=No | ||
|sortnumber=0 | |||
}} | }} | ||
{{Download | {{Download | ||
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A prototype build for E3 of Sonic Heroes for the Nintendo Gamecube. | A prototype build for E3 of Sonic Heroes for the Nintendo Gamecube. | ||
==Notes== | ==Notes== | ||
* Contains some small debug features when pressing certain buttons with controller one in game. | {{Tcrf link| Proto:Sonic Heroes/E3 2003 prototype}} | ||
*Contains some small debug features when pressing certain buttons with controller one in game. | |||
==Action Replay/Gecko== | |||
{| class="wikitable" | |||
|+ | |||
|[Action Replay/Gecko] | |||
$Level modifier<br> | |||
020C96C2 ????????<br> | |||
020C9892 ???????? | |||
Notes: First line is the code for Seaside Hill (Easy), and the second is Rail Canyon (Hard). Some stages, like Grand Metropolis, and Power Plant, stored on disc will crash if used. | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
|[Action Replay/Gecko] | |||
$Team modifier<br> | |||
020C96D6 ???????? | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
|[Action Replay] | |||
Hold L+R+A for Raising Jump (E3, Sonic Heroes)<br> | |||
8A1CC642 00000160<br> | |||
04650B7C 3FE00000<br> | |||
0465167C 3FE00000<br> | |||
046521CC 3FE00000<br> | |||
00000000 40000000 | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
|[Action Replay] | |||
Press D-Pad Up for Turbo (E3, Sonic Heroes)<br> | |||
8A1CC642 00000008<br> | |||
04650B78 41C00000<br> | |||
04651678 41C00000<br> | |||
046521C8 41C00000<br> | |||
00000000 40000000 | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
|[Action Replay] | |||
Infinite Flight (E3, Sonic Heroes)<br> | |||
04651924 00000000 | |||
|} | |||
==See also== | |||
*[https://datomatic.no-intro.org/index.php?page=show_record&s=160&n=0028 No-Intro entry] | |||
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}} |
Latest revision as of 16:04, March 3, 2024
Sonic Heroes (E3 prototype) | ||||||||||||||||||
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Download Sonic Heroes (E3 prototype) (info) |
A prototype build for E3 of Sonic Heroes for the Nintendo Gamecube.
Notes
The Cutting Room Floor research
- Contains some small debug features when pressing certain buttons with controller one in game.
Action Replay/Gecko
[Action Replay/Gecko]
$Level modifier Notes: First line is the code for Seaside Hill (Easy), and the second is Rail Canyon (Hard). Some stages, like Grand Metropolis, and Power Plant, stored on disc will crash if used. |
[Action Replay/Gecko]
$Team modifier |
[Action Replay]
Hold L+R+A for Raising Jump (E3, Sonic Heroes) |
[Action Replay]
Press D-Pad Up for Turbo (E3, Sonic Heroes) |
[Action Replay]
Infinite Flight (E3, Sonic Heroes) |
See also