Gex 3: Deep Cover Gecko (Feb 8, 1999 prototype): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
(XML import (Project Deluge - PS1 4-17-2021))
 
m (Text replacement - "for researching this prototype!" to "for doing the initial research on this prototype!")
Line 107: Line 107:
</center>
</center>
==Acknowledgments==
==Acknowledgments==
A huge thanks to Nex, SolidSnake11 for researching this prototype!
A huge thanks to Nex, SolidSnake11 for doing the initial research on this prototype!
==See also==
==See also==
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]

Revision as of 17:09, April 18, 2021


Title Screen
Gex 3: Deep Cover Gecko (Feb 8, 1999 prototype)
Build date Feb 8, 1999 03:10:00
Build name 2-8-99
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Gex 3 2-8-99
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Gex 3: Deep Cover Gecko
System PlayStation
Genre Platformer
Final build JP Unreleased
EU Mar 4, 1999
US Mar 5, 1999
Release date JP Unreleased
EU Mar 4, 1999
US Mar 23, 1999
Download Gex 3: Deep Cover Gecko (Feb 8, 1999 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Gex 3: Deep Cover Gecko (Feb 8, 1999 prototype) from external mirror

A prototype of Gex 3: Deep Cover Gecko for the PlayStation.

Notes

  • Pressing Start+Up activates movement debug and Start+Down disables it
  • Pressing select during gameplay opens the debug menu
  • The debug menu lists the N64 levels but they're not present in the files
  • The n64 level select menu also lists a level called "proto55" which is not listed in the december build, most likley another cut level
  • Levels were supposed to play a cutscene when completing them however all videos in this build are placeholders
  • Gex has unique idle animations for some levels, a feature not present in the final version
  • The loading screen used in this build can also be seen in the released demo version
  • Options screen looks different
  • Level completition screens looks slightly different
  • The debug menu still uses the Gex 2 font
  • Remotes from Gex 2 are still used
  • Many levels have no music or use placeholder music from Gex 2
  • Starts with a somehwat early menu level that still uses Gex 2 placeholder music
  • Before gameplay the game will start with a unfinished intro cutscene that will not play correctly due to a bug in the code
  • If extracted it will reveal to be the full cutscene without music or sound effects
  • The hub uses the theme from City1
  • Under the map of starting hub area the cage is still present from the december build and also on the outside is a platform
  • A cut transition room is present before entering Lake Flaccid
  • The tutorial rooms are incomplete
  • Gtown1 was still part of the game and the mission objectives were actually fixed over the december build among other changes
  • In the second hub the Gtown1 entrance has been worked on even further than seen in the december build
  • Gtown2 still uses the old sombrero costume
  • If one completes Gtown2 and goes to the tv exit, it will reveal to use actual concept art as the tv image
  • The hub levels are all present in various stages of completition
  • In Egypt1 the spider is a fully textured 3D object instead of a 2D image
  • Spacestation REZ has a cut TV picture which is also seen in the french N64 version
  • While the rest of the endboss level is present, it skips straight to the final part
  • Going out of map reveals that the airship from the menu level is present
  • In the Oz boss level the canon still uses a laser
  • The TV object looks different
  • You play as Cuz in the level "Cheesy Rider"
  • Music in the winter level is slightly different
  • The themes of the Myth level are slightly different
  • The boss theme uses a few different instruments
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: No.
    • Game contains debugging symbols: No
    • Dump was originally scrambled: No

Screenshots

Origin

Files

File Type Date Size SHA-1
PSX - Gex 3 2-8-99.img File 2020-12-13 04:55:11 245.75 MB 521c6d29c23b1b0f5ae4085a1606c1ab82bc130d
PSX - Gex 3 2-8-99.cue File 2020-12-13 04:52:32 82 bytes c60cf95ea6b57c25c69c0b6e0c0eab8c530da7b9
PSX - Gex 3 2-8-99.ccd File 2020-12-13 04:52:32 773 bytes 71612e59fe99757b3d54c77a64df5ad85e56fa60
PSX - Gex 3 2-8-99.sub File 2020-12-13 04:55:27 10.03 MB 2552ecbf9933d0973d548f6937d4529ab03ed7aa
PSX - Gex 3 2-8-99.jpeg File 2021-03-14 12:14:27 743.6 KB a4d396e124a2d96416b10bf2d49fb6e3755cd955

Acknowledgments

A huge thanks to Nex, SolidSnake11 for doing the initial research on this prototype!

See also