Driver: San Francisco (May 30, 2011 prototype): Difference between revisions

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== Changes ==
== Changes ==
* Final visuals and UX work now present. Overall in-game UI theme color has changed to a moody blue, in contrast to the bright yellow seen in earlier Driver: SF builds.
=== Finalized visuals ===
** The main menu has recieved significant design updates:
Final visuals and UX work now present. Overall in-game UI theme color has changed to a moody blue, in contrast to the bright yellow seen in earlier Driver: SF builds.
*** A new looping background featuring various snippets of in-game cutscenes and developer gameplay is now played in the main menu.
 
*** The Microsoft/Sony-mandated "press start button" screen has been modified to include legal information and platform-specific button icons.
The main menu has received significant design updates:
** The in-game experience has also seen discernible changes:
* A new looping background featuring various snippets of in-game cutscenes and developer gameplay is now played in the main menu.
*** Icons for playable interactions (specifically dares, activities, challenges and story missions) now follow a distinct contrast - the former three are now highlighted by a blue diamond shape, whereas story missions now have a yellow outline attributed to them. New iconography for various interaction types have also been added.
* The Microsoft/Sony-mandated "press start button" screen has been modified to include legal information and platform-specific button icons.
*** The Shift iris overlay now utilizes the design seen in the final release - the only notable difference between the variant in this build and the final game is the presence of an expanding blue iris effect that is displayed as the player gradually modifies their shift level. This effect was most likely removed in the final release to prevent the player from being distracted by the effect in-game.
 
The in-game experience has also seen discernible changes:
* Icons for playable interactions (specifically dares, activities, challenges and story missions) now follow a distinct contrast - the former three are now highlighted by a blue diamond shape, whereas story missions now have a yellow outline attributed to them. New iconography for various interaction types have also been added.
* The Shift iris overlay now utilizes the design seen in the final release - the only notable difference between the variant in this build and the final game is the presence of an expanding blue iris effect that is displayed as the player gradually modifies their shift level. This effect was most likely removed in the final release to prevent the player from being distracted by the effect in-game.
 
== Bugs ==
* Build has a tendency to crash when attempting to damage enemy vehicles.<!-- only tested on main dev xex, probably hitting an assert or something? would have to try on retail xex (DriverNG_Master) to know if this recurs there -->
* Build has a tendency to crash when attempting to damage enemy vehicles.<!-- only tested on main dev xex, probably hitting an assert or something? would have to try on retail xex (DriverNG_Master) to know if this recurs there -->



Revision as of 17:30, March 5, 2024

Title Screen
Driver: San Francisco (May 30, 2011 prototype)
Build date 2011-05-30 17:49:51
Build name Alpha - CL392389
Dump status Released
Origin Dev Kit HDD
Lot Terarelease 1.0 (2020)
Game Driver: San Francisco
System Xbox 360
Genre Racing
Final build US Jul 11, 2011
Release date US Sep 6, 2011
Download Driver: San Francisco (May 30, 2011 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Driver: San Francisco for the Xbox 360.

Notes

  • Predates the final build by almost 2 months.
  • Original filename: Driver - San Francisco (May 30, 2011) [Driver5_198.392443].rar

Changes

Finalized visuals

Final visuals and UX work now present. Overall in-game UI theme color has changed to a moody blue, in contrast to the bright yellow seen in earlier Driver: SF builds.

The main menu has received significant design updates:

  • A new looping background featuring various snippets of in-game cutscenes and developer gameplay is now played in the main menu.
  • The Microsoft/Sony-mandated "press start button" screen has been modified to include legal information and platform-specific button icons.

The in-game experience has also seen discernible changes:

  • Icons for playable interactions (specifically dares, activities, challenges and story missions) now follow a distinct contrast - the former three are now highlighted by a blue diamond shape, whereas story missions now have a yellow outline attributed to them. New iconography for various interaction types have also been added.
  • The Shift iris overlay now utilizes the design seen in the final release - the only notable difference between the variant in this build and the final game is the presence of an expanding blue iris effect that is displayed as the player gradually modifies their shift level. This effect was most likely removed in the final release to prevent the player from being distracted by the effect in-game.

Bugs

  • Build has a tendency to crash when attempting to damage enemy vehicles.

Acknowledgments

A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!

See also