Destroy All Humans! (Mar 29, 2005 prototype): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 32: | Line 32: | ||
* Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level. | * Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level. | ||
* Many aspects of the saucer menu are designed differently. | * Many aspects of the saucer menu are designed differently. | ||
* Orthopox has a different line at the beginning of Earth Women Are Delicious. | |||
* An wave animation plays around the tutorial text. It is just a static background in retail. | |||
* The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage. | * The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage. | ||
* '''CREDITS.BIK''' and '''MOBILE.BIK''' | * '''CREDITS.BIK''' and '''MOBILE.BIK''' are placeholder movies of a grey screen with film grain in the background. | ||
* Miscellaneous Notes: | * Miscellaneous Notes: | ||
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
** Game contains dongle protection: No. | ** Game contains dongle protection: No. | ||
==Screenshots== | ==Screenshots== | ||
<gallery heights="256" widths="224"> | |||
DestroyAllHumansPreview_Title.png|Titlescreen | DestroyAllHumansPreview_Title.png|Titlescreen | ||
DestroyAllHumansPreview_Gameplay1.png|Gameplay | DestroyAllHumansPreview_Gameplay1.png|Gameplay | ||
Line 48: | Line 50: | ||
DestroyAllHumansPreview_Gameplay7.png|Gameplay | DestroyAllHumansPreview_Gameplay7.png|Gameplay | ||
DestroyAllHumansPreview_Gameplay8.png|Gameplay | DestroyAllHumansPreview_Gameplay8.png|Gameplay | ||
</gallery | DestroyAllHumansPreview_Gameplay9.png|Gameplay | ||
</gallery> | |||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> |
Revision as of 05:48, March 21, 2021
Destroy All Humans! (Mar 29, 2005 prototype) | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Destroy All Humans! (Mar 29, 2005 prototype) (info) |
Download Destroy All Humans! (Mar 29, 2005 prototype) from external mirror |
A prototype of Destroy All Humans! for the PlayStation 2.
Notes
- The title screen is slightly different.
- Music is played during the title card of each mission.
- There's issues rendering the LOD for landscapes when flying.
- The HUD elements are close to the final version, but still lack polish.
- Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level.
- Many aspects of the saucer menu are designed differently.
- Orthopox has a different line at the beginning of Earth Women Are Delicious.
- An wave animation plays around the tutorial text. It is just a static background in retail.
- The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage.
- CREDITS.BIK and MOBILE.BIK are placeholder movies of a grey screen with film grain in the background.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Destroy All Humans 3-30-2005.bin | File | 2020-06-18 16:10:57 | 4.24 GB | aabcf633c0e7baf0903a87491289e3e3cd722cc1 |
PS2 - Destroy All Humans 3-30-2005.cue | File | 2020-06-17 22:44:32 | 100 bytes | c4b7c0d00f3ba13c19ce7ac5efae626169a1c7e5 |
PS2 - Destroy All Humans 3-30-2005.jpeg | File | 2020-06-19 22:48:50 | 772.3 KB | c422766ce76c79f175f089cf83852722e6a10df9 |
Acknowledgments
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)