Dead Space 2 (Nov 18, 2010 prototype): Difference between revisions
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On Controller 1 or 2: | On Controller 1 or 2: | ||
* LB + RB + Start = Debug Menu | |||
On Controller 2: | On Controller 2: | ||
* RS = Toggle No-Clip Reposition Player Mode | |||
* LS = Toggle Debug Camera/Normal Camera | |||
In Debug Camera Mode, on Controller 2: | In Debug Camera Mode, on Controller 2: | ||
* Left Stick = Forward/Back, Strafe | |||
* Right Stick = Pitch/Yaw | |||
* Y, A = Up/Down | |||
* LB, RB = Roll Left/Right | |||
* Hold LT = Slower Camera Movement | |||
* Hold RT = Faster Camera Movement | |||
* RS = Bring Player to Camera + No-Clip Toggle | |||
==Screenshots== | ==Screenshots== |
Revision as of 08:46, April 29, 2019
Dead Space 2 (Nov 18, 2010 prototype) | ||||||||||||||||||||||
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A debug build prototype of Dead Space 2 for the Xbox 360 from 2010-11-18 (two weeks before the NTSC release build).
Notes
There are four XEX files included in this release, but all of them are from the same day:
- deadspace_d.xex
- deadspace_f.xex
- deadspace_q.xex
- deadspace_r.xex
Accessing some of the debugging controls requires a second controller.
On Controller 1 or 2:
- LB + RB + Start = Debug Menu
On Controller 2:
- RS = Toggle No-Clip Reposition Player Mode
- LS = Toggle Debug Camera/Normal Camera
In Debug Camera Mode, on Controller 2:
- Left Stick = Forward/Back, Strafe
- Right Stick = Pitch/Yaw
- Y, A = Up/Down
- LB, RB = Roll Left/Right
- Hold LT = Slower Camera Movement
- Hold RT = Faster Camera Movement
- RS = Bring Player to Camera + No-Clip Toggle
Screenshots
Videos