Croc: Legend of the Gobbos (Feb 28, 1997 prototype): Difference between revisions
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{{Tcrf link|Proto:Croc: Legend of the Gobbos (PlayStation)/Feb 28, 1997}} | {{Tcrf link|Proto:Croc: Legend of the Gobbos (PlayStation)/Feb 28, 1997}} | ||
== Differences (from final) == | ==Differences (from final)== | ||
'''CONTROLS''' | '''CONTROLS''' | ||
* | * '''Croc defaults to car-like controls:''' the default control method, 2, in this beta has Croc set to control similar to a car: '''X''' makes Croc run forwards; '''CIRCLE''' reverses him; '''UP''' is used for jump; and '''DOWN''' is used for the 180-degree turn. Before starting playing, go to "Options" then "Change Controller Configuration" and pick any of the other three methods, all of which are exactly the same and use the same default controls as the final game | ||
* | |||
==Notes== | ==Notes== | ||
*Some corrupted bytes in | *Some corrupted bytes in JWATERBO.DA | ||
{{Prototype Footer|{{Navbox prototype|Croc: Legend of the Gobbos}}}} | {{Prototype Footer|{{Navbox prototype|Croc: Legend of the Gobbos}}}} |
Revision as of 16:43, May 8, 2021
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Download Croc: Legend of the Gobbos (Feb 28, 1997 prototype) (info) |
A prototype of Croc: Legend of the Gobbos for the Sony PlayStation. This proto is known as V0.16 Beta or March 1997 Prototype at Croc wiki.[1]
The Cutting Room Floor research
Differences (from final)
CONTROLS
- Croc defaults to car-like controls: the default control method, 2, in this beta has Croc set to control similar to a car: X makes Croc run forwards; CIRCLE reverses him; UP is used for jump; and DOWN is used for the 180-degree turn. Before starting playing, go to "Options" then "Change Controller Configuration" and pick any of the other three methods, all of which are exactly the same and use the same default controls as the final game
Notes
- Some corrupted bytes in JWATERBO.DA