Crash Team Racing (Sep 3, 1999 prototype): Difference between revisions
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|titlescreen=CTR (Sep 3, 1999 prototype) - 02.png | |titlescreen=CTR (Sep 3, 1999 prototype) - 02.png | ||
|builddate=Sep 3, 1999 | |builddate=Sep 3, 1999 | ||
|buildname=Review | |||
|status=Released | |status=Released | ||
| | |origin_type=CD-R | ||
| | |origin_labels=Please return to SCEA CTR 9/3<br>CRASH TEAM RACING Review Version NTSC | ||
|game=Crash Team Racing | |game=Crash Team Racing | ||
|system=PlayStation | |system=PlayStation | ||
|genre=Racing | |genre=Racing | ||
|final_builddate={{RegionDate| | |final_builddate={{RegionDate|US|Sep 26, 1999}} {{RegionDate|EU|Oct 20, 1999}} {{RegionDate|JP|Nov 11, 1999}} | ||
|release_date={{RegionDate| | |release_date={{RegionDate|US|Oct 19, 1999}} {{RegionDate|EU|Nov 24, 1999}} {{RegionDate|JP|Dec 16, 1999}} | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
Line 16: | Line 17: | ||
|file=Crash Team Racing (Review prototype).zip | |file=Crash Team Racing (Review prototype).zip | ||
}} | }} | ||
A prototype of Crash Team Racing for the Sony PlayStation. | A prototype of Crash Team Racing for the Sony PlayStation, dated around three weeks before the final build. | ||
==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Crash Team Racing/ | {{Tcrf link| Proto:Crash Team Racing/September 3rd, 1999 build}} | ||
* Clancy Brown doesn't announce the publisher and developer identities. | |||
* The | *Clancy Brown doesn't announce the publisher and developer identities. | ||
** There are no character grunts or sound effects. | *The opening cutscene starts right after the Naughty Dog box screen. | ||
* Crash has bigger pupils and his eyes have a darker tone in the main menu. | **There are no character grunts or sound effects. | ||
* The character selection menu uses a small font. | *Crash has bigger pupils and his eyes have a darker tone in the main menu. | ||
* | *The character selection menu uses a small font. | ||
* The loading screens lack the "Loading..." text. | *Most of the characters icons are different. | ||
* The start lights have a different design. | *The loading screens lack the "Loading..." text. | ||
* The lap counter is separated by a hyphen. | *The start lights have a different design. | ||
* A different sound is heard when you get a power-up or 10 Wumpa fruits. | *The lap counter is separated by a hyphen. | ||
* There are no stats for any character in the character selection garage. | *A different sound is heard when you get a power-up or 10 Wumpa fruits. | ||
** Cortex uses a different model. | *There are no stats for any character in the character selection garage. | ||
* It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode. | **Cortex uses a different model. | ||
* Some | *It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode. | ||
* There are no subtitles during Ripper Roo cutscenes. | *Some warp pads are surrounded by a checkered pattern. | ||
* Papu Papu's hair is untextured in the cutscenes. | *There are no subtitles during Ripper Roo cutscenes. | ||
* Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively. | *Papu Papu's hair is untextured in the cutscenes. | ||
* Nitros Oxide starts using bombs only after the second lap. | *Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively. | ||
* The max percentage you can reach in Adventure mode is 100%. | *Nitros Oxide starts using bombs only after the second lap. | ||
* Characters animations are frozen in the credits. | *The max percentage you can reach in Adventure mode is 100%. | ||
** Penta Penguin and Fake Crash have epilogues. | *Characters animations are frozen in the credits. | ||
* Cheat code inputs are different and easier to activate. | **Penta Penguin and Fake Crash have epilogues. | ||
* A lot of sound effects are missing or different. | *Cheat code inputs are different and easier to activate. | ||
*A lot of sound effects are missing or different. | |||
===Cheat codes=== | |||
The following codes are to be entered in the main menu. Penta Penguin and N. Tropy don't have a cheat code combination to unlock them. | |||
{| class="wikitable" | |||
!'''Play Spyro 2 Demo''' | |||
|L1, R1, L1, R1, Left, Right, Left, Right, Square | |||
|- | |||
!'''Unlimited Wumpas''' | |||
|Up, Up, Down, Down, Square | |||
|- | |||
!Unlock '''Ripper Roo''' | |||
|Up, Down, Left, Right, Square | |||
|- | |||
!Unlock '''Papu Papu''' | |||
|Down, Up, Right, Left, Square | |||
|- | |||
!Unlock '''Komodo Joe''' | |||
|Left, Up, Right, Down, Square | |||
|- | |||
!Unlock '''Pinstripe''' | |||
|Right, Up, Left, Down, Square | |||
|- | |||
!Unlock '''Fake Crash''' | |||
|Right, Right, Down, Down, Square | |||
|} | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery mode=nolines heights=168 widths=240> | <center><gallery mode="nolines" heights="168" widths="240"> | ||
CTR (Sep 3, 1999 prototype) - 01.png|Intro. | File:CTR (Sep 3, 1999 prototype) - 01.png|Intro. | ||
CTR (Sep 3, 1999 prototype) - 02.png|Title screen. | File:CTR (Sep 3, 1999 prototype) - 02.png|Title screen. | ||
CTR (Sep 3, 1999 prototype) - 03.png|Character selection. | File:CTR (Sep 3, 1999 prototype) - 03.png|Character selection. | ||
CTR (Sep 3, 1999 prototype) - 04.png|High score. | File:CTR (Sep 3, 1999 prototype) - 04.png|High score. | ||
CTR (Sep 3, 1999 prototype) - 05.png|Cups. | File:CTR (Sep 3, 1999 prototype) - 05.png|Cups. | ||
CTR (Sep 3, 1999 prototype) - 06.png|Dr. Neo Cortex. | File:CTR (Sep 3, 1999 prototype) - 06.png|Dr. Neo Cortex. | ||
CTR (Sep 3, 1999 prototype) - 07.png|Gameplay 1. | File:CTR (Sep 3, 1999 prototype) - 07.png|Gameplay 1. | ||
CTR (Sep 3, 1999 prototype) - 08.png|Gameplay 2. | File:CTR (Sep 3, 1999 prototype) - 08.png|Gameplay 2. | ||
CTR (Sep 3, 1999 prototype) - 09.png|Gameplay 3. | File:CTR (Sep 3, 1999 prototype) - 09.png|Gameplay 3. | ||
CTR (Sep 3, 1999 prototype) - 10.png|Gameplay 4. | File:CTR (Sep 3, 1999 prototype) - 10.png|Gameplay 4. | ||
CTR (Sep 3, 1999 prototype) - 11.png|Credits 1. | File:CTR (Sep 3, 1999 prototype) - 11.png|Credits 1. | ||
CTR (Sep 3, 1999 prototype) - 12.png|Credits 2. | File:CTR (Sep 3, 1999 prototype) - 12.png|Credits 2. | ||
CTR (Sep 3, 1999 prototype) - 13.png|Credits 3. | File:CTR (Sep 3, 1999 prototype) - 13.png|Credits 3. | ||
CTR (Sep 3, 1999 prototype) - 14.png|Credits 4. | File:CTR (Sep 3, 1999 prototype) - 14.png|Credits 4. | ||
</gallery></center> | </gallery></center> | ||
==Origin== | |||
<center><gallery mode="packed"> | |||
File:CTR (Sep 3, 1999 prototype) - SCEA Disc Front.jpg|Disc front. | |||
File:CTR (Sep 3, 1999 prototype) - SCEE Disc Front.jpg|Disc front. | |||
</gallery></center> | |||
==Acknowledgments== | |||
A huge thanks to psx-collector for providing the original disc scans containing this build. | |||
==See also== | ==See also== | ||
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | |||
*[http://redump.org/disc/74290/ Redump.org entry] | |||
{{Prototype Footer|{{Navbox prototype|Crash Team Racing}}}} | {{Prototype Footer|{{Navbox prototype|Crash Team Racing}}}} |
Latest revision as of 02:22, November 27, 2023
Crash Team Racing (Sep 3, 1999 prototype) | ||||||||||||||||||||
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Download Crash Team Racing (Sep 3, 1999 prototype) (info) |
A prototype of Crash Team Racing for the Sony PlayStation, dated around three weeks before the final build.
Notes
The Cutting Room Floor research
- Clancy Brown doesn't announce the publisher and developer identities.
- The opening cutscene starts right after the Naughty Dog box screen.
- There are no character grunts or sound effects.
- Crash has bigger pupils and his eyes have a darker tone in the main menu.
- The character selection menu uses a small font.
- Most of the characters icons are different.
- The loading screens lack the "Loading..." text.
- The start lights have a different design.
- The lap counter is separated by a hyphen.
- A different sound is heard when you get a power-up or 10 Wumpa fruits.
- There are no stats for any character in the character selection garage.
- Cortex uses a different model.
- It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode.
- Some warp pads are surrounded by a checkered pattern.
- There are no subtitles during Ripper Roo cutscenes.
- Papu Papu's hair is untextured in the cutscenes.
- Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively.
- Nitros Oxide starts using bombs only after the second lap.
- The max percentage you can reach in Adventure mode is 100%.
- Characters animations are frozen in the credits.
- Penta Penguin and Fake Crash have epilogues.
- Cheat code inputs are different and easier to activate.
- A lot of sound effects are missing or different.
Cheat codes
The following codes are to be entered in the main menu. Penta Penguin and N. Tropy don't have a cheat code combination to unlock them.
Play Spyro 2 Demo | L1, R1, L1, R1, Left, Right, Left, Right, Square |
---|---|
Unlimited Wumpas | Up, Up, Down, Down, Square |
Unlock Ripper Roo | Up, Down, Left, Right, Square |
Unlock Papu Papu | Down, Up, Right, Left, Square |
Unlock Komodo Joe | Left, Up, Right, Down, Square |
Unlock Pinstripe | Right, Up, Left, Down, Square |
Unlock Fake Crash | Right, Right, Down, Down, Square |
Screenshots
Origin
Acknowledgments
A huge thanks to psx-collector for providing the original disc scans containing this build.
See also