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(→Notes: Expanded notes with further discoveries from extended time playing the prototype. Also reorganized notes for easier reading, and added in-game terms for clarity.) |
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==Notes== | ==Notes== | ||
* Predates the final build by over a year and a half. | * Predates the final build by over a year and a half. | ||
* Contains both a final and release executable. The final executable boots in the latest builds of | * Contains both a final and release executable. The final executable boots in the latest builds of Xenia-Canary [122f58c9d Mar 26, 2024]. | ||
* Different title screen. | * Different title screen. | ||
* Choosing "Start New Game" will hang on the main menu until you hit the Start button and choose to "leave game". | |||
* Contains debug but debug appears to be inaccessible (or does not display properly) in currently Xenia-Canary build. | |||
* Different controls and multiple differing mechanics from the final release. Consult the ingame controller layout to get to grips with it. Seriously, Select = Flashlight levels of weird. | |||
* No PvP content is seemingly present. | |||
* There are three campaign missions, all midway between transitioning from grayboxed to environmental art pass. | |||
* Mission 08 seemingly features the Weyland Yutani scientist/spy character cut from the final game. | |||
* Mission 07 is barely functional, mostly presenting level geometry, save for an interactive button for a garage that does nothing after being triggered. | |||
* There are multiple test environments, including fully implemented rooms for all enemy types. They feature a wide array of cut environmental assets. | |||
* A cut Xenomorph miniboss dubbed the Reaver is fully implemented. It is a large, roided out, white xenomorph that would've attacked the player like the Xenomorph Soldier class, but with substantially more health. | |||
* Player health does not have armor or individual chunks - it's a single bar, and is healed with a slowly applied medkit in the style of Left 4 Dead. | |||
* Cut health and ammo dispensers, also in the style of Left 4 Dead. | |||
* Most weapons are at least partially implemented, including several cut weapons, but most are buggy and can only be accessed via debug or the Firing Range test environment. | |||
* The Firebomb grenade was originally intended to be used to cut off Xenomorph spawns like e-holes in Gears of War. | |||
* Enemies in general demonstrate far more aggression than in the final release, both xeno and human variants. | |||
* Bella, O'Neal, Winters, and Cruz are fully modeled, but only Winters and Cruz's models are used in any of the playable levels. | |||
* A cut Duke Nukem cameo, portraying Duke as a Colonial Marine, is scripted but only partially implemented. | |||
* In theory, LAN play may be possible, as it appears to be coded in. Will require testing. | |||
* Original filename: Aliens - Colonial Marines (Mar 10, 2011) [ACM-360-58].zip | * Original filename: Aliens - Colonial Marines (Mar 10, 2011) [ACM-360-58].zip | ||
==Acknowledgments== | ==Acknowledgments== |
Latest revision as of 23:41, April 25, 2024
Aliens: Colonial Marines (Mar 10, 2011 prototype) | ||||||||||||||||||||
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Download Aliens: Colonial Marines (Mar 10, 2011 prototype) (info) |
A prototype of Aliens: Colonial Marines for the Xbox 360.
Notes
- Predates the final build by over a year and a half.
- Contains both a final and release executable. The final executable boots in the latest builds of Xenia-Canary [122f58c9d Mar 26, 2024].
- Different title screen.
- Choosing "Start New Game" will hang on the main menu until you hit the Start button and choose to "leave game".
- Contains debug but debug appears to be inaccessible (or does not display properly) in currently Xenia-Canary build.
- Different controls and multiple differing mechanics from the final release. Consult the ingame controller layout to get to grips with it. Seriously, Select = Flashlight levels of weird.
- No PvP content is seemingly present.
- There are three campaign missions, all midway between transitioning from grayboxed to environmental art pass.
- Mission 08 seemingly features the Weyland Yutani scientist/spy character cut from the final game.
- Mission 07 is barely functional, mostly presenting level geometry, save for an interactive button for a garage that does nothing after being triggered.
- There are multiple test environments, including fully implemented rooms for all enemy types. They feature a wide array of cut environmental assets.
- A cut Xenomorph miniboss dubbed the Reaver is fully implemented. It is a large, roided out, white xenomorph that would've attacked the player like the Xenomorph Soldier class, but with substantially more health.
- Player health does not have armor or individual chunks - it's a single bar, and is healed with a slowly applied medkit in the style of Left 4 Dead.
- Cut health and ammo dispensers, also in the style of Left 4 Dead.
- Most weapons are at least partially implemented, including several cut weapons, but most are buggy and can only be accessed via debug or the Firing Range test environment.
- The Firebomb grenade was originally intended to be used to cut off Xenomorph spawns like e-holes in Gears of War.
- Enemies in general demonstrate far more aggression than in the final release, both xeno and human variants.
- Bella, O'Neal, Winters, and Cruz are fully modeled, but only Winters and Cruz's models are used in any of the playable levels.
- A cut Duke Nukem cameo, portraying Duke as a Colonial Marine, is scripted but only partially implemented.
- In theory, LAN play may be possible, as it appears to be coded in. Will require testing.
- Original filename: Aliens - Colonial Marines (Mar 10, 2011) [ACM-360-58].zip
Acknowledgments
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
See also