Gex 3: Deep Cover Gecko (Feb 8, 1999 prototype)
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Gex 3: Deep Cover Gecko (Feb 8, 1999 prototype) | ||||||||||||||||||||||||||||
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Download Gex 3: Deep Cover Gecko (Feb 8, 1999 prototype) (info) |
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A prototype of Gex 3: Deep Cover Gecko for the PlayStation.
Notes
- Pressing Start+Up activates movement debug and Start+Down disables it
- Pressing select during gameplay opens the debug menu
- The debug menu lists the N64 levels but they're not present in the files
- The n64 level select menu also lists a level called "proto55" which is not listed in the december build, most likley another cut level
- Levels were supposed to play a cutscene when completing them however all videos in this build are placeholders
- Gex has unique idle animations for some levels, a feature not present in the final version
- The loading screen used in this build can also be seen in the released demo version
- Options screen looks different
- Level completition screens looks slightly different
- The debug menu still uses the Gex 2 font
- Remotes from Gex 2 are still used
- Many levels have no music or use placeholder music from Gex 2
- Starts with a somehwat early menu level that still uses Gex 2 placeholder music
- Before gameplay the game will start with a unfinished intro cutscene that will not play correctly due to a bug in the code
- If extracted it will reveal to be the full cutscene without music or sound effects
- The hub uses the theme from City1
- Under the map of starting hub area the cage is still present from the december build and also on the outside is a platform
- A cut transition room is present before entering Lake Flaccid
- The tutorial rooms are incomplete
- Gtown1 was still part of the game and the mission objectives were actually fixed over the december build among other changes
- In the second hub the Gtown1 entrance has been worked on even further than seen in the december build
- Gtown2 still uses the old sombrero costume
- If one completes Gtown2 and goes to the tv exit, it will reveal to use actual concept art as the tv image
- The hub levels are all present in various stages of completition
- In Egypt1 the spider is a fully textured 3D object instead of a 2D image
- Spacestation REZ has a cut TV picture which is also seen in the french N64 version
- While the rest of the endboss level is present, it skips straight to the final part
- Going out of map reveals that the airship from the menu level is present
- In the Oz boss level the canon still uses a laser
- The TV object looks different
- You play as Cuz in the level "Cheesy Rider"
- Music in the winter level is slightly different
- The themes of the Myth level are slightly different
- The boss theme uses a few different instruments
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: No
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Gex 3 2-8-99.img | File | 2020-12-13 04:55:11 | 245.75 MB | 521c6d29c23b1b0f5ae4085a1606c1ab82bc130d |
PSX - Gex 3 2-8-99.cue | File | 2020-12-13 04:52:32 | 82 bytes | c60cf95ea6b57c25c69c0b6e0c0eab8c530da7b9 |
PSX - Gex 3 2-8-99.ccd | File | 2020-12-13 04:52:32 | 773 bytes | 71612e59fe99757b3d54c77a64df5ad85e56fa60 |
PSX - Gex 3 2-8-99.sub | File | 2020-12-13 04:55:27 | 10.03 MB | 2552ecbf9933d0973d548f6937d4529ab03ed7aa |
PSX - Gex 3 2-8-99.jpeg | File | 2021-03-14 12:14:27 | 743.6 KB | a4d396e124a2d96416b10bf2d49fb6e3755cd955 |
Acknowledgments
A huge thanks to Nex, SolidSnake11 for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)