Klonoa: Door to Phantomile (Jul 17, 1997 prototype): Difference between revisions
Jump to navigation
Jump to search
(→Notes: Adding some changes I noted, though cannot get any further into the game using DuckStation as it crashes at the same place in the third room in Vision 1-1 (the first level)) |
(→Screenshots: Added some screens) |
||
Line 25: | Line 25: | ||
A prototype of Klonoa: Door to Phantomile for the PlayStation. | A prototype of Klonoa: Door to Phantomile for the PlayStation. | ||
== Differences == | ==Differences== | ||
* '''Controls:''' Klonoa will move much-faster if CIRCLE is held-down while moving left or right | *'''Controls:''' Klonoa will move much-faster if CIRCLE is held-down while moving left or right | ||
* '''Controls:''' Klonoa can double-jump by double-tapping R1 | *'''Controls:''' Klonoa can double-jump by double-tapping R1 | ||
* '''Debug text:''' hold L1 to display this; while holding, press some of the other controller-buttons can to alter some of the values | *'''Debug text:''' hold L1 to display this; while holding, press some of the other controller-buttons can to alter some of the values | ||
* '''Animations:''' Klonoa lacks the animations for going down slides; he just stands upright, similar to his idle pose | *'''Animations:''' Klonoa lacks the animations for going down slides; he just stands upright, similar to his idle pose | ||
* '''Vision 1-1:''' the invisible egg is missing before the first bridge; the blue gem is missing at the top of the stack of green gems on the first wind/fan | *'''Vision 1-1:''' the invisible egg is missing before the first bridge; the blue gem is missing at the top of the stack of green gems on the first wind/fan | ||
==Notes== | ==Notes== | ||
Line 51: | Line 51: | ||
File:PSX - Klonoa 10-15-97-0000.png | File:PSX - Klonoa 10-15-97-0000.png | ||
File:PSX - Klonoa 10-15-97-0002.png | File:PSX - Klonoa 10-15-97-0002.png | ||
File:KLONOA JUL17 L1DEBUG.png|alt=Klonoa, standing at the beginning of Vision 1-1, with 12 lines of white debug test visible on the right-hand side of the screen|Hold L1 to display debug information. While holding, press other buttons on the controller to alter some of the values | |||
File:KLONOA JUL17 V1-1 BLUEGEMMISSING.png|No blue-gem at the top of the first whirlwind in Vision 1-1 in this beta | |||
File:KLONOA JUL17 NOSLIDEANIMATION.png|Klonoa lacks animations when sliding in the beta, just remaining in his upright, idle pose | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== |
Revision as of 11:48, April 27, 2021
Klonoa: Door to Phantomile (Jul 17, 1997 prototype) | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Klonoa: Door to Phantomile (Jul 17, 1997 prototype) (info) |
Download Klonoa: Door to Phantomile (Jul 17, 1997 prototype) from external mirror |
A prototype of Klonoa: Door to Phantomile for the PlayStation.
Differences
- Controls: Klonoa will move much-faster if CIRCLE is held-down while moving left or right
- Controls: Klonoa can double-jump by double-tapping R1
- Debug text: hold L1 to display this; while holding, press some of the other controller-buttons can to alter some of the values
- Animations: Klonoa lacks the animations for going down slides; he just stands upright, similar to his idle pose
- Vision 1-1: the invisible egg is missing before the first bridge; the blue gem is missing at the top of the stack of green gems on the first wind/fan
Notes
- Compiled around 3 months before the initial Japanese retail version
- Simpler Namco logo on startup
- No intro sequence, goes straight to the title screen
- Some difference in the instruction text. For example, some text boxes get skipped automatically (likely a bug).
- The text box for starting a game is blank.
- Difference in the cut scene when starting a game
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021), though DuckStation currently crashes in the third area of Vision 1-1 (where you can run around a windmill, just before the stage exit)
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Klonoa 10-15-97.img | File | 2020-12-13 09:16:33 | 498.13 MB | 88e16ba1fb3b4df0b90565ffd3013879b246a2b0 |
PSX - Klonoa 10-15-97.cue | File | 2020-12-13 09:00:59 | 85 bytes | e62643954df0030d2299544b0b0d47cf39247f0c |
PSX - Klonoa 10-15-97.ccd | File | 2020-12-13 09:00:59 | 772 bytes | c4709ebf08a5b037ebe8f24dbe752f355c285d96 |
PSX - Klonoa 10-15-97.sub | File | 2020-12-13 09:17:22 | 20.33 MB | bf06022bef3327970b0400bf29490b182c4ab13a |
PSX - Klonoa 10-15-97.jpeg | File | 2021-03-14 12:14:36 | 920.1 KB | 8857fc4d2b6c969d2a21fb5c15ecf40b25df21d8 |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)