Mortal Kombat 3 (Jul 13, 1995 prototype): Difference between revisions
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A prototype of Mortal Kombat 3 for the Nintendo SNES. | A prototype of Mortal Kombat 3 for the Nintendo SNES. | ||
==Notes== | ==Notes== | ||
*Copyright screen has build date of prototype. | *Copyright screen has build date of prototype. | ||
*Sculptured logo in the beginning was replaced by Midway logo in final. | *Sculptured logo in the beginning was replaced by Midway logo in final. | ||
Line 26: | Line 27: | ||
*End Cast screen does not have any names of the characters. | *End Cast screen does not have any names of the characters. | ||
*Midway Credits screen has different color for programmers names and 2 less names. Steve Beran and Dave Michicich. Dan "Toasty" Forden does not have quotes. | *Midway Credits screen has different color for programmers names and 2 less names. Steve Beran and Dave Michicich. Dan "Toasty" Forden does not have quotes. | ||
*There isn't a synopsis of the game | |||
*Smoke is already unlocked | |||
*Codes (Sound test, Kooler stuff, Kool stuff) don't work | |||
*Battle against Motaro is very buggy. | |||
*Shao Kahn Shoulder special moves have longer range. | |||
*You will always fight Motaro after first 3 fights. | |||
*Some fatalities are glitchy. | |||
*Once you beat the game, it will just start over again, but you will always be Kano. | |||
*The ROM does not work on the Snesx9x emulator 1.53 and 1.52, but works perfectly on 1.51, it also works very well on ZSNES and BSNES. | *The ROM does not work on the Snesx9x emulator 1.53 and 1.52, but works perfectly on 1.51, it also works very well on ZSNES and BSNES. | ||
==Origin== | ==Origin== | ||
<gallery mode=nolines widths=240 heights=180> | <gallery mode="nolines" widths="240" heights="180"> | ||
File:Mk3 proto big.jpg|PCB front | |||
</gallery> | </gallery> | ||
==Acknowledgments== | ==Acknowledgments== | ||
*[http://www.legrospixel.com/mortal_kombat3_prototype.html Read the article on legrospixel here!] | *[http://www.legrospixel.com/mortal_kombat3_prototype.html Read the article on legrospixel here!] | ||
{{Prototype Footer|{{Navbox prototype|Mortal Kombat 3}}}} | {{Prototype Footer|{{Navbox prototype|Mortal Kombat 3}}}} |
Revision as of 21:03, December 3, 2020
Mortal Kombat 3 (Jul 13, 1995 prototype) | ||||||||||||||||||||
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Download Mortal Kombat 3 (Jul 13, 1995 prototype) (info) |
A prototype of Mortal Kombat 3 for the Nintendo SNES.
Notes
- Copyright screen has build date of prototype.
- Sculptured logo in the beginning was replaced by Midway logo in final.
- Minor differences in spelling in Kabal, Sektor, Kano, and Sub-Zero's intros.
- Defeating opponent twice in a row without being hit results in Double Flawless, instead of just a Flawless Victory.
- Can defeat the opponent by holding the Select button.
- Run meter is yellow instead of green.
- End Cast screen does not have any names of the characters.
- Midway Credits screen has different color for programmers names and 2 less names. Steve Beran and Dave Michicich. Dan "Toasty" Forden does not have quotes.
- There isn't a synopsis of the game
- Smoke is already unlocked
- Codes (Sound test, Kooler stuff, Kool stuff) don't work
- Battle against Motaro is very buggy.
- Shao Kahn Shoulder special moves have longer range.
- You will always fight Motaro after first 3 fights.
- Some fatalities are glitchy.
- Once you beat the game, it will just start over again, but you will always be Kano.
- The ROM does not work on the Snesx9x emulator 1.53 and 1.52, but works perfectly on 1.51, it also works very well on ZSNES and BSNES.
Origin
Acknowledgments