Destroy All Humans! (Mar 12, 2004 prototype): Difference between revisions
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(Created page with "{{Prototype |Page name=Destroy All Humans! (Mar 12, 2004 prototype) |builddate=Mar 12, 2004 00:00:27 |status=Released |dumper=aden34 |releasedby=aden34 |origin_type=XDK Hard D...") |
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The XBE will only currently run on CXBX-Reloaded due to the XPP section having a failing checksum. Just make sure to grab a commit from Vertex declaration refactoring so that the text and other assets can display properly. | The XBE will only currently run on CXBX-Reloaded due to the XPP section having a failing checksum. Just make sure to grab a commit from Vertex declaration refactoring so that the text and other assets can display properly. | ||
<br> | <br> | ||
This build has a debug menu that can be accessed by pressing the select button on the Xbox controller. | |||
<br> | <br> | ||
You cannot complete the first mission on Rockwell due to a glitch that prevents the farmer from rendering. Make sure to use force-load sandbox from the debug menu so you can skip it and access the other missions on the map. | |||
==Screenshots== | ==Screenshots== |
Revision as of 17:07, July 16, 2020
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Download Destroy All Humans! (Mar 12, 2004 prototype) (info) |
An early prototype of Destroy All Humans! for the Microsoft Xbox.
Notes
The XBE will only currently run on CXBX-Reloaded due to the XPP section having a failing checksum. Just make sure to grab a commit from Vertex declaration refactoring so that the text and other assets can display properly.
This build has a debug menu that can be accessed by pressing the select button on the Xbox controller.
You cannot complete the first mission on Rockwell due to a glitch that prevents the farmer from rendering. Make sure to use force-load sandbox from the debug menu so you can skip it and access the other missions on the map.
Screenshots
See Also
Original release thread on ObscureGamers.