Spyro the Dragon (Jul 18, 1998 prototype): Difference between revisions
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A prototype of Spyro the Dragon for the Sony PlayStation. | A prototype of Spyro the Dragon for the Sony PlayStation. | ||
test | |||
==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/July_18th,_1998_build}} | {{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/July_18th,_1998_build}} | ||
* This version of the game seems to have been given dongle protection to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original. | |||
* The game starts with a placeholder "Temporary Boot Screen" | *This version of the game seems to have been given dongle protection to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original. | ||
* There are no intro or ending cutscenes. | *The game starts with a placeholder "Temporary Boot Screen" | ||
* Many dragons are still missing the cutscenes and audio dialogue they'd use in the final game | *There are no intro or ending cutscenes. | ||
** A few of the dragon dialogue audio clips are missing their backing tracks | *Many dragons are still missing the cutscenes and audio dialogue they'd use in the final game | ||
* A number of dragons use different textures and colouring schemes to their final appearance | **A few of the dragon dialogue audio clips are missing their backing tracks | ||
* All dragons in the Beast Makers world are called "Silvus" | *A number of dragons use different textures and colouring schemes to their final appearance | ||
* Gnasty Gnorc's level and Gnasty's Loot are called "Gnasty Place" and "Gnasty Booty" respectively. | *All dragons in the Beast Makers world are called "Silvus" | ||
* Only a small number of music tracks are in this build, apparently unchanged since the June 15th prototype. | *Gnasty Gnorc's level and Gnasty's Loot are called "Gnasty Place" and "Gnasty Booty" respectively. | ||
* Gem placement is still unfinished in some places | *Only a small number of music tracks are in this build, apparently unchanged since the June 15th prototype. | ||
* A glitch in the Artisans world sometimes makes it impossible to complete, as the gem count sometimes totals to a value less than 100 | *Gem placement is still unfinished in some places | ||
** Specifically, a group of gems near Town Square's portal only count towards the gem total if Sparx picks them up, rather than Spyro | *A glitch in the Artisans world sometimes makes it impossible to complete, as the gem count sometimes totals to a value less than 100 | ||
* There's one extra gem in Lofty Castle for some reason | **Specifically, a group of gems near Town Square's portal only count towards the gem total if Sparx picks them up, rather than Spyro | ||
* There's still a number of noticeable gaps between polygons in some of the level models at this point in development | *There's one extra gem in Lofty Castle for some reason | ||
*There's still a number of noticeable gaps between polygons in some of the level models at this point in development | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery mode=nolines heights=168 widths=240> | <center><gallery mode="nolines" heights="168" widths="240"> | ||
File:Spyro_1998-07-19_proto_-_01.png|Title screen. | |||
File:Spyro_1998-07-19_proto_-_02.png|Delete screen. | |||
File:Spyro_1998-07-19_proto_-_03.png|Gameplay 1. | |||
File:Spyro_1998-07-19_proto_-_04.png|Gameplay 2. | |||
File:Spyro_1998-07-19_proto_-_05.png|Gameplay 3. | |||
File:Spyro_1998-07-19_proto_-_06.png|Gameplay 4. | |||
</gallery></center> | </gallery></center> | ||
Line 83: | Line 86: | ||
==Origin== | ==Origin== | ||
<center><gallery mode=packed> | <center><gallery mode="packed"> | ||
File:Spyro_1998-07-19_proto_disc_front.jpg|Disc front. | |||
</gallery></center> | </gallery></center> | ||
Line 90: | Line 93: | ||
A very HUGE special thanks to hwd45 and Gh0stBlade for making this release possible! | A very HUGE special thanks to hwd45 and Gh0stBlade for making this release possible! | ||
== See also == | ==See also== | ||
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | |||
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | |||
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}} | {{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}} |
Revision as of 06:59, April 8, 2020
Spyro the Dragon (Jul 18, 1998 prototype) | ||||||||||||||||||||||||||||||
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Download Spyro the Dragon (Jul 18, 1998 prototype) (info) |
A prototype of Spyro the Dragon for the Sony PlayStation.
test
Notes
The Cutting Room Floor research
- This version of the game seems to have been given dongle protection to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.
- The game starts with a placeholder "Temporary Boot Screen"
- There are no intro or ending cutscenes.
- Many dragons are still missing the cutscenes and audio dialogue they'd use in the final game
- A few of the dragon dialogue audio clips are missing their backing tracks
- A number of dragons use different textures and colouring schemes to their final appearance
- All dragons in the Beast Makers world are called "Silvus"
- Gnasty Gnorc's level and Gnasty's Loot are called "Gnasty Place" and "Gnasty Booty" respectively.
- Only a small number of music tracks are in this build, apparently unchanged since the June 15th prototype.
- Gem placement is still unfinished in some places
- A glitch in the Artisans world sometimes makes it impossible to complete, as the gem count sometimes totals to a value less than 100
- Specifically, a group of gems near Town Square's portal only count towards the gem total if Sparx picks them up, rather than Spyro
- There's one extra gem in Lofty Castle for some reason
- There's still a number of noticeable gaps between polygons in some of the level models at this point in development
Screenshots
Videos
Files
Original:
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Spyro.ccd | File | 2016-06-28 15:50:41 | 773 bytes | dff59d2e7b177d8b7079f48f1b09f5392247d8d5 |
Spyro.cue | File | 2016-06-28 15:50:41 | 69 bytes | 689e4e11dc9223abda52788d92548386d6d67ae2 |
Spyro.img | File | 2016-06-28 15:50:44 | 526.25 MB | 0c0145b1523c5e3a7436a7ae4e78ad13d112c277 |
Spyro.sub | File | 2016-06-28 15:50:44 | 21.48 MB | 9ac3ebefadfb18da752c82a77c310cb8b7df9067 |
Patched:
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Spyro.ccd | File | 2016-06-28 15:50:41 | 773 bytes | ec767d7201e3937ae33dace9b444cee941c5924a |
Spyro.cue | File | 2016-06-28 15:50:41 | 69 bytes | eccb47c328b5a69a8ab1bdbcdf280518916aa2f2 |
Spyro.img | File | 2020-03-09 17:45:35 | 526.25 MB | 8d87e9f2bec79a46df57388915eab3fcea3d4fc7 |
Spyro.sub | File | 2016-06-28 15:50:44 | 21.48 MB | 91e438e14ed92eff1cf2a6007e8565ea0db689cc |
Origin
Acknowledgments
A very HUGE special thanks to hwd45 and Gh0stBlade for making this release possible!
See also