Tony Hawk's Pro Skater 2 (May 9, 2000 prototype): Difference between revisions
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A prototype of Tony Hawk's Pro Skater 2 for the Sony PlayStation, dated 95 days before the final build. | A prototype of Tony Hawk's Pro Skater 2 for the Sony PlayStation, dated 95 days before the final build. | ||
==Notes== | ==Notes== | ||
*An NTSC-U demo created for and used at E3 2000 and sent to press outlets as a preview version. | *An NTSC-U demo created for and used at E3 2000 and sent to press outlets as a preview version. | ||
*The "Options" menu hasn't been implemented yet, it redirects to the Skateshop. | *The "Options" menu hasn't been implemented yet, it redirects to the Skateshop. | ||
Line 266: | Line 267: | ||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224" mode="nolines" perrow="6"> | <center><gallery heights="256" widths="224" mode="nolines" perrow="6"> | ||
File: | File:THPS2 E3 SCRN 1.png|Title screen | ||
File: | File:THPS2 E3 SCRN 2.png|Main menu | ||
File: | File:THPS2 E3 SCRN 3.png|Skater X | ||
File: | File:THPS2 E3 SCRN 4.png|Locked level | ||
File: | File:THPS2 E3 SCRN 5.png|Dispatch room in Hangar | ||
File: | File:THPS2 E3 SCRN 6.png|Alcoholics Anonymous | ||
File: | File:THPS2 E3 SCRN 7.png|Wind tunnel | ||
File: | File:THPS2 E3 SCRN 8.png|New York City passage | ||
File: | File:THPS2 E3 SCRN 9.png|Venice Beach | ||
File: | File:THPS2 E3 SCRN 10.png|"Wallriding" | ||
File: | File:THPS2 E3 SCRN 11.png|Car wash in Venice | ||
File: | File:THPS2 E3 SCRN 12.png|Venice Beach | ||
File: | File:THPS2 E3 SCRN 13.png|Venice Beach | ||
File: | File:THPS2 E3 SCRN 14.png|100 point pick-up in Skatestreet | ||
File: | File:THPS2 E3 SCRN 15.png|Untextured Bullring | ||
File: | File:THPS2 E3 SCRN 16.png|Untextured poop | ||
File: | File:THPS2 E3 SCRN 17.png|Leg-less bull | ||
File: | File:THPS2 E3 SCRN 18.png|Chopper Drop without a chopper | ||
File: | File:THPS2 E3 SCRN 19.png|No finish banner | ||
File: | File:THPS2 E3 SCRN 20.png|Hidden area in Skate Heaven | ||
File: | File:THPS2 E3 SCRN 21.png|Hidden area in Skate Heaven | ||
File: | File:THPS2 E3 SCRN 22.png|Debug panel, FPS display & stats | ||
File: | File:THPS2 E3 SCRN 23.png|Color configuration | ||
</gallery> | </gallery> | ||
<gallery> | <gallery> | ||
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File:Tony Hawk's Pro Skater 2 (E3 Demo) (May 09 2000) extracted 3.png | File:Tony Hawk's Pro Skater 2 (E3 Demo) (May 09 2000) extracted 3.png | ||
</gallery> | </gallery> | ||
==Videos== | ==Videos== | ||
<center> | <center><center> | ||
<youtube width="320" height="224">JF1UhUJQp5M</youtube> | <youtube width="320" height="224">JF1UhUJQp5M</youtube> | ||
<youtube width="320" height="224">AAMYo9SjQDk</youtube> | <youtube width="320" height="224">AAMYo9SjQDk</youtube> | ||
Line 305: | Line 305: | ||
<youtube width="320" height="224">DWGNN2ACJao</youtube> | <youtube width="320" height="224">DWGNN2ACJao</youtube> | ||
</center> | </center> | ||
==Acknowledgments== | ==Acknowledgments== | ||
Thanks to sairuk for releasing this build and to DCxDemo for the images of the 2-player version of Venice Beach. | Thanks to sairuk for releasing this build and to DCxDemo for the images of the 2-player version of Venice Beach. | ||
{{Prototype Footer|{{Navbox prototype|Tony Hawk's Pro Skater 2}}}} | {{Prototype Footer|<center>{{Navbox prototype|Tony Hawk's Pro Skater 2}}}} |
Revision as of 17:51, May 23, 2021
Tony Hawk's Pro Skater 2 (May 9, 2000 prototype) | ||||||||||||||||||||||
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Download Tony Hawk's Pro Skater 2 (May 9, 2000 prototype) (info) |
A prototype of Tony Hawk's Pro Skater 2 for the Sony PlayStation, dated 95 days before the final build.
Notes
- An NTSC-U demo created for and used at E3 2000 and sent to press outlets as a preview version.
- The "Options" menu hasn't been implemented yet, it redirects to the Skateshop.
- Most decks are not available yet.
- Create-A-Skater, though mostly complete, is a bit buggy.
- Often the weight reverts back to 180 pounds when the skaters skin color or some clothing is changed.
- The given name of the skater, would default to "Custom Skater" in the Level Select and competition heat score screens.
- While the Career progress can be saved onto a memory card, the customized skater can not. Once the game is restarted and a save file loaded, the skater reverts to his default style.
- Cash pick-ups as well as some Career mode goal objects can be collected in the other game modes as well.
- In similar fashion to the previous Pro Skater installment, obtaining cash pick-ups count as points.
- The trick assignment option has not been implemented at this point in development.
- None of the game's secret characters can be found in this build.
- Some levels are not finalized, most notably Hangar, Venice Beach, The Bullring and Skate Heaven, with varying degrees of untextured or unfinished spots.
- If you select the 2-player restart in Venice Beach you get a very early version of it that is so big, it will crash when you get to some areas.
- A 100-point pick-up can be found in one of the outside areas in Skatestreet. Originating in the first Pro Skater game, this is a leftover from earlier versions of THPS2 before the cash pick-ups were introduced to replace them.
- There's a small passage above the pit in New York, that connects both streets.
- Chopper Drop, Skate Heaven and all THPS levels in the game files can only be accessed via hacking. None of them have pages in the level select menu.
- The level select menu has an unused page for the Park Editor level called "Demo Park".
- Hold down L1+L2 in any menu to open a hidden debug feature, where you can move around separate menu elements.
- All numbers and symbols in the trick string are yellow. Therefor any blue-colored gap names would color these green.
- The physics are not refined yet. Especially the newly introduced game mechanics.
- The skater loses his manual balance much faster in this version.
Cheat codes
Always full special meter | X, Triangle, Circle, Down, Up, Right | XTCDUR |
---|---|---|
Autotest | Triangle, Up, Square, Triangle, Up, Right | TUSTUR |
Color config¹ | X, Left, Up, X | XLUX |
Debug panel and build date | Down, Down, Triangle, Down, Down, Triangle | DDT DDT |
Disco lights | Down, Up, Square, Circle, Up | DUSCU |
End Run | Circle, Up, Triangle, Circle, Up, Triangle | CUT CUT |
Flip level | X, Up, Triangle | XUT |
FPS counter and stats display | Down, Up, Left, Left, Down, Up, Left, Left | DULL DULL |
Kid mode² | Circle, Up, Left, Left, Square | CULLS |
Level Select | Triangle, Right, Up, Square, Triangle, Left, Up, Square, Triangle | TRUSTLUST |
Perfect balance | Right, Up, Left, Square | RULS |
Remove HUD | Square, Left, Up, Triangle | SLUT |
Score x10 | Triangle, X, Triangle, Up, Down, Up | TXTUDU |
Screenshots³ | Square, Circle, Right, X | SCRX |
Skater gains weight | X(x4), Left | XXXX L |
Skater loses weight | X(x4), Square | XXXX S |
Skip to Restart | Square, Circle, X, Up, Down | SCXUD |
Slow motion | Square, Left, Up, Square, Left | SLUSL |
Stats at 3 | Down, Up, Down, X, Square | DUD XS |
Stats at 5 | Up, Square, Triangle, Up, Down | U STUD |
Stats at 6 | Down, Square, Triangle, Up, Down | D STUD |
Stats at 7 | Left, Square, Triangle, Up, Down | L STUD |
Stats at 8 | Right, Square, Triangle, Up, Down | R STUD |
Stats at 9 | Circle, Square, Triangle, Up, Down | C STUD |
Stats at 10 | Square, Triangle, Up, Down | STUD |
Stats at 13 | X, Square, Square, Triangle, Up, Down | XS STUD |
Toggle blood | Right, Up, Square, Triangle | RUST |
Unknown codes
Right, Circle, Right, Down, Right, Circle, Right, Down | RCRDRCRD |
¹ Press SELECT to freeze game and change values.
² It's required to reload the level for the change to take effect.
³ The camera configuration (Screenshots) only works in 2-Player mode and can be activated in-game by pressing SELECT. The game will freeze and the camera can be moved with the following inputs using Controller 2:
Horizontal Sphere Left / Right | Square / Circle |
---|---|
Vertical Sphere Up / Down | D-Pad Up / Down |
Zoom In / Out | D-Pad Left / Right |
Rise / Lower | L1 / L2 |
Lock input | R2 |
Gameshark codes
Level codes | |
---|---|
Play (unfinished) "Hanger"
instead of "School II" |
300DA2AA 0068
300DA2AB 0061 300DA2AC 006E |
Play (unfinished) "Venice Beach"
instead of "School II" |
300DA2AA 0056
300DA2AB 0065 300DA2AC 006E |
Play (unfinished) "Bull Ring"
instead of "School II" |
300DA2AA 0042
300DA2AB 0075 300DA2AC 006C |
Play (unfinished) "Chopper Drop"
instead of "School II" |
300DA2AA 0042
300DA2AB 0031 300DA2AC 005F 300DA2AD 0054 300DA2AE 0000 |
Play (unfinished) "Skate Heaven"
instead of "School II" |
300DA2AA 0048
300DA2AB 0076 300DA2AC 006E |
Play THPS "Downhill Jam"
instead of "School II" |
300DA2AA 004A
300DA2AB 0061 300DA2AC 006D |
Play THPS "Roswell"
instead of "School II" |
300DA2AA 0052
300DA2AB 006F 300DA2AC 0073 |
Tony Hawk | |
Lots of Cash | 800BD9A8 FFFF |
Max Air | 801F6E28 000A |
Max Hangtime | 801F6DAC 000A |
Bob Burnquist | |
Lots of Cash | 800BDAA0 FFFF |
Screenshots
Videos
Acknowledgments
Thanks to sairuk for releasing this build and to DCxDemo for the images of the 2-player version of Venice Beach.