Buzz! Junior: RoboJam (Jan 12, 2007 prototype): Difference between revisions
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Requires the Buzz! hardware, which is supported in PCSX2 1.7.0 and newer. | Requires the Buzz! hardware, which is supported in PCSX2 1.7.0 and newer. | ||
* Different title screen that says "Robot Party" as if it was a beta version of the game that was developed. | *Different title screen that says "Robot Party" as if it was a beta version of the game that was developed. | ||
* The Narrator has a different voice. | *The Narrator has a different voice. | ||
* In the Choose You Position screen switching from one Robot to another one too quickly will cause the game to crash. | *In the Choose You Position screen switching from one Robot to another one too quickly will cause the game to crash. | ||
* The title screen has a Team Mode in the game but it ended up being scrapped. | *The title screen has a Team Mode in the game but it ended up being scrapped. | ||
* The Robots are in their constant waving animation on the title screen. | *The Robots are in their constant waving animation on the title screen. | ||
* The screen goes black on the loading screen. | *The screen goes black on the loading screen. | ||
* Every video file is a placeholder with early names for the mini-games. | *Every video file is a placeholder with early names for the mini-games. | ||
* This build also has an unused minigame in LEVELS00/GAME_006. | *This build also has an unused minigame in LEVELS00/GAME_006. | ||
* A Debug Options Menu can be brought up by pushing Start + Select on the DualShock 2 Controller. | *A Debug Options Menu can be brought up by pushing Start + Select on the DualShock 2 Controller. | ||
* The Debug Options Menu has a Level Select, a Cheats menu, a Globals menu (It can tweak the game's settings) a Settings menu. (This can modify the minigame's settings) and a Named Items Menu. (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc) | *The Debug Options Menu has a Level Select, a Cheats menu, a Globals menu (It can tweak the game's settings) a Settings menu. (This can modify the minigame's settings) and a Named Items Menu. (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc) | ||
* The minigame "Mad Mallets wasn't Implemented in this build. | *The minigame "Mad Mallets wasn't Implemented in this build. | ||
* Many minigames in this build are pretty complete and some look very unfinished. | *The minigame "Octobeat" has a different looking model for the Alien, different music and the music doesn't change. | ||
*Many minigames in this build are pretty complete and some look very unfinished. | |||
==Screenshots== | ==Screenshots== |
Revision as of 20:19, March 24, 2021
Buzz! Junior: RoboJam (Jan 12, 2007 prototype) | ||||||||||||||||||
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Download Buzz! Junior: RoboJam (Jan 12, 2007 prototype) (info) |
A prototype/prerelease build of Buzz! Junior: RoboJam for the PlayStation 2 from 2007-01-12 (about three months before release).
Notes
Requires the Buzz! hardware, which is supported in PCSX2 1.7.0 and newer.
- Different title screen that says "Robot Party" as if it was a beta version of the game that was developed.
- The Narrator has a different voice.
- In the Choose You Position screen switching from one Robot to another one too quickly will cause the game to crash.
- The title screen has a Team Mode in the game but it ended up being scrapped.
- The Robots are in their constant waving animation on the title screen.
- The screen goes black on the loading screen.
- Every video file is a placeholder with early names for the mini-games.
- This build also has an unused minigame in LEVELS00/GAME_006.
- A Debug Options Menu can be brought up by pushing Start + Select on the DualShock 2 Controller.
- The Debug Options Menu has a Level Select, a Cheats menu, a Globals menu (It can tweak the game's settings) a Settings menu. (This can modify the minigame's settings) and a Named Items Menu. (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc)
- The minigame "Mad Mallets wasn't Implemented in this build.
- The minigame "Octobeat" has a different looking model for the Alien, different music and the music doesn't change.
- Many minigames in this build are pretty complete and some look very unfinished.
Screenshots
Origin
See also