Buzz! Junior: RoboJam (Jan 12, 2007 prototype)
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|Buzz! Junior: RoboJam (Jan 12, 2007 prototype)
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A prototype/prerelease build of Buzz! Junior: RoboJam for the PlayStation 2 from 2007-01-12 (about three months before release).
The Cutting Room Floor research
Requires the Buzz! hardware, which is supported in PCSX2 1.7.0 and newer.
- AAAA_111.11 contains a build date at address 0022A480 dating back to January 12, 2007 17:33:14.
- This build appears to match the prototype used in the game's trailer.
- Different title screen that's named "Robot Party" as if this build was made during the production of Buzz! Junior: Jungle Party.
- Different Splash Screen.
- Slightly different HUD.
- The announcer "Sarge" is voiced by an anonymous voice actor before being voiced by Philip Maurice Hayes in the US, and by Ewan Bailey in the UK.
- In the "Choose Your Position" screen, switching from one robot to another too quickly will cause the game to crash.
- The main menu has scrapped Team Mode in this build, but it appears to be unfinished. This mode was replaced with Custom Games in the final build, This mode would later be used in Buzz! Junior: Dino Den.
- The Options Menu on the title screen only has screen options like Widescreen and Screen Alignment.
- The loading screen is on a black screen.
- Every video file in this build are placeholders with early names for the mini-games.
- This build has an unused mini-game in LEVELS00/GAME_006. Which is a reference to a fighting mini-game called "Robot Rumble".
- The ending results screen in OTHER/GAME_END goes unused in this build.
- A Debug Options Menu can be brought up by pushing START + SELECT on the DualShock 2 Controller.
- The Debug Options Menu has a Level Select Menu, a Cheats Menu, a Globals Menu (This can tweak the game's settings), a Settings Menu (This can modify the mini-game's settings), and a Named Items Menu (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc).
- Animations can be played by selecting an item in the Named Items Menu. (For example, BLUEROBOT) After you selected an item, go back to the Debug Menu and scroll down to the item you selected, and press RIGHT on the D-Pad and you can scroll up and down through the list of different animation slots, and press X to select one and view the animation.
- Silence SFX: Mutes the sound effects.
- Silence Speech: Mutes the announcer's voice.
- Silence Music: Mutes the music.
- GamePlay Hide HUD: Hides the HUD during gameplay.
- FlyCam Hide HUD: Hides the HUD when in Freecam mode.
- Update in FlyCam: Allows the game operate while in Freecam mode.
- Expire HUD Clock: Expires the clock time and ends the mini-game.
- Pause HUD Clock: Freezes the clock time allowing the game to carry on for as long as you want.
- Loop Current Game: Repeats the current mini-game that you're playing as soon as you finish it.
- ShowXYZ: Displays XYZ Coordinates onscreen. (This will crash the game if you're running the game on real hardware with ESR.)
- NoAutomation: Makes some of the entities in the scene disappear.
- FlyCam: Make you take control of the game's camera.
- Use the D-Pad or the Left Analog Stick to look around.
- Use the Right Analog Stick to move the camera around.
- Hold X to move the camera forwards.
- Hold Square to move the camera backwards.
- Hold L2 to freeze the camera in place.
- Hold R1 to increase the camera movement speed.
- Hold R2 to decrease the camera movement speed.
- The mini-game "Astro Blaster" uses a completely different map and spaceship. The animation for when the player disarms the rocket is a tiny bit unfinished.
- The mini-game "Basket Eye-Ball" is likely the same as in the final build, except you score way less points in this version, and the glowing eyes from the robot heads are red instead of yellow in the final build.
- The mini-game "Barrel Bashing" uses a completely different background. The game will lag a little bit if you're playing it on real hardware as there are so many barrels rendered in the scene.
- The mini-game "Bug Blast" has some unfair AI to the CPU Players. This mini-game uses a different map. Sarge's voice changes to the female voice used in Buzz! Junior: Jungle Party when someone tries to shoot the alien that's peeking out of the hole.
- The mini-game "Cosmic Keepers" looks to be very unfinished. This mini-game only features a Goal, the Soccer Balls, the Platform that the Robots are standing on, and a Jungle Background.
- The mini-game "Crash Test Dummies" is identical to the final build, but it uses a different map and the flames coming from each player's rockets are solid yellow. There's also a glitch where you don't claim the points as soon as you brake at the very end.
- The mini-game "Crazy Conveyor" uses a different layout, and it has a repeating color pattern for the lasers; Blue, Orange, Green, and Yellow. This mini-game has a rare glitch at the end where if you're in the lead and when someone is catching up, they might end up winning at the end. Or when some players made it to the end all at once but the last robot who makes it to the end wins.
- The mini-game "Crazy Cook" uses a slightly different layout, and the Cook's animations are different.
- The mini-game "High Dive" is identical to the final build, except the map and animations are slightly different.
- The mini-game "Mad Mallets" is unimplemented in this build.
- The mini-game "Galaxy Grab" is likely the same as in the final build, except the background is different, and some visual effects may not be present in this build
- The mini-game "Go Nuts!" has laser beams implemented in the course and it'll stun you if you touch it and you'll lose nuts just like getting caught by the guard.
- The mini-game "Octo-Beat" has a different looking model for the Alien. There's also different music, and the music doesn't change.
- The mini-game "Odd Bot Out" is identical to the final build, except the layout is slightly different, and the lighting is slightly darker.
- The mini-game "Nitro Racing" uses a slightly different map, and it skips to the next mini-game or kicks you back to the main menu when you finish it.
- The mini-game "Piston Peril" uses a different layout. This version of the mini-game can be seen in some Prerelease Screenshots and Video Footage.
- The mini-game "Pillow Fight" is identical to the final build, except it uses a slightly different background.
- The mini-game "Plummeting Platforms" is likely the same as in the final build, except it uses a slightly different layout, and the platforms move slower in this version.
- The mini-game "Pop-Up Pairs" is identical to the final build, except animations for the robots are slightly different, and the lighting is slightly darker.
- The mini-game "Rocket Robots" uses a completely different map. The models for the powerups and the rocket launcher in the center are completely different. There's bit of unfair AI to the CPU Players. The powerups in this build are the same as in Jungle Party.
- The mini-game "Robot Teleport" has laser pistols implemented in this version. If you pick one up, you can be able shoot the other players with the colored buttons. If you shoot a player, you gain a lot more points as supposed to pushing them off. This was likely removed from the final version to keep the ESRB rating for the game rated E.
- The mini-game "Robot Throwing" uses a different model for the Big Droid Friend, the map is slightly different, and the order for each player is randomized. The ground will disappear for a couple seconds upon landing.
- The mini-game "Saucer Shootout" is likely the same as in the final build, except it uses a completely different layout.
- The mini-game "Space Jumping" uses a completely different layout.
- A few mini-games have missing sound effects.
- Emulatable in PCSX2: Yes (as of January 4, 2020).
- Runs on real hardware: Yes. (With ESR, turning on "ShowXYZ" in the debug menu crashes the game. You should have no problems however if you're using OpenPS2Loader.)
- Game uses dongle protection: No.
- Game contains debugging symbols: No.