Crash Team Racing (Sep 3, 1999 prototype): Difference between revisions
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|buildname=Review | |buildname=Review | ||
|status=Released | |status=Released | ||
|origin_type=CD-R | |origin_type=CD-R | ||
|origin_labels=Please return to SCEA CTR 9/3<br> | |origin_labels=Please return to SCEA CTR 9/3<br>CRASH TEAM RACING Review Version NTSC | ||
|game=Crash Team Racing | |game=Crash Team Racing | ||
|system=PlayStation | |system=PlayStation | ||
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|file=Crash Team Racing (Review prototype).zip | |file=Crash Team Racing (Review prototype).zip | ||
}} | }} | ||
A prototype of Crash Team Racing for the Sony PlayStation, dated around three weeks before the final build. | |||
==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Crash Team Racing/September 3rd, 1999 build}} | {{Tcrf link| Proto:Crash Team Racing/September 3rd, 1999 build}} | ||
*Clancy Brown doesn't announce the publisher and developer identities. | *Clancy Brown doesn't announce the publisher and developer identities. | ||
*The | *The opening cutscene starts right after the Naughty Dog box screen. | ||
**There are no character grunts or sound effects. | **There are no character grunts or sound effects. | ||
*Crash has bigger pupils and his eyes have a darker tone in the main menu. | *Crash has bigger pupils and his eyes have a darker tone in the main menu. | ||
*The character selection menu uses a small font. | *The character selection menu uses a small font. | ||
* | *Most of the characters icons are different. | ||
*The loading screens lack the "Loading..." text. | *The loading screens lack the "Loading..." text. | ||
*The start lights have a different design. | *The start lights have a different design. | ||
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**Cortex uses a different model. | **Cortex uses a different model. | ||
*It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode. | *It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode. | ||
*Some | *Some warp pads are surrounded by a checkered pattern. | ||
*There are no subtitles during Ripper Roo cutscenes. | *There are no subtitles during Ripper Roo cutscenes. | ||
*Papu Papu's hair is untextured in the cutscenes. | *Papu Papu's hair is untextured in the cutscenes. | ||
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*A lot of sound effects are missing or different. | *A lot of sound effects are missing or different. | ||
=== Cheat codes === | ===Cheat codes=== | ||
The following codes are to be entered in the main menu. Penta Penguin and N. Tropy don't have a cheat code combination to unlock them. | The following codes are to be entered in the main menu. Penta Penguin and N. Tropy don't have a cheat code combination to unlock them. | ||
{| class="wikitable" | {| class="wikitable" | ||
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*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | *[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | ||
*[http://redump.org/disc/74290/ Redump.org entry] | |||
{{Prototype Footer|{{Navbox prototype|Crash Team Racing}}}} | {{Prototype Footer|{{Navbox prototype|Crash Team Racing}}}} |
Latest revision as of 02:22, November 27, 2023
Crash Team Racing (Sep 3, 1999 prototype) | ||||||||||||||||||||
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Download Crash Team Racing (Sep 3, 1999 prototype) (info) |
A prototype of Crash Team Racing for the Sony PlayStation, dated around three weeks before the final build.
Notes
The Cutting Room Floor research
- Clancy Brown doesn't announce the publisher and developer identities.
- The opening cutscene starts right after the Naughty Dog box screen.
- There are no character grunts or sound effects.
- Crash has bigger pupils and his eyes have a darker tone in the main menu.
- The character selection menu uses a small font.
- Most of the characters icons are different.
- The loading screens lack the "Loading..." text.
- The start lights have a different design.
- The lap counter is separated by a hyphen.
- A different sound is heard when you get a power-up or 10 Wumpa fruits.
- There are no stats for any character in the character selection garage.
- Cortex uses a different model.
- It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode.
- Some warp pads are surrounded by a checkered pattern.
- There are no subtitles during Ripper Roo cutscenes.
- Papu Papu's hair is untextured in the cutscenes.
- Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively.
- Nitros Oxide starts using bombs only after the second lap.
- The max percentage you can reach in Adventure mode is 100%.
- Characters animations are frozen in the credits.
- Penta Penguin and Fake Crash have epilogues.
- Cheat code inputs are different and easier to activate.
- A lot of sound effects are missing or different.
Cheat codes
The following codes are to be entered in the main menu. Penta Penguin and N. Tropy don't have a cheat code combination to unlock them.
Play Spyro 2 Demo | L1, R1, L1, R1, Left, Right, Left, Right, Square |
---|---|
Unlimited Wumpas | Up, Up, Down, Down, Square |
Unlock Ripper Roo | Up, Down, Left, Right, Square |
Unlock Papu Papu | Down, Up, Right, Left, Square |
Unlock Komodo Joe | Left, Up, Right, Down, Square |
Unlock Pinstripe | Right, Up, Left, Down, Square |
Unlock Fake Crash | Right, Right, Down, Down, Square |
Screenshots
Origin
Acknowledgments
A huge thanks to psx-collector for providing the original disc scans containing this build.
See also