Contra: Shattered Soldier (May 8, 2002 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype) | |Page name=Contra: Shattered Soldier (May 8, 2002 prototype) | ||
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png | |titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png | ||
|builddate=May 8, 2002 14:52:40 | |builddate=May 8, 2002 14:52:40 | ||
|buildname=E3 | |buildname=E3 | ||
|status=Released, redump needed | |status=Released, redump needed | ||
Line 9: | Line 8: | ||
|filereleasedate=March 20, 2021 | |filereleasedate=March 20, 2021 | ||
|origin_type=CD-R | |origin_type=CD-R | ||
|origin_labels=Contra Shattered Soldier E3 V.1.00 | |||
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO) | |origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO) | ||
|origin_lot=Project Deluge | |origin_lot=Project Deluge | ||
|game=Contra: Shattered Soldier | |game=Contra: Shattered Soldier | ||
Line 20: | Line 19: | ||
}} | }} | ||
{{Download | {{Download | ||
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z | |||
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype | |external=https://archive.org/details/ContraShatteredSoldierMay82002prototype | ||
}} | }} | ||
A prototype of Contra: Shattered Soldier for the PlayStation 2. | A prototype of Contra: Shattered Soldier for the PlayStation 2. | ||
Line 28: | Line 27: | ||
*Small demo with two levels | *Small demo with two levels | ||
*The options menu cannot be entered | *The options menu cannot be entered | ||
*After beating | *After beating the first stage, it takes the player directly to the second (a cut scene plays, followed by returning to the stage select menu in the final). | ||
*It seems, there is no way to get "Cleared" at "Select mission" screen. | |||
*Completing the second stage takes the player back to the main menu. | |||
*On the results screen, "Lost Remaining Life" in the final is instead "Lost Remaining Player" in the prototype. | |||
*You always start with 9 lives and 0 credits. | *You always start with 9 lives and 0 credits. | ||
*Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this | |||
*Music is slightly different in the tunnel. | |||
*'''Uncertain enemy HP changes''' (may be due to the hitbox of the Charged shot not being aimed properly) UPDATE: Some are confirmed. | |||
**Jetpack enemies during the snowboard section die in one charged shot instead of two (confirmed) | |||
**The worm's core during the snowboard section dies in 4 hits (in the regular game, it dies in two). It might actually be weaker, in fact, instead of stronger. | |||
**Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game (confirmed) | |||
**The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6) | |||
**The machine gun turret on the train is weaker in the prototype. | |||
*The second phase of the stage 2 boss takes less damage to defeat. | |||
*Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white | *Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white | ||
*Stage 1's final boss has dead, pupil-less eyes | *Stage 1's final boss has dead, pupil-less eyes | ||
*-The sound effect for the death of the worm mini-boss in stage 1 is different. The sound that plays during the crumbling/shattering sequence in the final instead plays immediately when the boss is defeated in the prototype. | |||
*The mosquitoes near the end of stage 1 appear slightly different, and have a different buzzing sound. | |||
*Mr Heli Robo has a different cannon-charging sound effect. | |||
*The face of the stage boss's second phase has a different colored tongue. It's darker and white/thrush-spotted. Also, the boss is completely still and motionless shortly after dying in the prototype, whereas it continues to writhe in the final. | |||
*Game Over menu has only "End" item. | *Game Over menu has only "End" item. | ||
*There are no plot cutscenes. | *There are no plot cutscenes. | ||
*In the stage select, the background design is different. The stage labels are also different (black plate with blue border, and white font in the prototype; silver plate with red border, and red font in the final). | |||
**This black and blue color is how the mission stays cleared in the final game | |||
*Different motorcyclist that confronts the player. | |||
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn't affect anything. | *Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn't affect anything. | ||
*Miscellaneous Notes: | *Miscellaneous Notes: | ||
Line 54: | Line 70: | ||
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png | File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== | ||
<center> | <center> | ||
Line 71: | Line 84: | ||
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | *[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | ||
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room | ||
==Origin== | |||
<center><gallery mode="packed"> | |||
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front. | |||
</gallery></center> | |||
{{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}} | {{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}} |
Latest revision as of 05:44, August 13, 2022
Contra: Shattered Soldier (May 8, 2002 prototype) | ||||||||||||||||||||||||||||
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Download Contra: Shattered Soldier (May 8, 2002 prototype) (info) |
Download Contra: Shattered Soldier (May 8, 2002 prototype) from external mirror |
A prototype of Contra: Shattered Soldier for the PlayStation 2.
Notes
- Small demo with two levels
- The options menu cannot be entered
- After beating the first stage, it takes the player directly to the second (a cut scene plays, followed by returning to the stage select menu in the final).
- It seems, there is no way to get "Cleared" at "Select mission" screen.
- Completing the second stage takes the player back to the main menu.
- On the results screen, "Lost Remaining Life" in the final is instead "Lost Remaining Player" in the prototype.
- You always start with 9 lives and 0 credits.
- Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this
- Music is slightly different in the tunnel.
- Uncertain enemy HP changes (may be due to the hitbox of the Charged shot not being aimed properly) UPDATE: Some are confirmed.
- Jetpack enemies during the snowboard section die in one charged shot instead of two (confirmed)
- The worm's core during the snowboard section dies in 4 hits (in the regular game, it dies in two). It might actually be weaker, in fact, instead of stronger.
- Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game (confirmed)
- The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6)
- The machine gun turret on the train is weaker in the prototype.
- The second phase of the stage 2 boss takes less damage to defeat.
- Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white
- Stage 1's final boss has dead, pupil-less eyes
- -The sound effect for the death of the worm mini-boss in stage 1 is different. The sound that plays during the crumbling/shattering sequence in the final instead plays immediately when the boss is defeated in the prototype.
- The mosquitoes near the end of stage 1 appear slightly different, and have a different buzzing sound.
- Mr Heli Robo has a different cannon-charging sound effect.
- The face of the stage boss's second phase has a different colored tongue. It's darker and white/thrush-spotted. Also, the boss is completely still and motionless shortly after dying in the prototype, whereas it continues to writhe in the final.
- Game Over menu has only "End" item.
- There are no plot cutscenes.
- In the stage select, the background design is different. The stage labels are also different (black plate with blue border, and white font in the prototype; silver plate with red border, and red font in the final).
- This black and blue color is how the mission stays cleared in the final game
- Different motorcyclist that confronts the player.
- Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn't affect anything.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Contra Shattered Soldier E3 V.1.00.bin | File | 2020-05-25 18:21:55 | 710.64 MB | b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223 |
PS2 - Contra Shattered Soldier E3 V.1.00.cue | File | 2020-05-25 17:59:24 | 106 bytes | bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928 |
PS2 - Contra Shattered Soldier E3 V.1.00.jpeg | File | 2020-05-27 15:23:47 | 1.44 MB | d9510cc5666179063beeda6f569db9a8c9b906a6 |
Acknowledgments
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- [https://tcrf.net/The_Cutting_Room_Floor Cutting Room
Origin