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Godzilla: Unleashed (Sep 19, 2007 prototype)
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Build date |
Sep 19, 2007
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Build name |
09-19-07
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Dump status |
Released
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Dumped by |
Anonymous
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Released by |
Hidden Palace
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File release date |
December 25, 2022
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Origin
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RVT-R
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Lot |
Project Deluge
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Labels |
Godzilla Unleashed 09-19-07
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Dump method |
RVT-R Reader (CleanRip)
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Game
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Godzilla: Unleashed
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System |
Nintendo Wii
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Genre |
Fighting
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Final build |
JP N/A EU Nov 22, 2007 US Oct 30, 2007
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Release date |
JP Unreleased EU Feb 22, 2008 US Dec 6, 2007
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A prototype of Godzilla: Unleashed for the Wii. This build is a near-final review build of the game.
Notes
- Key differences
- This build doesn't feature many differences that are noticeable on the surface, but there are a lot of size differences between files in this build and the final build of the game.
- A build number can be seen by entering the code 787321. This prototype's build number is "12.0.240", compared to the final build's number, "12.0.267".
- Mechagodzilla 2's training mode was not set up yet in this build of the game, so his training mission plays out like a regular versus match. Mechagodzilla 2 was one of the last three characters added to the game (along with Godzilla 90s and Godzilla 1954).
- In the prototype, Godzilla 2000's theme plays when player 1 is playing as Godzilla 1954 or Godzilla 1990s. This seems to indicate that the lack of music when player 1 is playing as either of these characters in the final build is actually intentional and not a mistake/bug.
- General differences
- CPU monsters are referred to with P#s instead of COM.
- When the AI is in "defensive mode" it will also attempt to block and parry attacks.
- The sound effect that plays when losing a health cell is absent.
- Anguirus doesn't have shell protection.
- Baragon has King Caesar's theme.
- Biollante's beam has a shorter range.
- For unknown reasons, Kiryu sometimes can't use power surges.
- When Jet Jaguar is present, one of his SFX will play when hitting a guarded monster.
- Mechagodzilla's kick attacks do blunt damage.
- If Mechagodzilla moves during its "Rocket Knees" attack, its upper body will spin.
- Mechagodzilla can use power surges.
- Mechagodzilla 2's "Shotgun Punch" is noticeably weaker as it doesn’t knock the opponent down.
- Mechagodzilla 2's "High Kick" and "Uppercut" moves knock opponents down instead of launching them upwards.
- Mechagodzilla 2 can move while using Plasma Grenade attacks.
- Megalon's intro animation is slightly different.
- Megalon's beam aims properly.
- Mecha-King Ghidorah has a different block animation.
- The electrical stun particle effect is absent.
- Mothra's "Cry for Peace" attack does not cost energy cells, has a shorter range, and does not cause dizzy effect.
- Moguera's "Spark Shower" is the only B move that removes an energy cell. It also has different hit particles.
- Moguera's missiles are slower and have different hit particles. They can also sometimes track opponents.
- Moguera can't power down to recharge.
- Some of London's train cars have police siren particles.
- Wind gust attack particles are generally smaller.
- Rodan's "Fly Roll" attack only hits once.
- Rodan's AI will sometimes spam his "Fly Roll" attack.
- SpaceGodzilla's "Psychic Uppercut" hasn't been fully set up.
- Power Surge crystals will sometimes not render their destruction particle effects when attacked.
- The transition from being unfrozen is a slow fade rather than instantly becoming normal.
- Some grab attacks work differently than in vanilla GU in terms of damage, opponent position when thrown, etc.
- Attacks can be cancelled by rushing.
- Some of the monster's hurt hand/foot animations are slower/faster and can have different SFX.
- Water and lava footstep SFX are different.
- Story differences
- After defeating an opponent in story mode, the camera view will stay between you and the opponent until you leave their range.
- In the “Finale” mission for the Earth Defender faction, another Mutant will show up to fight before SpaceGodzilla appears.
- In the “Finale” mission for the GDF faction, no Alien monster will appear before fighting SpaceGodzilla.
- In the "Tyrant" mission for the Mutant faction, no Alien monsters appear. Instead, 3 monsters each from the Earth Defender and GDF factions will appear to face you.
- In the “Finale” mission for the Alien faction, additional monsters from the Earth Defender and GDF factions will appear instead of Alien allies.
- Disc information:
- Header Product Code: RGZE70
- Header Version Number: 0
- Header Title: Godzilla: Unleashed
- Executable Name: /main.dol
- Latest date in DOL: 5/17/2007 3:52:00 PM
- Latest date in DOL (final build): 5/17/2007 15:52
- Apploader date: 3/1/2007
- Apploader date (final build): 3/1/2007 0:00
- Errors (Data Blocks): 0
- Errors (Unused Blocks): 0
- Miscellaneous Notes:
- Game is emulatable in Dolphin: Yes (as of December 25, 2022).
- Debug enabled: No
Screenshots
Title screen (same as final)
The prototype has a different build number than the final.
Mechagodzilla 2's Training mission is not set up yet.
Origin
Files
Archive Contents:
File
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Type
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Date
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Size
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SHA-1
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RGZE70-553.iso
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File
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2022-11-25 23:35:55
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4.38 GB
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123526fa7f018a7d9210ade5a9a75fd019d82427
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Godzilla Unleashed 09-19-07.JPG
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File
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2022-11-25 22:53:08
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2.78 MB
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9019def7c08059055e3a72c20ed91b632976ff7c
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RGZE70-553-dumpinfo.txt
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File
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2022-11-25 22:52:58
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178 bytes
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2082255eb3cb75223ccb36b631cfb7196159b237
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RGZE70-553.bca
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File
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2022-11-25 22:52:58
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64 bytes
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18bd4bdb46069087103f7f6062c8835b5aea4873
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Download File:
File
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Type
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Date
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Size
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Comment
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SHA-1
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Godzilla - Unleashed (Sep 19, 2007 prototype).7z
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7zip Archive
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2022-12-25 10:28:13
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4.14 GB
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Download file
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331fc0061257d7a0136d6e7142c88291b348273a
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Acknowledgments
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
Godzilla: Unleashed prototypes