Untold Legends: The Warrior's Code (Nov 23, 2005 prototype): Difference between revisions
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(Created page with "{{Prototype |titlescreen=UntoldLegendsTheWarriorsCode Nov232005 title.png |Page name=Untold Legends: The Warrior's Code (Nov 23, 2005 prototype) |builddate=Nov 23, 2005 19:24:...") |
(Added info on incomplete intro cinematic & GPI switch behavior; Added a few screenshots) |
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==Notes== | ==Notes== | ||
* Predates the first available build by almost three months. | * Predates the first available build by almost three months. | ||
* The intro cinematic is only half finished - the latter half features still images with "Under production" overlaid on top | |||
* Trying to access the credits crashes the game. | * Trying to access the credits crashes the game. | ||
* Contains many files not in the final game, such as ambient sounds and voiceovers. | * Contains many files not in the final game, such as ambient sounds and voiceovers. | ||
* Makes numerous kernel calls to check the state of development kit GPI dip switches. These calls are not present in the released version of the game. | |||
** Switching on GPI0 enables a rendering related debug display | |||
** Switching on GPI1 enables a memory related debug display | |||
** Switching on GPI2 enables a build version banner at the bottom of the screen (also present for GPI0 & 1) | |||
==Screenshots== | |||
<center><gallery> | |||
File:UntoldLegendsTheWarriorsCode Nov232005-Splash.jpg|Splash Screen | |||
File:UntoldLegendsTheWarriorsCode Nov232005-Intro Still.jpg|Incomplete Intro Cinematic | |||
File:UntoldLegendsTheWarriorsCode Nov232005-GPI0 Enabled.jpg|GPI0 Enabled | |||
File:UntoldLegendsTheWarriorsCode Nov232005-GPI1 Enabled.jpg|GPI1 Enabled | |||
File:UntoldLegendsTheWarriorsCode Nov232005-GPI2 Enabled.jpg|GPI2 Enabled | |||
</gallery></center> | |||
==See also== | ==See also== |
Revision as of 04:45, January 3, 2024
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Download Untold Legends: The Warrior's Code (Nov 23, 2005 prototype) (info) |
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A prototype of Untold Legends: The Warrior's Code for the PlayStation Portable.
Notes
- Predates the first available build by almost three months.
- The intro cinematic is only half finished - the latter half features still images with "Under production" overlaid on top
- Trying to access the credits crashes the game.
- Contains many files not in the final game, such as ambient sounds and voiceovers.
- Makes numerous kernel calls to check the state of development kit GPI dip switches. These calls are not present in the released version of the game.
- Switching on GPI0 enables a rendering related debug display
- Switching on GPI1 enables a memory related debug display
- Switching on GPI2 enables a build version banner at the bottom of the screen (also present for GPI0 & 1)
Screenshots
See also