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A prototype of Tom Clancy's Splinter Cell for the Xbox. | A prototype of Tom Clancy's Splinter Cell for the Xbox. | ||
==Notes== | ==Notes== | ||
* XBE information: | *Extra features all have the same FMV | ||
** Internal Name: Splintercell retail | *Different opening FMV. The final version's FMV plays after the first map FMV | ||
** Maker ID and Product Number: US-12 | *Contains rough versions of released and unreleased FMVs, with stand-in voice actor for Michael Ironside | ||
** Executable Name: default.xbe | *First map cutscene has a different room arrangement and has lighting issues | ||
** Executable checksum (MD5): e2cc3a2a717fb74c618fec429da021b1 | *Speech has no mouth movements | ||
* Miscellaneous Notes: | *Several NPC animations are different, such as walking in the dark, and being shocked by a sticky shocker | ||
** Game is emulatable: Yes (Xemu) (as of November 17, 2021). | *Levels can only be loaded from the in-game pause screen, not the main menu | ||
** Game contains dongle protection: No. | *Pressing BACK twice during gameplay will enter noclip mode. Press BACK twice again to exit. | ||
*Some levels contain minor layout differences, indicative of optimizations in later builds | |||
*No ambient level music or ambient environment sounds | |||
*Weapon balancing is unrefined, NPC weapon time-to-kill is significantly lower. | |||
*Contains two unfinished cut levels: Nuclear Power Plant (later released on PS2) and Severonickel (later partially released as Kola Cell). Not playable by default, but both can be accessed via modification of default.xbe | |||
*XBE information: | |||
**Internal Name: Splintercell retail | |||
**Maker ID and Product Number: US-12 | |||
**Executable Name: default.xbe | |||
**Executable checksum (MD5): e2cc3a2a717fb74c618fec429da021b1 | |||
*Miscellaneous Notes: | |||
**Game is emulatable: Yes (Xemu) (as of November 17, 2021). | |||
**Game contains dongle protection: No. | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
1394897617.png | File:1394897617.png|Title Screen | ||
1394897625.png | File:1394897625.png|Main Menu | ||
1394897683.png | File:1394897683.png|Gameplay | ||
1394897692.png | File:1394897692.png|Gameplay | ||
1394897729.png | File:1394897729.png|Gameplay | ||
1394897802.png | File:1394897802.png|Gameplay | ||
1394897915.png | File:1394897915.png|Gameplay | ||
1394898183.png | File:1394898183.png|Level Select | ||
1394898370.png | File:1394898370.png|Gameplay | ||
1394898470.png | File:1394898470.png|Gameplay | ||
1394899625.png | File:1394899625.png|Gameplay | ||
1394899700.png | File:1394899700.png|Gameplay | ||
</gallery></center> | </gallery></center> | ||
==Videos== | ==Videos== | ||
[https://www.youtube.com/watch?v= | [https://www.youtube.com/watch?v=8HVqdxayky0 Training level playthrough (Xbox)] | ||
[https://www.youtube.com/watch?v=jJuAZ_GNi9Q Severonickel part 2 playthrough] | [https://www.youtube.com/watch?v=0SZOplb2HFc Nuclear Power Plant part 2 playthrough (xemu)] | ||
[https://www.youtube.com/watch?v=jJuAZ_GNi9Q Severonickel part 2 playthrough (xemu)] | |||
[https://www.youtube.com/watch?v=SJ7ijvQd6e0 Tom Clancy's Splinter Cell (2002) - All Cutscenes (RAW - 9/13/2002 - Xbox Prototype Leak)] | [https://www.youtube.com/watch?v=SJ7ijvQd6e0 Tom Clancy's Splinter Cell (2002) - All Cutscenes (RAW - 9/13/2002 - Xbox Prototype Leak)] | ||
Line 80: | Line 83: | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
File:Xbox - Tom Clancy's Splinter Cell last 2 levels under embargo.jpeg|Disc front. | |||
Xbox - Tom Clancy's Splinter Cell last 2 levels under embargo.jpeg|Disc front. | |||
</gallery></center> | </gallery></center> | ||
Line 91: | Line 90: | ||
==See also== | ==See also== | ||
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]] | |||
* [https://tcrf.net The Cutting Room Floor (TCRF)] | *[[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net The Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|Tom Clancy's Splinter Cell}}}} | {{Prototype Footer|{{Navbox prototype|Tom Clancy's Splinter Cell}}}} |
Latest revision as of 11:26, March 27, 2024
Tom Clancy's Splinter Cell (Sep 13, 2002 prototype) | ||||||||||||||||||||||||||||
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Download Tom Clancy's Splinter Cell (Sep 13, 2002 prototype) (info) |
Download Tom Clancy's Splinter Cell (Sep 13, 2002 prototype) from external mirror |
A prototype of Tom Clancy's Splinter Cell for the Xbox.
Notes
- Extra features all have the same FMV
- Different opening FMV. The final version's FMV plays after the first map FMV
- Contains rough versions of released and unreleased FMVs, with stand-in voice actor for Michael Ironside
- First map cutscene has a different room arrangement and has lighting issues
- Speech has no mouth movements
- Several NPC animations are different, such as walking in the dark, and being shocked by a sticky shocker
- Levels can only be loaded from the in-game pause screen, not the main menu
- Pressing BACK twice during gameplay will enter noclip mode. Press BACK twice again to exit.
- Some levels contain minor layout differences, indicative of optimizations in later builds
- No ambient level music or ambient environment sounds
- Weapon balancing is unrefined, NPC weapon time-to-kill is significantly lower.
- Contains two unfinished cut levels: Nuclear Power Plant (later released on PS2) and Severonickel (later partially released as Kola Cell). Not playable by default, but both can be accessed via modification of default.xbe
- XBE information:
- Internal Name: Splintercell retail
- Maker ID and Product Number: US-12
- Executable Name: default.xbe
- Executable checksum (MD5): e2cc3a2a717fb74c618fec429da021b1
- Miscellaneous Notes:
- Game is emulatable: Yes (Xemu) (as of November 17, 2021).
- Game contains dongle protection: No.
Screenshots
Videos
Training level playthrough (Xbox)
Nuclear Power Plant part 2 playthrough (xemu)
Severonickel part 2 playthrough (xemu)
Tom Clancy's Splinter Cell (2002) - All Cutscenes (RAW - 9/13/2002 - Xbox Prototype Leak)
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Xbox - Tom Clancy's Splinter Cell last 2 levels under embargo.bin | File | 2021-04-08 22:50:15 | 1.49 GB | 4419d2f8419d6bf798daf1bec7da78fa62cad20e |
Xbox - Tom Clancy's Splinter Cell last 2 levels under embargo.cue | File | 2021-04-08 22:47:09 | 127 bytes | abf79b9d704f5ae9a0571eb170cec14f03d7778c |
Xbox - Tom Clancy's Splinter Cell last 2 levels under embargo.jpeg | File | 2021-04-09 22:16:47 | 1.85 MB | e85d00eceda6b500ee326825300a7cbfda3273df |
Origin
Acknowledgments
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: Xbox and Dreamcast (September 18, 2021)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)