The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug): Difference between revisions
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A debug build of the European version of The Legend of Zelda: Ocarina of Time for the Nintendo 64. | A debug build of the European version of The Legend of Zelda: Ocarina of Time for the Nintendo 64. | ||
==Notes== | ==Notes== | ||
*This version of the game wasn't compressed, explaining it's size. | *This version of the game wasn't compressed, explaining it's size. | ||
*The game needs 8Mb of RAM instead of 4Mb to run properly. | *The game needs 8Mb of RAM instead of 4Mb to run properly. |
Revision as of 18:13, March 26, 2021
The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug) | ||||||||||||||||||||||
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Download The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug) from external mirror |
A debug build of the European version of The Legend of Zelda: Ocarina of Time for the Nintendo 64.
Notes
- This version of the game wasn't compressed, explaining it's size.
- The game needs 8Mb of RAM instead of 4Mb to run properly.
- This version was built to test new German and French localizations for the Collector's edition.
- There is an overdump for PAL version of Conker's Bad Fur Day at the end of the data.
Screenshots
Debug Features
Testing Areas
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
ZELOOTD.z64 | File | 2020-03-22 17:54 | 64 MB | CEE6BC3C2A634B41728F2AF8DA54D9BF8CC14099 |
Origin