The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug): Difference between revisions

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|status=Released
|status=Released
|dumper=Unknown
|dumper=Unknown
|releasedby=Zelda 64 Reverse Engineering Team
|releasedby=Zelda Reverse Engineering Team
|filereleasedate=March 27, 2020
|filereleasedate=March 27, 2020
|origin_type=Developer cartridge
|origin_type=Developer cartridge
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A debug build of the European version of The Legend of Zelda: Ocarina of Time for the Nintendo 64.
A debug build of the European version of The Legend of Zelda: Ocarina of Time for the Nintendo 64.
==Notes==
==Notes==
*This version of the game wasn't compressed, explaining it's size.
*This version of the game wasn't compressed, explaining it's size.
*The game needs 8Mb of RAM instead of 4Mb to run properly.
*The game needs 8Mb of RAM instead of 4Mb to run properly.

Revision as of 17:54, March 26, 2021

Title Screen
The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)
Build date Feb 21, 2003 00:49:18
Dump status Released
Dumped by Unknown
Released by Zelda Reverse Engineering Team
File release date March 27, 2020
Origin Developer cartridge
Labels NUS-16F32SB-B 512M+256K FB-0453
Files ZELOOTD.z64
Game The Legend of Zelda: Ocarina of Time
System Nintendo 64
Genre Adventure

A debug build of the European version of The Legend of Zelda: Ocarina of Time for the Nintendo 64.

Notes

  • This version of the game wasn't compressed, explaining it's size.
  • The game needs 8Mb of RAM instead of 4Mb to run properly.
  • This version was built to test new German and French localizations for the Collector's edition.
  • There is an overdump for PAL version of Conker's Bad Fur Day at the end of the data.

Screenshots

Debug Features

Testing Areas

Files

File Type Date Size SHA-1
ZELOOTD.z64 File 2020-03-22 17:54 64 MB CEE6BC3C2A634B41728F2AF8DA54D9BF8CC14099

Origin