Taito Chase H.Q. (Prototype): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Prototype |Page name=Taito Chase H.Q. (Prototype) |titlescreen=ChaseHQ-SMS-Proto-TitleScreen.png |status=Released |dumper=SMSPower.org |releasedby=SMSPower.org |filereleased...") |
No edit summary |
||
Line 38: | Line 38: | ||
<gallery mode=packed> | <gallery mode=packed> | ||
File:img_1959_160.jpeg|Cart front. | File:img_1959_160.jpeg|Cart front. | ||
File: | File:img_1960_603.jpeg|Cart back. | ||
</gallery> | </gallery> | ||
</center> | </center> |
Latest revision as of 16:10, March 28, 2021
Taito Chase H.Q. (Prototype) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Taito Chase H.Q. (Prototype) (info) |
Download Taito Chase H.Q. (Prototype) from external mirror |
A prototype of Taito Chase H.Q. (also known as Chase H.Q.) for the Sega Master System.
Notes
- This build hardcodes port $3E controls to the cartridge slot for some reason. The final reads from $C000 instead.
- This build lacks the delay in the VBlank that executes before reading player controls that was added in the final build.
- This build lacks code to reset certain states when you reset the console.
Screenshots
Origin
Acknowledgments
Very special thanks to Bock at SMSpower.org for this release!
See also
Original release post on SMSPower.org. (Archive)