Super Monkey Ball Jr. (Aug 6, 2002 prototype): Difference between revisions
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|releasedby=Hidden Palace | |releasedby=Hidden Palace | ||
|filereleasedate=January 1, 2022 | |filereleasedate=January 1, 2022 | ||
|origin_type=EPROM | |origin_type=EPROM cartridge | ||
|origin_labels=N/A | |origin_labels=N/A | ||
|game=Super Monkey Ball Jr. | |game=Super Monkey Ball Jr. | ||
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A prototype of Super Monkey Ball Jr. for the Game Boy Advance. | A prototype of Super Monkey Ball Jr. for the Game Boy Advance. | ||
==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Super Monkey Ball Jr.}} | |||
* A build dating to over two months before the earliest final build. | * A build dating to over two months before the earliest final build. | ||
* "JR" and the trademark symbol are missing from the logo on the legal screen. | * "JR" and the trademark symbol are missing from the logo on the legal screen. | ||
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Super Monkey Ball Jr. (Aug 6, 2002 prototype)_00324.png | Super Monkey Ball Jr. (Aug 6, 2002 prototype)_00324.png | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== |
Latest revision as of 04:18, September 5, 2023
Super Monkey Ball Jr. (Aug 6, 2002 prototype) | ||||||||||||||||||||||||
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Download Super Monkey Ball Jr. (Aug 6, 2002 prototype) (info) |
A prototype of Super Monkey Ball Jr. for the Game Boy Advance.
Notes
The Cutting Room Floor research
- A build dating to over two months before the earliest final build.
- "JR" and the trademark symbol are missing from the logo on the legal screen.
- The Realism logo is different.
- "Build 14" is written at the top-right of the screen on the title screen.
- Trademark symbol is missing from the title screen. "Press START" is written as "PRESS START".
- Options menu contains an "Advanced Options" menu containing the ability to change the draw distance, screen resolution, show the framerate and unlock everything.
- Some menu elements are placed very slightly differently on-screen.
- This is also true for some of the text elements on the screens shown between levels during gameplay.
- Some text differences.
- "Preparing game data" instead says "Initialising game data".
- "Play points received" is incorrectly spelled as "Play points recieved" on the ending screen.
- Some sprite differences.
- The "P1" sprite does not change outline colour when selecting a character.
- The "START" sprite that shows where the player starts in a stage is written in full caps rather than small caps, and is fully red instead of being shaded yellow-red.
- The sparkles released by the ball when finishing a stage look more like smoke.
- The ball doesn't travel upwards off the screen when finishing a level.
- The text in the credits has a number of differences.
- For example, "Development Team (Realism/Creations)" is credited as "Realism Development Team".
Screenshots
Files
File | Type | Date | Size | Comment | SHA-1 |
---|---|---|---|---|---|
Super Monkey Ball Jr. (Aug 6, 2002 prototype).gba | ROM file | 2019-12-26 22:53:44 | 8 MB | ROM file. | 717e644a198776c45d1978d9616536f789bb3607 |
Acknowledgments
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw, Hwd45 for researching this prototype!
See also
- New Years 2022 (January 1, 2022)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)
- Video Game History Foundation (VGHF)