Super Mario World 2: Yoshi's Island (Jun 26, 1995 - yos edit prototype): Difference between revisions
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(Created page with "{{Prototype |Page name=Super Mario World 2: Yoshi's Island (Jun 26, 1995 (ys main db) prototype) |titlescreen= |builddate=Jun 26, 1995 05:59:00 |buildname=yos_edit |status=Rel...") |
Lemurboy12 (talk | contribs) No edit summary |
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|Page name=Super Mario World 2: Yoshi's Island (Jun 26, 1995 (ys main db) prototype) | |Page name=Super Mario World 2: Yoshi's Island (Jun 26, 1995 (ys main db) prototype) | ||
|titlescreen= | |titlescreen= | ||
|builddate=Jun 26, 1995 05: | |builddate=Jun 26, 1995 05:56:00 | ||
|titlescreen=Super Mario-Yoshi Island-JPN-title.png | |||
|buildname=yos_edit | |buildname=yos_edit | ||
|status=Released | |status=Released | ||
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}} | }} | ||
{{Download}} | {{Download}} | ||
A prototype of Super Mario World 2: Yoshi's Island, dated June 26th, 1995. It is compiled in debug mode and has the final game's debug features as well as the features accessible in the [[Super Mario World 2: Yoshi's Island (Jun 26, 1995 | A prototype of Super Mario World 2: Yoshi's Island, dated June 26th, 1995. It is compiled in debug mode and has the final game's debug features as well as the features accessible in the [[Super Mario World 2: Yoshi's Island (Jun 26, 1995 - ys rom 16 0 prototype)]]. | ||
==Notes== | ==Notes== | ||
To fix header: | |||
* <code>0x7FBD</code> => <code>0x05</code> | |||
* 5 bytes starting at <code>0x7FD5</code> => <code>0x20 0x15 0x0B 0x00 0x00</code>. | |||
{{Tcrf link|Proto:Super Mario World 2: Yoshi's Island}} | {{Tcrf link|Proto:Super Mario World 2: Yoshi's Island}} | ||
Latest revision as of 13:58, June 14, 2023
Super Mario World 2: Yoshi's Island (Jun 26, 1995 - yos edit prototype) | ||||||||||||||||||||||||
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A prototype of Super Mario World 2: Yoshi's Island, dated June 26th, 1995. It is compiled in debug mode and has the final game's debug features as well as the features accessible in the Super Mario World 2: Yoshi's Island (Jun 26, 1995 - ys rom 16 0 prototype).
Notes
To fix header:
0x7FBD
=>0x05
- 5 bytes starting at
0x7FD5
=>0x20 0x15 0x0B 0x00 0x00
.
The Cutting Room Floor research