Sonic the Hedgehog CD (Dec 4, 1992 prototype): Difference between revisions
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==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Sonic_the_Hedgehog_CD_(Sega_CD)/v0.02}} | {{Tcrf link| Proto:Sonic_the_Hedgehog_CD_(Sega_CD)/v0.02}} | ||
* This prototype was featured at the Yuusei Sega World (遊星セガワールド) event in 1992. The event was available to the public and was also the first public appearance of Sonic the Hedgehog CD worldwide. | |||
* This prototype was built almost a full year before the final retail release and seems to have been built specifically for the event, as it only contains files for just the playable content (with a few exceptions). | *This prototype was featured at the Yuusei Sega World (遊星セガワールド) event in 1992. The event was available to the public and was also the first public appearance of Sonic the Hedgehog CD worldwide. | ||
* The prototype was also used as an early preview for various magazines in the months following the event. | *This prototype was built almost a full year before the final retail release and seems to have been built specifically for the event, as it only contains files for just the playable content (with a few exceptions). | ||
* '''General Differences''' | *The prototype was also used as an early preview for various magazines in the months following the event. | ||
** The name of the disc volume itself is named after the game "Dark Wizard" which came out around the time Sonic CD was being made. | *'''General Differences''' | ||
** The disc header specifies that the title of the game is "CD SONIC THE HEDGEHOG" rather than "SONIC THE HEDGEHOG CD". The header also lacks a proper game code and with a date of APR 1993 (which might be the original projected release date, as many magazines at the time predicted the game would be out sometime within 1st/2nd quarter 1993). | **The name of the disc volume itself is named after the game "Dark Wizard" which came out around the time Sonic CD was being made. | ||
** The game boots to a SEGA logo complete with SEGA scream. This would be featured in later prototypes but would eventually be dropped. | **The disc header specifies that the title of the game is "CD SONIC THE HEDGEHOG" rather than "SONIC THE HEDGEHOG CD". The header also lacks a proper game code and with a date of APR 1993 (which might be the original projected release date, as many magazines at the time predicted the game would be out sometime within 1st/2nd quarter 1993). | ||
** The title screen is different in comparison to the final version, but is similar to the one featured in later prototypes. The only difference between this build and later prototypes is that the chosen song is the full "You Can Do Anything" instead of a short arrangement. The version of "You Can Do Anything" uses a different vocal take and is the same version featured in Sonic Jam and various albums (True Blue, the 10th Anniversary album, etc). | **The game boots to a SEGA logo complete with SEGA scream. This would be featured in later prototypes but would eventually be dropped. | ||
** The title screen doesn't contain code for the level select cheat, so it's impossible to load the menu without hacking. | **The title screen is different in comparison to the final version, but is similar to the one featured in later prototypes. The only difference between this build and later prototypes is that the chosen song is the full "You Can Do Anything" instead of a short arrangement. The version of "You Can Do Anything" uses a different vocal take and is the same version featured in Sonic Jam and various albums (True Blue, the 10th Anniversary album, etc). | ||
** The opening video contains more artifacts than can be found in the final version. "You Can Do Anything" doesn't play during the opening video. The frame is also different, containing a message that says "開発画面" (which translates to "Development Screen"). | **The title screen doesn't contain code for the level select cheat, so it's impossible to load the menu without hacking. | ||
** Only the opening video can be seen after the title screen. There are no gameplay demos. | **The opening video contains more artifacts than can be found in the final version. "You Can Do Anything" doesn't play during the opening video. The frame is also different, containing a message that says "開発画面" (which translates to "Development Screen"). | ||
** The Time Attack menu is completely different in comparison to what would be used in later builds. At this point, the game still has eight zones rather than seven. The name of the first zone is called "Salad Plain" instead of "Palmtree Panic". No other graphics exist in the game for the other zones, hinting that this menu was put together rather quickly for the demo. The menu itself also uses Collision Chaos Present's BGM instead of D.A. Garden. | **Only the opening video can be seen after the title screen. There are no gameplay demos. | ||
* '''Gameplay Differences''' | **The Time Attack menu is completely different in comparison to what would be used in later builds. At this point, the game still has eight zones rather than seven. The name of the first zone is called "Salad Plain" instead of "Palmtree Panic". No other graphics exist in the game for the other zones, hinting that this menu was put together rather quickly for the demo. The menu itself also uses Collision Chaos Present's BGM instead of D.A. Garden. | ||
** There are no title cards when starting a stage. | *'''Gameplay Differences''' | ||
** If you press start on the second controller, you can spawn a second "ghost" Sonic just like later builds that have a debug mode. However, it's impossible to activate the debug mode in this build without hacking since the check for the debug mode flag was removed from Sonic's object code. | **There are no title cards when starting a stage. | ||
** Sonic's ledge animation is the same as the one from Sonic 1. | **If you press start on the second controller, you can spawn a second "ghost" Sonic just like later builds that have a debug mode. However, it's impossible to activate the debug mode in this build without hacking since the check for the debug mode flag was removed from Sonic's object code. | ||
** Sonic lacks the Super Peel Out animation he has in later builds. This build uses his normal run animation instead. It's also not as fast as it will be in later builds. | **Sonic's ledge animation is the same as the one from Sonic 1. | ||
** The camera doesn't move forward while running. | **Sonic lacks the Super Peel Out animation he has in later builds. This build uses his normal run animation instead. It's also not as fast as it will be in later builds. | ||
** Sonic's spindash is too fast if held for a long time. | **The camera doesn't move forward while running. | ||
** Sonic's animation after waiting three minutes is much different in comparison to what's used in later builds. Sonic doesn't say "I'm outta here!" when he jumps. | **Sonic's spindash is too fast if held for a long time. | ||
** The game can't be paused. | **Sonic's animation after waiting three minutes is much different in comparison to what's used in later builds. Sonic doesn't say "I'm outta here!" when he jumps. | ||
** The sign post at the end of each act says "You Say!" instead of the usual sign post. This is a play on words on the name of the event that this prototype was featured in. When you pass the sign, Sonic automatically moves right and the stage ends automatically, there is no score tally screen or Level Complete BGM. | **The game can't be paused. | ||
** There are no checkpoints in any of the stages. | **The sign post at the end of each act says "You Say!" instead of the usual sign post. This is a play on words on the name of the event that this prototype was featured in. When you pass the sign, Sonic automatically moves right and the stage ends automatically, there is no score tally screen or Level Complete BGM. | ||
** Sonic can travel to the past and future, but there's no way to create a good future in this build. However, the files for the good future versions of the stage exist in this build but go unused. | **There are no checkpoints in any of the stages. | ||
** The time travel screen is different and uses the invincibility stars from Sonic 1. | **Sonic can travel to the past and future, but there's no way to create a good future in this build. However, the files for the good future versions of the stage exist in this build but go unused. | ||
** When Sonic appears in a new time period you'll lose any rings you collected. This can sometimes lead to a scenario where you might land on top of a badnik and die instantly upon entering. | **The time travel screen is different and uses the invincibility stars from Sonic 1. | ||
** If you finish the second act or lose all your lives, the game ends and goes to a "COMING SOON" screen. Unlike later builds, this build uses the Good Future BGM for Palmtree Panic instead of the Invincibilty theme. | **When Sonic appears in a new time period you'll lose any rings you collected. This can sometimes lead to a scenario where you might land on top of a badnik and die instantly upon entering. | ||
** The Past uses a unique Redbook audio track instead of a PCM track. This version was never released on any soundtrack before. | **If you finish the second act or lose all your lives, the game ends and goes to a "COMING SOON" screen. Unlike later builds, this build uses the Good Future BGM for Palmtree Panic instead of the Invincibilty theme. | ||
** All Redbook audio tracks lack a fade out except for the track used for Salad Plains Past. | **The Past uses a unique Redbook audio track instead of a PCM track. This version was never released on any soundtrack before. | ||
**All Redbook audio tracks lack a fade out except for the track used for Salad Plains Past. | |||
**The theme song uses a different take of singer Keiko Utoku's vocals. This later appeared on some albums such as Sonic the Hedgehog 10th Anniversary and True Blue: The Best of Sonic the Hedgehog. | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery mode=nolines heights=168 widths=240> | <center><gallery mode="nolines" heights="168" widths="240"> | ||
File:DARK WIZARD.2019-09-02 13.13.44.png|Sega logo. | |||
File:DARK WIZARD.2019-09-02 13.13.48.png|Title screen. | |||
File:DARK WIZARD.2019-09-02 13.15.27.png|Opening movie. | |||
File:DARK WIZARD.2019-09-02 13.15.33.png|Level select. | |||
File:DARK WIZARD.2019-09-02 13.16.01.png|Time attack. | |||
File:DARK WIZARD.2019-09-02 13.16.18.png|Salad Plain Zone Act 1 Present 1 | |||
File:DARK WIZARD.2019-09-02 13.16.47.png|Salad Plain Zone Act 1 Present 2 | |||
File:DARK WIZARD.2019-09-02 13.16.58.png|Salad Plain Zone Act 1 Present 3 | |||
File:DARK WIZARD.2019-09-02 13.17.04.png|Salad Plain Zone Act 1 Present 4 | |||
File:DARK WIZARD.2019-09-02 13.18.46.png|Salad Plain Zone Act 1 Present 5 | |||
File:DARK WIZARD.2019-09-02 13.19.21.png|Salad Plain Zone Act 2 Present 1 | |||
File:DARK WIZARD.2019-09-02 13.20.17.png|Time traveling. | |||
File:DARK WIZARD.2019-09-02 13.20.39.png|Salad Plain Zone Act 2 Bad Future 1 | |||
File:DARK WIZARD.2019-09-02 13.21.02.png|Salad Plain Zone Act 2 Bad Future 2 | |||
File:DARK WIZARD.2019-09-02 13.21.24.png|Coming soon screen. | |||
File:DARK WIZARD.2019-09-02 13.24.21.png|Salad Plain Zone Act 1 Past 1 | |||
File:DARK WIZARD.2019-09-02 13.24.50.png|Salad Plain Zone Act 1 Past 2 | |||
File:DARK WIZARD.2019-09-02 13.25.06.png|Salad Plain Zone Act 1 Past 3 | |||
File:DARK WIZARD.2019-09-02 13.28.22.png|Salad Plain Zone Act 1 Past 4 | |||
File:DARK WIZARD.2019-09-02 13.28.27.png|Salad Plain Zone Act 1 Past 5 | |||
File:DARK WIZARD.2019-09-02 13.28.33.png|Salad Plain Zone Act 1 Past 6 | |||
</gallery></center> | </gallery></center> | ||
Line 147: | Line 149: | ||
==Origin== | ==Origin== | ||
<center><gallery mode=packed> | <center><gallery mode="packed"> | ||
CD Sonic 0.02 Front.png|Disc front. | File:CD Sonic 0.02 Front.png|Disc front. | ||
CD Sonic 0.02 Back.png|Disc back. | File:CD Sonic 0.02 Back.png|Disc back. | ||
</gallery></center> | </gallery></center> | ||
== See also == | ==See also== | ||
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | |||
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | |||
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog CD}}}} | {{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog CD}}}} |
Latest revision as of 08:19, August 15, 2023
Sonic the Hedgehog CD (Dec 4, 1992 prototype) | ||||||||||||||||||||||||||||||||
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Download Sonic the Hedgehog CD (Dec 4, 1992 prototype) (info, raw dump) |
An early prototype of Sonic the Hedgehog CD for the Sega CD.
Notes
- This prototype was featured at the Yuusei Sega World (遊星セガワールド) event in 1992. The event was available to the public and was also the first public appearance of Sonic the Hedgehog CD worldwide.
- This prototype was built almost a full year before the final retail release and seems to have been built specifically for the event, as it only contains files for just the playable content (with a few exceptions).
- The prototype was also used as an early preview for various magazines in the months following the event.
- General Differences
- The name of the disc volume itself is named after the game "Dark Wizard" which came out around the time Sonic CD was being made.
- The disc header specifies that the title of the game is "CD SONIC THE HEDGEHOG" rather than "SONIC THE HEDGEHOG CD". The header also lacks a proper game code and with a date of APR 1993 (which might be the original projected release date, as many magazines at the time predicted the game would be out sometime within 1st/2nd quarter 1993).
- The game boots to a SEGA logo complete with SEGA scream. This would be featured in later prototypes but would eventually be dropped.
- The title screen is different in comparison to the final version, but is similar to the one featured in later prototypes. The only difference between this build and later prototypes is that the chosen song is the full "You Can Do Anything" instead of a short arrangement. The version of "You Can Do Anything" uses a different vocal take and is the same version featured in Sonic Jam and various albums (True Blue, the 10th Anniversary album, etc).
- The title screen doesn't contain code for the level select cheat, so it's impossible to load the menu without hacking.
- The opening video contains more artifacts than can be found in the final version. "You Can Do Anything" doesn't play during the opening video. The frame is also different, containing a message that says "開発画面" (which translates to "Development Screen").
- Only the opening video can be seen after the title screen. There are no gameplay demos.
- The Time Attack menu is completely different in comparison to what would be used in later builds. At this point, the game still has eight zones rather than seven. The name of the first zone is called "Salad Plain" instead of "Palmtree Panic". No other graphics exist in the game for the other zones, hinting that this menu was put together rather quickly for the demo. The menu itself also uses Collision Chaos Present's BGM instead of D.A. Garden.
- Gameplay Differences
- There are no title cards when starting a stage.
- If you press start on the second controller, you can spawn a second "ghost" Sonic just like later builds that have a debug mode. However, it's impossible to activate the debug mode in this build without hacking since the check for the debug mode flag was removed from Sonic's object code.
- Sonic's ledge animation is the same as the one from Sonic 1.
- Sonic lacks the Super Peel Out animation he has in later builds. This build uses his normal run animation instead. It's also not as fast as it will be in later builds.
- The camera doesn't move forward while running.
- Sonic's spindash is too fast if held for a long time.
- Sonic's animation after waiting three minutes is much different in comparison to what's used in later builds. Sonic doesn't say "I'm outta here!" when he jumps.
- The game can't be paused.
- The sign post at the end of each act says "You Say!" instead of the usual sign post. This is a play on words on the name of the event that this prototype was featured in. When you pass the sign, Sonic automatically moves right and the stage ends automatically, there is no score tally screen or Level Complete BGM.
- There are no checkpoints in any of the stages.
- Sonic can travel to the past and future, but there's no way to create a good future in this build. However, the files for the good future versions of the stage exist in this build but go unused.
- The time travel screen is different and uses the invincibility stars from Sonic 1.
- When Sonic appears in a new time period you'll lose any rings you collected. This can sometimes lead to a scenario where you might land on top of a badnik and die instantly upon entering.
- If you finish the second act or lose all your lives, the game ends and goes to a "COMING SOON" screen. Unlike later builds, this build uses the Good Future BGM for Palmtree Panic instead of the Invincibilty theme.
- The Past uses a unique Redbook audio track instead of a PCM track. This version was never released on any soundtrack before.
- All Redbook audio tracks lack a fade out except for the track used for Salad Plains Past.
- The theme song uses a different take of singer Keiko Utoku's vocals. This later appeared on some albums such as Sonic the Hedgehog 10th Anniversary and True Blue: The Best of Sonic the Hedgehog.
Screenshots
Videos
Files
File Archive Contents
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Sonic the Hedgehog CD (Dec 4, 1992 prototype) (Track 1).bin | File | 2019-08-18 21:30:16 | 17.95 MB | c5e5cf0d8ffe2d6004b38fd57c011935de159bc4 |
Sonic the Hedgehog CD (Dec 4, 1992 prototype) (Track 2).bin | File | 2019-08-18 21:30:16 | 18.2 MB | 1ca7b6a3d647cb0aca1acf8d0a7da3bb0a47704a |
Sonic the Hedgehog CD (Dec 4, 1992 prototype) (Track 3).bin | File | 2019-08-18 21:30:16 | 16.76 MB | 47f31c40851d5c77c8e3c7fb4b39640874e2801d |
Sonic the Hedgehog CD (Dec 4, 1992 prototype) (Track 4).bin | File | 2019-08-18 21:30:16 | 15.58 MB | bdddf4231cf0d407b17b7515442b3094df8e39aa |
Sonic the Hedgehog CD (Dec 4, 1992 prototype) (Track 5).bin | File | 2019-08-18 21:30:16 | 13.58 MB | f008418a584f6212f3f33c71969e91116016fed7 |
Sonic the Hedgehog CD (Dec 4, 1992 prototype) (Track 6).bin | File | 2019-08-18 21:30:16 | 14.14 MB | 3594c716ed834ba889cb8e26532ac29b711e80c4 |
Sonic the Hedgehog CD (Dec 4, 1992 prototype) (Track 7).bin | File | 2019-08-18 21:30:16 | 16.8 MB | d5da0a756f6e821ad4296bf8c6440ddf433c7536 |
Sonic the Hedgehog CD (Dec 4, 1992 prototype).cue | File | 2019-10-25 18:03:48 | 978 bytes | edc146efc2dfa0663468000b26060ac761177576 |
Disc Contents
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
ABS.TXT | Text file | 1992-12-04 21:34:01 | 57 bytes | 44c9dd45a9b1be718dad972cddd3a585a54b16a0 |
ATTACK.BIN | File | 1992-12-04 21:34:01 | 2 KB | b608dafcebf37bd947c7be48d92fe8da6b829f8a |
ATTACK.MMD | File | 1992-12-04 21:34:01 | 10.1 KB | 1758db76a3b1085217107bc73c09e81a5e365ae9 |
BIB.TXT | Text file | 1992-12-04 21:34:01 | 59 bytes | a6afe4964f9e35b300cce61e1988ebbb8b657fba |
COME__.MMD | File | 1992-12-04 21:34:01 | 8.5 KB | dda3379c3fe150fdff12ab600c80da8b5db3a554 |
CPY.TXT | Text file | 1992-12-04 21:34:01 | 94 bytes | 5553962f5d3e771a3d07c6c52718d2412a762d17 |
IPX___.MMD | File | 1992-12-04 21:34:01 | 828 bytes | f4d1c407663dace99b912a20d721d052045b5b66 |
LOGO_M.MMD | File | 1992-12-04 21:34:01 | 8.8 KB | e623c44dbda1ffce9990cbc1e2e9a8a75a625d92 |
LOGO_S.BIN | File | 1992-12-04 21:34:01 | 172 bytes | 6e5eb182e9c12d30301f1f81f5b7873345220bb1 |
OPEN_M.MMD | File | 1992-12-04 21:34:01 | 11.6 KB | 7d80164667b5560e8040d8918c1dc1e52ed586d4 |
OPEN_S.BIN | File | 1992-12-04 21:34:01 | 542 bytes | b99c578013f609acd0a8a5c4c501454ee110eb7d |
OPN.STM | File | 1992-12-04 21:34:01 | 13.18 MB | f86f8d9bf1bfa9dd2589cdaf6e284777ea471e1e |
PCM000.BIN | File | 1992-12-04 21:34:01 | 25.6 KB | a0f7cdefd3cbe1ced68622bd834e600e8dd3c3ad |
R11A__.MMD | Palmtree Panic 1 Present | 1992-12-04 21:34:01 | 256 KB | 37760fd5878444fc71e83d1eeba8a0f79e2153d1 |
R11B__.MMD | Palmtree Panic 1 Past | 1992-12-04 21:34:01 | 256 KB | 44870e5d8c50d2c1c258a64826e49126eb2e683e |
R11C__.MMD | Palmtree Panic 1 Good Future | 1992-12-04 21:34:01 | 256 KB | 0df068f43477ec9f55d64b24b765aed0b68a8ed6 |
R11D__.MMD | Palmtree Panic 1 Bad Future | 1992-12-04 21:34:01 | 256 KB | 129b4d060cc1fd49322be4c7ed9130ab994ac7a7 |
R12A__.MMD | Palmtree Panic 2 Present | 1992-12-04 21:34:01 | 256 KB | ac3853f5cf6aad2672f9cfb5e89d0557fa0e27f4 |
R12B__.MMD | Palmtree Panic 2 Past | 1992-12-04 21:34:01 | 256 KB | 7ed3b47a66accda13fea9c1d8bd2b8550c0d56a6 |
R12C__.MMD | Palmtree Panic 2 Good Future | 1992-12-04 21:34:01 | 256 KB | 979289e3366b90ee2180828288afb4a6bb3c0d59 |
R12D__.MMD | Palmtree Panic 2 Bad Future | 1992-12-04 21:34:01 | 256 KB | c401f1f8130a225dfb632fb47b7127c37bc2ef9e |
SSEL__.MMD | File | 1992-12-04 21:34:01 | 3.6 KB | 2f65879078aa39f929b051cfc4d05be9a964a2c5 |
TITLE_.MMD | File | 1992-12-04 21:34:01 | 22.3 KB | e3b978b18395c71d48425d42f20a82cd7f95f75a |
WARP__.MMD | File | 1992-12-04 21:34:01 | 4 KB | f2303eb3d857187acbd39f837c9ecaa29e46c432 |
Header
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 41 50 52 (C)SEGA 1993.APR 00000120 43 44 2d 53 4f 4e 49 43 20 54 48 45 20 48 45 44 CD-SONIC THE HED 00000130 47 45 48 4f 47 20 20 20 20 20 20 20 20 20 20 20 GEHOG 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000150 43 44 2d 53 4f 4e 49 43 20 54 48 45 20 48 45 44 CD-SONIC THE HED 00000160 47 45 48 4f 47 20 20 20 20 20 20 20 20 20 20 20 GEHOG 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000180 58 58 20 30 30 30 30 30 30 30 30 2d 30 30 20 20 XX 00000000-00 00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 000001a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Origin
See also