Silent Hill: Homecoming (Apr 3, 2008 prototype): Difference between revisions

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(→‎Notes: Expanded explanation of the build, included link to the video source of the mentioned cut opening with the hunter, and added alt-text to existing images.)
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* Predates the final build by 4 months.
* Predates the final build by 4 months.
* Debug symbols are present.
* Debug symbols are present.
* Runs exceptionally well but only covers the second and third missions, crashing right after leaving your backyard. Also, you can't enter the rear of the house to hear the casette tape. No sign of the cut alternate tutorial opening involving fighting alongside a hunter in the woods.
* Runs exceptionally well but only covers the second and third missions, crashing right after leaving your backyard. Also, you can't enter the rear of the house to hear the casette tape. No sign of the cut alternate tutorial opening involving fighting alongside a hunter in the woods as [https://youtu.be/OO3vdez92qI?si=-xXoYD0VXlgUPsB8 found] by dataminers.
*  The most notable content difference is that characters appear with different hairstyles. Both Alex (the protagonist) and the town's mayor have completely different hair sculpts than in the final release. They still exchange the same dialogue.
*  The most notable content difference is that characters appear with different hairstyles. Both Alex Shepherd (the protagonist) and the town's judge,  Margaret Holloway, have completely different hair sculpts than in the final release. Alex's is almost entirely a 2D texture, as is still visible in the PC port's leftover loading screens from the game's beta, while Holloway has a less natural looking, layered hair sculpt. They still exchange the same dialogue, and have the same optional dialogue conversation if the player speaks to her inside the town hall building.
* There's also a recurring glitch, at least in RPCS3, where everything seems to be a bit... higher than it should? Like, sometimes a chair is hovering, and Alex sometimes appears to be walking half an inch above the ground at certain angles. It doesn't impact the gameplay, it's just visually distracting. I can see about grabbing screenshots from my recordings tomorrow.
*  The build only features the second and third chapters of the game, compromising Alex walking around part of Shepherd's Glen and navigating the front portion of his family home. As soon as you approach the back alley, the game crashes while trying to load the next section.
* Works at least in version 0.0.31-16206-77485747 Alpha of rpcs3.
* Works at least in version 0.0.31-16206-77485747 Alpha of rpcs3. Sometimes items like chairs can react oddly to physics, hovering in the air. Alex also appears to sometimes be walking between a quarter to half an inch above the ground. None of these issues impact gameplay.
* Original filename: Silent Hill V (Apr 03, 2008) [First Look].iso
* Original filename: Silent Hill V (Apr 03, 2008) [First Look].iso


==Screenshots==
==Screenshots==
<gallery>
<gallery>
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 1.png
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 1.png|alt=Alex Shepherd stands in his family home, combat knife drawn, in a soldier's uniform.
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 2.png
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 2.png|alt=Alex Shepherd examines his old flashlight in his childhood bedroom.
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 3.png
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 3.png|alt=Alex Shepherd standing outside his childhood home.
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 4.png
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 4.png|alt=Silent Hill V's weapon inventory screen, currently only displaying the combat knife, with Alex's healthbar off to the left.
</gallery>
</gallery>



Revision as of 06:43, March 19, 2024

Title Screen
Silent Hill: Homecoming (Apr 3, 2008 prototype)
Build date Apr 3, 2008 21:38:35
Dump status Released, redump needed
Dumped by Kempy161
Released by Kempy161ObscureGamers
File release date October 31, 2021
Origin DVD-R
Lot Terarelease 2.0 (2021)
Labels PS3 SILENT HILL V 1ST LOOK 05/2008
Files Silent Hill V (Bonus from Kempy PS3)\Silent Hill V (Apr 03, 2008) [First Look].iso [[Has origin files::Silent Hill V (Bonus from Kempy PS3)\Silent Hill V (Apr 03, 2008) [First Look].iso|]]
Game Silent Hill: Homecoming
System PlayStation 3
Genre Survival Horror
Final build EU Oct 18, 2008
US Aug 14, 2008
Release date US Sep 30, 2008
EU Feb 27, 2009
Download Silent Hill: Homecoming (Apr 3, 2008 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Silent Hill: Homecoming (Apr 3, 2008 prototype) from external mirror

An early prototype of Silent Hill: Homecoming for the Sony PlayStation 3.

Notes

  • Early prototype.
  • Predates the final build by 4 months.
  • Debug symbols are present.
  • Runs exceptionally well but only covers the second and third missions, crashing right after leaving your backyard. Also, you can't enter the rear of the house to hear the casette tape. No sign of the cut alternate tutorial opening involving fighting alongside a hunter in the woods as found by dataminers.
  • The most notable content difference is that characters appear with different hairstyles. Both Alex Shepherd (the protagonist) and the town's judge, Margaret Holloway, have completely different hair sculpts than in the final release. Alex's is almost entirely a 2D texture, as is still visible in the PC port's leftover loading screens from the game's beta, while Holloway has a less natural looking, layered hair sculpt. They still exchange the same dialogue, and have the same optional dialogue conversation if the player speaks to her inside the town hall building.
  • The build only features the second and third chapters of the game, compromising Alex walking around part of Shepherd's Glen and navigating the front portion of his family home. As soon as you approach the back alley, the game crashes while trying to load the next section.
  • Works at least in version 0.0.31-16206-77485747 Alpha of rpcs3. Sometimes items like chairs can react oddly to physics, hovering in the air. Alex also appears to sometimes be walking between a quarter to half an inch above the ground. None of these issues impact gameplay.
  • Original filename: Silent Hill V (Apr 03, 2008) [First Look].iso

Screenshots

Origin

Acknowledgments

A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf and Kempy161 for preserving and making this build available on the Wiki!