Samurai Shodown (Oct 21, 1994 prototype): Difference between revisions
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(Created page with "{{Prototype |titlescreen=Samurai Shodown.preview 2023-02-15 11.46.58.png |builddate=Oct 21, 1994 07:07:03 |buildname=FunSys v0.1 |status=Undumped |origin_type=CD-R |origin_lab...") |
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Samurai Shodown disc-prototype.png|Disk front. | Samurai Shodown disc-prototype.png|Disk front. | ||
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{{Prototype Footer|{{Navbox prototype|Samurai Shodown}}}} | {{Prototype Footer|{{Navbox prototype|Samurai Shodown}}}} |
Latest revision as of 19:18, February 15, 2023
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This prototype originally came from Paul, an admin on the Obscure Gamers bulletin board. This is a relatively early prototype.
There is no real title screen. Hitting any button during the attract mode takes the player to a difficulty select followed by a character selection with debug artifacts on the screen (frame count or duplicate character name). The CPU opponent is always the same as the character selected. Once defeated, the opponent remains the same.
There is no audio in the game and the disc does not contain any CDDA audio tracks.
Origin