Probotector 2 (Sample Prototype): Difference between revisions
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Prototector (talk | contribs) (Created page with "{{Prototype |status=Released |dumper=Prototector |releasedby=Prototector |origin_type=EPROM cartridge |origin_labels=SAMPLE; Probotector 2; (RE136) |origin_eproms=1 EPROM |ori...") |
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|game=Probotector 2 | |game=Probotector 2 | ||
|system=Game Boy | |system=Game Boy | ||
|genre= | |genre=run-n-gun | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
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|file=Probotector 2 (Sample Prototype).7z | |file=Probotector 2 (Sample Prototype).7z | ||
}} | }} | ||
A sample version of Probotector 2. It's possible there is more than 1 copy of it. Similar to their NES and SNES titles, Konami gave each of their Game Boy sample games a specific alphanumeric code; this one reads RE136. It is uncertain where the differences are. | A sample version of Probotector 2. It's possible there is more than 1 copy of it. Similar to their NES and SNES titles, Konami gave each of their Game Boy sample games a specific alphanumeric code; this one reads RE136. It is uncertain where the differences are. Given the label, there might be more than 1 copy of this sample. | ||
==Notes== | ==Notes== | ||
Although a hex comparison shows several bytes of differences, it's not known where/how these are reflected in-game. Even the Super Game Boy enhancement feature is functional in this prototype. | Although a hex comparison shows several bytes of differences, it's not known where/how these are reflected in-game. Even the Super Game Boy enhancement feature is functional in this prototype. |
Revision as of 01:49, June 21, 2016
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Download Probotector 2 (Sample Prototype) (info) |
A sample version of Probotector 2. It's possible there is more than 1 copy of it. Similar to their NES and SNES titles, Konami gave each of their Game Boy sample games a specific alphanumeric code; this one reads RE136. It is uncertain where the differences are. Given the label, there might be more than 1 copy of this sample.
Notes
Although a hex comparison shows several bytes of differences, it's not known where/how these are reflected in-game. Even the Super Game Boy enhancement feature is functional in this prototype.