Phantasy Star Online Episode I & II (Prototype): Difference between revisions

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(Created page with "{{Prototype |status=Released |titlescreen=PhantasyStarOnline2 TItle.png |game=Phantasy Star Online Episode I & II |system=Nintendo GameCube |genre=MMORPG |orign_type=NR disc |...")
 
 
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|dumper=GamingLegend64
|dumper=GamingLegend64
|releasedby=Forest of Illusion
|releasedby=Forest of Illusion
|origin_type=NR disc
|filereleasedate=Aug 2, 2022
|origin_labels=Phantasy Star Online 1+2 SEGA Review Code - PAL
|origin_labels=Phantasy Star Online 1+2 SEGA Review Code - PAL
|release_date={{RegionDate|JP|Sep 12, 2002}} {{RegionDate|US|Oct 29, 2002}} {{RegionDate|EU|Mar 7, 2003}}
|release_date={{RegionDate|JP|Sep 12, 2002}} {{RegionDate|US|Oct 29, 2002}} {{RegionDate|EU|Mar 7, 2003}}
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{{Download
{{Download
|external=https://forestillusion.com/2022/phantasy-star-online-episode-i-ii-europe-prototype
|file=Phantasy Star Online Episode I & II (Prototype).7z
|external=https://archive.org/download/phantasy-star-online-prototype/PHANTASY%20STAR%20ONLINE%20EPISODE%20I%26I.7z
}}
}}
A late prototype of ''Phantasy Star Online Episode I & II'' for the Nintendo GameCube.
A late prototype of ''Phantasy Star Online Episode I & II'' for the Nintendo GameCube.


==Notes==
*Three files are modified between this release and retail with no distinguishable differences in sound or video:
**'''ending_normal.sfd:''' The credits video that plays at the end of an offline (non-ultimate difficulty) Episode II playthrough.
***A byte at offset <code>0x02465AD0</code> was changed from <code>30</code> to <code>34</code>.
**'''MEDICAL.adx:''' The background music that plays in the Medical Center on Pioneer 2.
***A byte at offset <code>0x000F365C</code> was changed from <code>42</code> to <code>46</code>.
**'''sound.bin:''' An AFS file containing .proj, .pool, .sdir, and .samp files for every area of the game.<ref>https://forums.dolphin-emu.org/Thread-sfx-ripping-decoding-dumping-features?pid=375539#pid375539</ref>
***A byte at offset <code>0x0081CCF8</code> was changed from <code>30</code> to <code>34</code>.
***A byte at offset <code>0x0095EDF8</code> was changed from <code>20</code> to <code>24</code>.
***A byte at offset <code>0x010E7F58</code> was changed from <code>30</code> to <code>34</code>.
***A byte at offset <code>0x011D8DE0</code> was changed from <code>30</code> to <code>34</code>.
==Origin==
==Origin==
<gallery mode=packed>
<gallery mode="packed">
PhantasyStarOnline2 Pal Disc.jpg|NR disc
File:PhantasyStarOnline2 Pal Disc.jpg|NR disc
</gallery>
</gallery>
 
==See also==
*[https://forestillusion.com/2022/phantasy-star-online-episode-i-ii-europe-prototype Release page.]
*[http://redump.org/disc/95687/ Redump.org entry]
<references/>
{{Prototype Footer|{{Navbox prototype|Phantasy Star Online Episode I & II}}}}
{{Prototype Footer|{{Navbox prototype|Phantasy Star Online Episode I & II}}}}

Latest revision as of 20:18, January 4, 2024

Title Screen
Phantasy Star Online Episode I & II (Prototype)
Dump status Released
Dumped by GamingLegend64
Released by Forest of Illusion
File release date Aug 2, 2022
Origin NR disc
Labels Phantasy Star Online 1+2 SEGA Review Code - PAL
Game Phantasy Star Online Episode I & II
System Nintendo GameCube
Genre MMORPG
Release date JP Sep 12, 2002
US Oct 29, 2002
EU Mar 7, 2003
Download Phantasy Star Online Episode I & II (Prototype) (info)
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Download Phantasy Star Online Episode I & II (Prototype) from external mirror

A late prototype of Phantasy Star Online Episode I & II for the Nintendo GameCube.

Notes

  • Three files are modified between this release and retail with no distinguishable differences in sound or video:
    • ending_normal.sfd: The credits video that plays at the end of an offline (non-ultimate difficulty) Episode II playthrough.
      • A byte at offset 0x02465AD0 was changed from 30 to 34.
    • MEDICAL.adx: The background music that plays in the Medical Center on Pioneer 2.
      • A byte at offset 0x000F365C was changed from 42 to 46.
    • sound.bin: An AFS file containing .proj, .pool, .sdir, and .samp files for every area of the game.[1]
      • A byte at offset 0x0081CCF8 was changed from 30 to 34.
      • A byte at offset 0x0095EDF8 was changed from 20 to 24.
      • A byte at offset 0x010E7F58 was changed from 30 to 34.
      • A byte at offset 0x011D8DE0 was changed from 30 to 34.

Origin

See also