Need for Speed Underground (Oct 12, 2003 prototype): Difference between revisions
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Dates 4 days before the final PAL build and 3 days before the final NTSC build | Dates 4 days before the final PAL build and 3 days before the final NTSC build | ||
==Notes== | ==Notes== | ||
* With the exception of the LANGUAGES folder, all of the files matches the final game | * With the exception of the LANGUAGES folder, all of the files matches the final game | ||
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⚠ SCE/Ethernet (Network Adaptor) | ⚠ SCE/Ethernet (Network Adaptor) | ||
Supported network hardware is not correctly connected to the | Supported network hardware is not correctly connected to the | ||
PlayStation®2 console. You will not be able to access the online | PlayStation®2 console. You will not be able to access the online | ||
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⚠ | ⚠ | ||
Supported network hardware is not correctly connected to the | Supported network hardware is not correctly connected to the | ||
console. You will not be able to access the online features of this game. | console. You will not be able to access the online features of this game. |
Revision as of 21:52, July 13, 2023
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Download Need for Speed Underground (Oct 12, 2003 prototype) (info) |
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A late prototype of Need for Speed Underground for the Sony PlayStation 2
Dates 4 days before the final PAL build and 3 days before the final NTSC build
Notes
- With the exception of the LANGUAGES folder, all of the files matches the final game
- SYSTEM.CNF reads version 1.00 instead of the final PAL 1.01
- The message when entering the PLAY ONLINE option without a network hardware is slightly different between this protoype and the final game
Prototype:
⚠ SCE/Ethernet (Network Adaptor) Supported network hardware is not correctly connected to the PlayStation®2 console. You will not be able to access the online features of this game.
Final:
⚠ Supported network hardware is not correctly connected to the console. You will not be able to access the online features of this game.
Screenshots