Need for Speed Underground (Oct 12, 2003 prototype): Difference between revisions

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|external=https://archive.org/details/nfs-underground-oct122003
|external=https://archive.org/details/nfs-underground-oct122003
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A late prototype of Need for Speed Underground for the Sony PlayStation 2
A late prototype of Need for Speed Underground for the Sony PlayStation 2.


Dates 4 days before the final PAL build and 3 days before the final NTSC build
==Notes==
==Notes==
* With the exception of the LANGUAGES folder, all of the files matches the final game
* Compiled 4 days before the final PAL build and 3 days before the final NTSC build.
* With the exception of the LANGUAGES folder, all of the files matches the final game.
* SYSTEM.CNF reads version 1.00 instead of the final PAL 1.01.
* The message when entering the PLAY ONLINE option without a network hardware is slightly different between this protoype and the final game.


* SYSTEM.CNF reads version 1.00 instead of the final PAL 1.01
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
 
!Prototype
* The message when entering the PLAY ONLINE option without a network hardware is slightly different between this protoype and the final game
!Final
 
|-
Prototype:
|⚠ SCE/Ethernet (Network Adaptor)<br/>
 
Supported network hardware is not correctly connected to the <br/>
⚠ SCE/Ethernet (Network Adaptor)
PlayStation®2 console. You will not be able to access the online <br/>
Supported network hardware is not correctly connected to the  
PlayStation®2 console. You will not be able to access the online  
features of this game.
features of this game.
 
|<br/>
Final:
Supported network hardware is not correctly connected to the <br/>
 
console. You will not be able to access the online features of this game.<br/>
|}
Supported network hardware is not correctly connected to the  
console. You will not be able to access the online features of this game.


==Screenshots==
==Screenshots==
<center>
<center>
<gallery mode=nolines widths=200>
<gallery mode=nolines widths=200>
Gsdx 20230713164835.png
Gsdx 20230713164835.png|Language select
Gsdx 20230713164924.png
Gsdx 20230713164924.png
Gsdx 20230713164933.png
Gsdx 20230713164933.png
Gsdx 20230713164949.png
Gsdx 20230713164949.png|Car select
Gsdx 20230713170034.png
Gsdx 20230713170034.png|Gameplay
</gallery>
</gallery>
</center>
</center>


{{Prototype Footer|{{Navbox prototype|Need for Speed Underground}}}}
{{Prototype Footer|{{Navbox prototype|Need for Speed Underground}}}}

Latest revision as of 22:27, October 28, 2023

Title Screen
Need for Speed Underground (Oct 12, 2003 prototype)
Build date October 12, 2003
Dump status Released
Dumped by Daniel B
Released by Daniel B
File release date July 12, 2023
Origin DVD-R
Dump method UltraISO
Ownership Daniel B (2023-present)
Game Need for Speed Underground
System PlayStation 2
Genre Racing
Final build JP Oct 29, 2003
EU Oct 16, 2003
US Oct 15, 2003
Release date JP Dec 25, 2003
US Nov 17, 2003
EU Nov 21, 2003
Download Need for Speed Underground (Oct 12, 2003 prototype) (info)
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Download Need for Speed Underground (Oct 12, 2003 prototype) from external mirror

A late prototype of Need for Speed Underground for the Sony PlayStation 2.

Notes

  • Compiled 4 days before the final PAL build and 3 days before the final NTSC build.
  • With the exception of the LANGUAGES folder, all of the files matches the final game.
  • SYSTEM.CNF reads version 1.00 instead of the final PAL 1.01.
  • The message when entering the PLAY ONLINE option without a network hardware is slightly different between this protoype and the final game.
Prototype Final
⚠ SCE/Ethernet (Network Adaptor)

Supported network hardware is not correctly connected to the
PlayStation®2 console. You will not be able to access the online
features of this game.


Supported network hardware is not correctly connected to the
console. You will not be able to access the online features of this game.

Screenshots