Monster House (Apr 15, 2006 prototype): Difference between revisions
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(→Notes: Mentioning a dummy file that isn't present in the final build of this game.) |
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*Debug cheats are enabled, which can be accessed when the game is paused. (Some don't work for whatever reason.) | *Debug cheats are enabled, which can be accessed when the game is paused. (Some don't work for whatever reason.) | ||
*Has a level select menu that references an unused level named Proto. | *Has a level select menu that references an unused level named Proto. | ||
*A dummy file is present that isn't present in the final build of this game (DUMMY.FIL), which turns out to be a Photoshop project file (.psd) of a concept document of this game. | |||
==Screenshots== | ==Screenshots== |
Revision as of 15:37, August 14, 2022
Monster House (Apr 15, 2006 prototype) | ||||||||||||||||
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Download Monster House (Apr 15, 2006 prototype) (info) |
A prototype of Monster House for the Sony PlayStation 2.
Notes
- This build runs very slow in PCSX2, even when the emulator reports the framerate as being 60 FPS.
- Debug cheats are enabled, which can be accessed when the game is paused. (Some don't work for whatever reason.)
- Has a level select menu that references an unused level named Proto.
- A dummy file is present that isn't present in the final build of this game (DUMMY.FIL), which turns out to be a Photoshop project file (.psd) of a concept document of this game.
Screenshots